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A Guide to Designing Curricular Games - How to "Game" the System (Hardcover, 1st ed. 2017) Loot Price: R4,410
Discovery Miles 44 100
A Guide to Designing Curricular Games - How to "Game" the System (Hardcover, 1st ed. 2017): Janna Jackson Kellinger

A Guide to Designing Curricular Games - How to "Game" the System (Hardcover, 1st ed. 2017)

Janna Jackson Kellinger

Series: Advances in Game-Based Learning

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Loot Price R4,410 Discovery Miles 44 100 | Repayment Terms: R413 pm x 12*

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This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the social nature of gaming such as techniques for driver/navigator partners, small groups, and whole class structures to help make thinking visible; it expands the traditional design process teachers engage in by encouraging use of video game design techniques such as playtesting. The author emphasizes designing curricular games for problem-solving and warns against designing games that are simply "Alex Trebek (host of Jeopardy) wearing a mask". By drawing on multiple fields such as systems thinking, design theory, assessment, and curriculum design, this book relies on theory to generate techniques for practice.

General

Imprint: Springer International Publishing AG
Country of origin: Switzerland
Series: Advances in Game-Based Learning
Release date: October 2016
First published: 2017
Authors: Janna Jackson Kellinger
Dimensions: 235 x 155 x 21mm (L x W x T)
Format: Hardcover
Pages: 349
Edition: 1st ed. 2017
ISBN-13: 978-3-319-42392-0
Categories: Books > Social sciences > Education > Educational psychology
Books > Social sciences > Education > Teaching skills & techniques
Books > Social sciences > Education > Organization & management of education > General
Books > Social sciences > Education > Educational resources & technology > General
LSN: 3-319-42392-4
Barcode: 9783319423920

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