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Unity Artificial Intelligence Programming - Add powerful, believable, and fun AI entities in your game with the power of Unity (Paperback, 5th Revised edition)
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Unity Artificial Intelligence Programming - Add powerful, believable, and fun AI entities in your game with the power of Unity (Paperback, 5th Revised edition)
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Learn and implement game AI in Unity to build smart environments
and enemies with A* pathfinding, finite state machines, behavior
trees, and the NavMesh Key Features Explore the latest Unity
features to make AI implementation in your game easier Build richer
and more dynamic games using AI concepts such as behavior trees and
navigation meshes Implement character behaviors and simulations
using the Unity Machine Learning toolkit Book DescriptionDeveloping
artificial intelligence (AI) for game characters in Unity has never
been easier. Unity provides game and app developers with a variety
of tools to implement AI, from basic techniques to cutting-edge
machine learning-powered agents. Leveraging these tools via Unity's
API or built-in features allows limitless possibilities when it
comes to creating game worlds and characters. The updated fifth
edition of Unity Artificial Intelligence Programming starts by
breaking down AI into simple concepts. Using a variety of examples,
the book then takes those concepts and walks you through actual
implementations designed to highlight key concepts and features
related to game AI in Unity. As you progress, you'll learn how to
implement a finite state machine (FSM) to determine how your AI
behaves, apply probability and randomness to make games less
predictable, and implement a basic sensory system. Later, you'll
understand how to set up a game map with a navigation mesh,
incorporate movement through techniques such as A* pathfinding, and
provide characters with decision-making abilities using behavior
trees. By the end of this Unity book, you'll have the skills you
need to bring together all the concepts and practical lessons
you've learned to build an impressive vehicle battle game. What you
will learn Understand the basics of AI in game design Create
smarter game worlds and characters with C# programming Apply
automated character movement using pathfinding algorithm behaviors
Implement character decision-making algorithms using behavior trees
Build believable and highly efficient artificial flocks and crowds
Create sensory systems for your AI world Become well-versed with
the basics of procedural content generation Explore the application
of machine learning in Unity Who this book is forThis Unity
artificial intelligence book is for Unity developers with a basic
understanding of C# and the Unity Editor who want to expand their
knowledge of AI Unity game development.
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