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Unreal Engine Physics Essentials (Paperback)
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Unreal Engine Physics Essentials (Paperback)
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Gain practical knowledge of mathematical and physics concepts in
order to design and develop an awesome game world using Unreal
Engine 4 About This Book * Use the Physics Asset Tool within Unreal
Engine 4 to develop game physics objects for your game world *
Explore the Collision mechanics within Unreal Engine 4 to create
advanced, real-world physics * A step-by-step guide to implementing
the Physics concepts involved in Unreal Engine 4 to create a
working Vehicle Blueprint Who This Book Is For This book is
intended for beginner to intermediate users of Epic Games' Unreal
Engine 4 who want to learn more about how to implement physics
within their game-world. No matter what your knowledge base of
Unreal Engine 4 is, this book contains valuable information on
blueprint scripting, collision generation, materials, and the
Physical Asset Tool (PhAT) for all users to create better games.
What You Will Learn * Get to know basic to intermediate topics in
mathematics and physics * Create assets using the Physics Asset
Tool (PhAT) in Unreal Engine 4 * Develop Collision Hulls, which are
necessary to take advantage of Unreal Engine 4's physics and
collision events * Use constraints to create advanced physics-based
assets for your game-world * Working knowledge of physics bodies,
physics damping, and friction within Unreal Engine 4 * Develop
physical materials to recreate real-world friction for substances
such as glass and ice * Create a working vehicle blueprint from
scratch using assets provided by Unreal Engine 4 * Gain knowledge
about implementing advanced physics in Unreal Engine 4 using C++
programming In Detail Unreal Engine 4 is one of the leading game
development tools used by both AAA and independent developers alike
to create breathe-taking games. One of the key features of this
tool is the use of Physics to create a believable game-world for
players to explore. This book gives readers practical insight into
the mathematical and physics principles necessary to properly
implement physics within Unreal Engine 4. Discover how to
manipulate physics within Unreal Engine 4 by learning basic
real-world mathematical and physics concepts that assist in the
implementation of physics-based objects in your game world. Then,
you'll be introduced to PhAT (Physics Asset Tool) within Unreal
Engine 4 to learn more about developing game physics objects for
your game world. Next, dive into Unreal Engine 4's collision
generation, physical materials, blueprints, constraints, and more
to get hands-on experience with the tools provided by Epic to
create real-world physics in Unreal Engine 4. Lastly, you will
create a working Vehicle Blueprint that uses all the concepts
covered in this book, as well as covering advanced physics-based
topics. Style and approach An easy-to-follow reference text filled
with working examples of physics within Unreal Engine 4. Each topic
is broken down to easily explain how to implement physics and
physical objects in your game-world using the tools provided by
Epic Games Unreal Engine 4.
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