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Handbook of Computer Game Studies (Paperback) Loot Price: R1,660
Discovery Miles 16 600
Handbook of Computer Game Studies (Paperback): Joost Raessens, Jeffrey Goldstein

Handbook of Computer Game Studies (Paperback)

Joost Raessens, Jeffrey Goldstein

Series: The MIT Press

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Loot Price R1,660 Discovery Miles 16 600 | Repayment Terms: R156 pm x 12*

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A broad treatment of computer and video games from a wide range of perspectives, including cognitive science and artificial intelligence, psychology, history, film and theater, cultural studies, and philosophy. New media students, teachers, and professionals have long needed a comprehensive scholarly treatment of digital games that deals with the history, design, reception, and aesthetics of games along with their social and cultural context. The Handbook of Computer Game Studies fills this need with a definitive look at the subject from a broad range of perspectives. Contributors come from cognitive science and artificial intelligence, developmental, social, and clinical psychology, history, film, theater, and literary studies, cultural studies, and philosophy as well as game design and development. The text includes both scholarly articles and journalism from such well-known voices as Douglas Rushkoff, Sherry Turkle, Henry Jenkins, Katie Salen, Eric Zimmerman, and others. Part I considers the "prehistory" of computer games (including slot machines and pinball machines), the development of computer games themselves, and the future of mobile gaming. The chapters in part II describe game development from the designer's point of view, including the design of play elements, an analysis of screenwriting, and game-based learning. Part III reviews empirical research on the psychological effects of computer games, and includes a discussion of the use of computer games in clinical and educational settings. Part IV considers the aesthetics of games in comparison to film and literature, and part V discusses the effect of computer games on cultural identity, including gender and ethnicity. Finally, part VI looks at the relation of computer games to social behavior, considering, among other matters, the inadequacy of laboratory experiments linking games and aggression and the different modes of participation in computer game culture.

General

Imprint: MIT Press
Country of origin: United States
Series: The MIT Press
Release date: September 2011
First published: 2011
Editors: Joost Raessens (Professor of Media Theory) • Jeffrey Goldstein (Affiliated Researcher)
Dimensions: 279 x 216 x 24mm (L x W x T)
Format: Paperback - Trade
Pages: 472
ISBN-13: 978-0-262-51658-7
Categories: Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
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LSN: 0-262-51658-6
Barcode: 9780262516587

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