The essential guide to solving algorithmic and networking problems
in commercial computer games, revised and extended Algorithms and
Networking for Computer Games, Second Edition is written from the
perspective of the computer scientist. Combining algorithmic
knowledge and game-related problems, it explores the most common
problems encountered in game programing. The first part of the book
presents practical algorithms for solving classical topics, such as
random numbers, procedural generation, tournaments, group
formations and game trees. The authors also focus on how to find a
path in, create the terrain of, and make decisions in the game
world. The second part introduces networking related problems in
computer games, focusing on four key questions: how to hide the
inherent communication delay, how to best exploit limited network
resources, how to cope with cheating and how to measure the on-line
game data. Thoroughly revised, updated, and expanded to reflect the
many constituent changes occurring in the commercial gaming
industry since the original, this Second Edition, like the first,
is a timely, comprehensive resource offering deeper algorithmic
insight and more extensive coverage of game-specific networking
problems than ordinarily encountered in game development books.
Algorithms and Networking for Computer Games, Second Edition: *
Provides algorithmic solutions in pseudo-code format, which
emphasises the idea behind the solution, and can easily be written
into a programming language of choice * Features a section on the
Synthetic player, covering decision-making, influence maps,
finite-state machines, flocking, fuzzy sets, and probabilistic
reasoning and noise generation * Contains in-depth treatment of
network communication, including dead-reckoning, local perception
filters, cheating prevention and on-line metrics * Now includes 73
ready-to-use algorithms and 247 illustrative exercises Algorithms
and Networking for Computer Games, Second Edition is a must-have
resource for advanced undergraduate and graduate students taking
computer game related courses, postgraduate researchers in
game-related topics, and developers interested in deepening their
knowledge of the theoretical underpinnings of computer games and in
learning new approaches to game design and programming.
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