0
Your cart

Your cart is empty

Books > Computing & IT > Computer programming

Buy Now

Unity Artificial Intelligence Programming - Add powerful, believable, and fun AI entities in your game with the power of Unity (Paperback, 5th Revised edition) Loot Price: R1,285
Discovery Miles 12 850
Unity Artificial Intelligence Programming - Add powerful, believable, and fun AI entities in your game with the power of Unity...

Unity Artificial Intelligence Programming - Add powerful, believable, and fun AI entities in your game with the power of Unity (Paperback, 5th Revised edition)

Dr. Davide Aversa

 (sign in to rate)
Loot Price R1,285 Discovery Miles 12 850 | Repayment Terms: R120 pm x 12*

Bookmark and Share

Expected to ship within 10 - 15 working days

Learn and implement game AI in Unity to build smart environments and enemies with A* pathfinding, finite state machines, behavior trees, and the NavMesh Key Features Explore the latest Unity features to make AI implementation in your game easier Build richer and more dynamic games using AI concepts such as behavior trees and navigation meshes Implement character behaviors and simulations using the Unity Machine Learning toolkit Book DescriptionDeveloping artificial intelligence (AI) for game characters in Unity has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating game worlds and characters. The updated fifth edition of Unity Artificial Intelligence Programming starts by breaking down AI into simple concepts. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity. As you progress, you'll learn how to implement a finite state machine (FSM) to determine how your AI behaves, apply probability and randomness to make games less predictable, and implement a basic sensory system. Later, you'll understand how to set up a game map with a navigation mesh, incorporate movement through techniques such as A* pathfinding, and provide characters with decision-making abilities using behavior trees. By the end of this Unity book, you'll have the skills you need to bring together all the concepts and practical lessons you've learned to build an impressive vehicle battle game. What you will learn Understand the basics of AI in game design Create smarter game worlds and characters with C# programming Apply automated character movement using pathfinding algorithm behaviors Implement character decision-making algorithms using behavior trees Build believable and highly efficient artificial flocks and crowds Create sensory systems for your AI world Become well-versed with the basics of procedural content generation Explore the application of machine learning in Unity Who this book is forThis Unity artificial intelligence book is for Unity developers with a basic understanding of C# and the Unity Editor who want to expand their knowledge of AI Unity game development.

General

Imprint: Packt Publishing Limited
Country of origin: United Kingdom
Release date: March 2022
Authors: Dr. Davide Aversa
Dimensions: 93 x 75 x 22mm (L x W x T)
Format: Paperback
Pages: 308
Edition: 5th Revised edition
ISBN-13: 978-1-80323-853-1
Categories: Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
Books > Computing & IT > Applications of computing > Artificial intelligence > General
Promotions
LSN: 1-80323-853-4
Barcode: 9781803238531

Is the information for this product incomplete, wrong or inappropriate? Let us know about it.

Does this product have an incorrect or missing image? Send us a new image.

Is this product missing categories? Add more categories.

Review This Product

No reviews yet - be the first to create one!

You might also like..

Problem Solving with C++ - Global…
Walter Savitch Paperback R2,551 Discovery Miles 25 510
Programming Logic & Design
Joyce Farrell Paperback R800 Discovery Miles 8 000
C++ Programming - Program Design…
D. Malik Paperback R1,751 R1,615 Discovery Miles 16 150
Program Construction - Calculating…
Roland Backhouse Paperback R1,467 Discovery Miles 14 670
Programming Logic & Design…
Joyce Farrell Paperback R1,336 R1,239 Discovery Miles 12 390
C++ How to Program: Horizon Edition
Harvey Deitel, Paul Deitel Paperback R1,917 Discovery Miles 19 170
Dark Silicon and Future On-chip Systems…
Suyel Namasudra, Hamid Sarbazi-Azad Hardcover R4,186 Discovery Miles 41 860
Temporal Data Mining via Unsupervised…
Yun Yang Paperback R1,242 Discovery Miles 12 420
Starting Out with Python, Global Edition
Tony Gaddis Paperback R2,592 R2,367 Discovery Miles 23 670
News Search, Blogs and Feeds - A Toolkit
Lars Vage, Lars Iselid Paperback R1,412 Discovery Miles 14 120
Essential Java for Scientists and…
Brian Hahn, Katherine Malan Paperback R1,341 Discovery Miles 13 410
FORTRAN 90 for Scientists and Engineers
Brian Hahn Paperback R1,440 Discovery Miles 14 400

See more

Partners