Everyone learns best when they are enjoying an activity - even
adults prefer to learn through play! This book gives a wide range
of ideas and practical activities to use computer games as learning
tools with students aged 11+. You don't need to be a computer whiz
to use this book. From the practical aspects of purchasing and
setting up equipment to integrating them into a lesson plan - and
even using them without playing them - this book will add a new
aspect to your subject to make it even more engaging and
fascinating to your students. There are sections on: - Integrating
games into lessons - Activities for using freely and
commonly-available computer games and consoles - Making your own
games, and helping students to design computer games themselves -
Using games to differentiate for students of varying abilities and
learning styles By adding a new dimension to learning and teaching,
computer games can be an enjoyable and fun addition to lessons and,
as a result, produce lifelong learners.
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