In this book, we review many examples of multimedia item types for
testing. We also outline how games can be used to test physics
concepts -- discuss designing chemistry item types with interactive
graphics; study how culture-specific linguistics can help
inner-city kids and new immigrants learn better; suggest approaches
for automatically adjusting difficulty level in interactive
graphics-based questions; and propose strategies for giving partial
marks for incorrect answers. We also study how to test different
cognitive skills, such as music, using multimedia interfaces and
also evaluate the effectiveness of our model. Methods for
estimating difficulty levels of mathematical item types using Item
Response Theory (IRT) will be discussed. Examples of item shells
for human computer interaction and cell phones will be shown.
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