Do you make small leaps in your chair while attempting challenging
jumps in Tombraider? Do you say ""Ouch!"" when a giant hits you
with a club in Skyrim? Have you had dreams of being inside the
underwater city of Rapture? Video games cast the player as
protagonist in an unfolding narrative. Like actors in front of a
camera, gamers' proprioception, or body awareness, can extend to
onscreen characters, placing them ""physically"" within the virtual
world. Sometimes players may even identify with the characters'
ideological motivations. The author explores concepts central to
the design and enjoyment of video games, including affect,
immersion, liveness, presence, agency, narrative, ideology and the
player's virtual surrogate - the avatar. Gamer and avatar are
analyzed as a cybernetic coupling whose dynamics suggest a
fulfillment of dramatist Atonin Artaud's vision of the ""body
without organs.
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