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Game Development Patterns and Best Practices (Paperback)
Loot Price: R1,295
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Game Development Patterns and Best Practices (Paperback)
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Utilize proven solutions to solve common problems in game
development About This Book * Untangle your game development
workflow, make cleaner code, and create structurally solid games *
Implement key programming patterns that will enable you to make
efficient AI and remove duplication * Optimize your game using
memory management techniques Who This Book Is For If you are a game
developer who wants to solve commonly-encountered issues or have
some way to communicate to other developers in a standardized
format, then this book is for you. Knowledge of basic game
programming principles and C++ programming is assumed. What You
Will Learn * Learn what design patterns are and why you would want
to use them * Reduce the maintenance burden with well-tested,
cleaner code * Employ the singleton pattern effectively to reduce
your compiler workload * Use the factory pattern to help you create
different objects with the same creation logic and reduce coding
time * Improve game performance with Object Pools * Allow game play
to interact with physics or graphics in an abstract way * Refractor
your code to remove common code smells In Detail You've learned how
to program, and you've probably created some simple games at some
point, but now you want to build larger projects and find out how
to resolve your problems. So instead of a coder, you might now want
to think like a game developer or software engineer. To organize
your code well, you need certain tools to do so, and that's what
this book is all about. You will learn techniques to code quickly
and correctly, while ensuring your code is modular and easily
understandable. To begin, we will start with the core game
programming patterns, but not the usual way. We will take the use
case strategy with this book. We will take an AAA standard game and
show you the hurdles at multiple stages of development. Similarly,
various use cases are used to showcase other patterns such as the
adapter pattern, prototype pattern, flyweight pattern, and observer
pattern. Lastly, we'll go over some tips and tricks on how to
refactor your code to remove common code smells and make it easier
for others to work with you. By the end of the book you will be
proficient in using the most popular and frequently used patterns
with the best practices. Style and approach This book takes a
step-by-step real-life case studies approach. Every pattern is
first explained using a bottleneck. We will show you a problem in
your everyday workflow, and then introduce you to the pattern, and
show you how the pattern will resolve the situation.
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