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Game Development with Unity for .NET Developers - The ultimate guide to creating games with Unity and Microsoft Game Stack (Paperback)
Loot Price: R1,446
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Game Development with Unity for .NET Developers - The ultimate guide to creating games with Unity and Microsoft Game Stack (Paperback)
Expected to ship within 10 - 15 working days
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Get up and running with Unity with the help of expert guidance for
addressing the performance issues encountered in Unity development
Key Features Discover solutions to common problems faced by .NET
developers while creating games in Unity Explore tips, tricks, best
practices, and advanced Unity coding techniques for creating
impressive games Understand how to program with C# code using
Unity's built-in modules and add engaging effects Book
DescriptionUnderstand what makes Unity the world's most widely used
real-time 3D development platform and explore its powerful features
for creating 3D and 2D games, as well as the Unity game engine and
the Microsoft Game Dev, including the Microsoft Azure Cloud and
Microsoft Azure PlayFab services, to create games. You will start
by getting acquainted with the Unity editor and the basic concepts
of Unity script programming with C#. You'll then learn how to use
C# code to work with Unity's built-in modules, such as UI,
animation, physics, video, and audio, and understand how to develop
a game with Unity and C#. As you progress through the chapters,
you'll cover advanced topics such as the math involved in computer
graphics and how to create a custom render pipeline in Unity with
the new Scriptable Render Pipeline, all while optimizing
performance in Unity. Along the way, you'll be introduced to
Microsoft Game Dev, Azure services, and Azure PlayFab, and using
the Unity3D PlayFab SDK to access the PlayFab API. By the end of
this Unity book, you'll have become familiar with the Unity engine
and be ready to develop your own games while also addressing the
performance issues that you could encounter in the development
process. What you will learn Get to grips with using the Unity
Editor Use C# scripts to work with Unity's built-in modules such as
UI, animation, physics, video, and audio Create a custom render
pipeline in Unity Engine with the latest Scriptable Render Pipeline
Write high-performance multithreaded code with the latest DOTS in
Unity Discover the Azure PlayFab Client library for C# in Unity
Understand how the asset management and serialization system within
Unity really works Explore some of the most commonly used profiler
tools in Unity development Who this book is forThe book is for
developers with intermediate .NET and C# programming experience who
are interested in learning game development with Unity. Basic
experience in C# programming is assumed.
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