XNA 3.0 brings you the ability to create games that will run not
just on the PC and Xbox 360, but also on the Zune mobile device.
While creating games for Zune is, in many ways, similar to working
on the other platforms, it also presents its own unique set of
challenges and opportunities. Smaller screens, limited storage, and
less processing power all affect the way you need to think about
designing and implementing your games.
Zune Game Development Using XNA 3.0 is a comprehensive book that
will guide you through the many aspects of XNA game development and
their specific implementations on the Zune platform. The book
addresses Zune game development concepts in detail and shows you
how to apply them in practical, stepbystep examples, building
complete, working XNA 3.0 examples along the way that you can
download and play. What you'll learn Design practical games for the
Zune. Discover the ways in which you can develop content for the
Zune. Understand what makes the development of Zune games different
from the development of PC and console games. Create Zune games,
from the simple to the complex, with complete working examples for
you to play and learn from. Use the XNA 3.0 Framework to play music
from Zune's library and your own custom sounds to enrich your
games. Understand how to take advantage of Zune's wireless system
to create multi-player games. Who this book is for
This book is aimed at gaming enthusiasts with a good
understanding of basic C# (the language underlying XNA) who want to
create games for the Zune media player. Some knowledge of common
game elements such as sprites, game loops, and animation would be
helpful but is not required. (Readers looking for such a foundation
can consultBeginning XNA 3.0 Game Programming for a comprehensive
primer.)
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