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Using Games and Simulations for Teaching and Assessment - Key Issues (Hardcover)
Loot Price: R4,443
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Using Games and Simulations for Teaching and Assessment - Key Issues (Hardcover)
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Using Games and Simulations for Teaching and Assessment: Key Issues
comprises a multidisciplinary investigation into the issues that
arise when using games and simulations for educational purposes.
Using both theoretical and empirical analyses, this collection
examines cognitive, motivational, and psychometric issues with a
focus on STEM content. Unlike other research-based volumes that
focus solely on game design or the theoretical basis behind gaming,
this book unites previously disparate communities of
researchers-from civilian to military contexts as well as multiple
disciplines-to critically explore current problems and illustrate
how instructionally effective games and simulations should be
planned and evaluated. While computer-based simulations and games
have the potential to improve the quality of education and
training, Using Games and Simulations for Teaching and Assessment:
Key Issues shows how the science of learning should underlie the
use of such technologies. Through a wide-ranging yet detailed
examination, chapter authors provide suggestions for designing and
developing games, simulations, and intelligent tutoring systems
that are scientifically-based, outcomes-driven, and cost-conscious.
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