Can we learn socially and academically valuable concepts and skills
from video games? How can we best teach the ''gamer generation?''
This accessible book describes how educators and curriculum
designers can harness the participatory nature of digital media and
play. The author presents a comprehensive model of games and
learning that integrates analysis of games, games cultures, and
educational game design. Building on over 10 years of research,
Kurt Squire tells the story of the emerging field of immersive
digitally mediated learning environments (or games) and outlines
the future of education.
General
Imprint: |
Teachers College Press
|
Country of origin: |
United States |
Series: |
Technology, Education--Connections (The TEC Series) |
Release date: |
June 2011 |
First published: |
June 2011 |
Authors: |
Kurt Squire
|
Dimensions: |
180 x 255 x 18mm (L x W x T) |
Format: |
Paperback
|
Pages: |
272 |
ISBN-13: |
978-0-8077-5198-5 |
Categories: |
Books >
Social sciences >
Education >
Educational resources & technology >
General
|
LSN: |
0-8077-5198-7 |
Barcode: |
9780807751985 |
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