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Cutting the Wire - Gaming Prohibition and the Internet (Paperback, New)
Loot Price: R531
Discovery Miles 5 310
You Save: R84
(14%)
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Cutting the Wire - Gaming Prohibition and the Internet (Paperback, New)
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List price R615
Loot Price R531
Discovery Miles 5 310
You Save R84 (14%)
Supplier out of stock. If you add this item to your wish list we will let you know when it becomes available.
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The story of the Wire Act and how Robert Kennedy's crusade against
the Mob is creating a new generation of Internet gaming outlaws.
Gambling has been part of American life since long before the
existence of the nation, but Americans have always been ambivalent
about it. What David Schwartz calls the ""pell-mell history of
legal gaming in the United States"" is a testament to our
paradoxical desire both to gamble and to control gambling. It is in
this context that Schwartz examines the history of the Wire Act,
passed in 1961 as part of Attorney General Robert F. Kennedy's
crusade against organized crime and given new life in recent
efforts to control Internet gambling. ""Cutting the Wire"" presents
the story of how this law first developed, how it helped fight a
war against organized crime, and how it is being used today. The
Wire Act achieved new significance with the development of the
Internet in the early 1990s and the growing popularity of online
wagering through offshore facilities. The United States government
has invoked the Wire Act in a vain effort to control gambling
within its borders, at a time when online sports betting is soaring
in popularity. By placing the Wire Act into the larger context of
Americans' continuing ambivalence about gambling, Schwartz has
produced a provocative, deeply informed analysis of a national
habit and the vexing predicaments that derive from it. In America
today, 48 of 50 states currently permit some kind of legal
gambling. Schwartz's historical unraveling of the Wire Act exposes
the illogic of an outdated law intended to stifle organized crime
being used to set national policy on Internet gaming. ""Cutting the
Wire"" carefully dissects two centuries of American attempts to
balance public interest with the technology of gambling.
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