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Geometry for Computer Graphics - Formulae, Examples and Proofs (Hardcover, 2005 ed.) Loot Price: R1,650
Discovery Miles 16 500
Geometry for Computer Graphics - Formulae, Examples and Proofs (Hardcover, 2005 ed.): John Vince

Geometry for Computer Graphics - Formulae, Examples and Proofs (Hardcover, 2005 ed.)

John Vince

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Loot Price R1,650 Discovery Miles 16 500 | Repayment Terms: R155 pm x 12*

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Geometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving problems in two and three dimensions. This may be in the form of describing simple shapes such as a circle, ellipse, or parabola, or complex problems such as rotating 3D objects about an arbitrary axis.

Geometry for Computer Graphics draws together a wide variety of geometric information that will provide a sourcebook of facts, examples, and proofs for students, academics, researchers, and professional practitioners.

The book is divided into 4 sections: the first summarizes hundreds of formulae used to solve 2D and 3D geometric problems. The second section places these formulae in context in the form of worked examples. The third provides the origin and proofs of these formulae, and communicates mathematical strategies for solving geometric problems. The last section is a glossary of terms used in geometry.

General

Imprint: Springer London
Country of origin: United Kingdom
Release date: 2005
First published: 2005
Authors: John Vince
Dimensions: 235 x 178 x 20mm (L x W x T)
Format: Hardcover
Pages: 342
Edition: 2005 ed.
ISBN-13: 978-1-85233-834-3
Categories: Books > Computing & IT > Computer software packages > Multimedia
Books > Science & Mathematics > Mathematics > Geometry > General
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LSN: 1-85233-834-2
Barcode: 9781852338343

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