0
Your cart

Your cart is empty

Books > Computing & IT > Computer software packages > Computer games

Buy Now

The Post-9/11 Video Game - A Critical Examination (Paperback) Loot Price: R1,249
Discovery Miles 12 490
The Post-9/11 Video Game - A Critical Examination (Paperback): Marc A. Ouellette, Jason Thompson

The Post-9/11 Video Game - A Critical Examination (Paperback)

Marc A. Ouellette, Jason Thompson

 (sign in to rate)
Loot Price R1,249 Discovery Miles 12 490 | Repayment Terms: R117 pm x 12*

Bookmark and Share

Expected to ship within 10 - 15 working days

The Post-9/11 Video Game: A Critical Examination demonstrates that a new genre of video games arises from the American experience of 9/11. The representations reflect reshaped notions of the (sub)urban spaces, identity and the role of the citizen as a consumer and as a producer of culture. Ouellette and Thompson combine semiotic and rhetorical analysis to bridge the gap between the narratology and ludology strands of game studies in an original interpretation of dominant game franchises Call of Duty, Battlefield, Medal of Honor, Grand Theft Auto and Syphon Filter in both pre- and post- 9/11 game titles. The comparisons reveal striking changes in the iconography of cultural narratives that mainstream audiences were interested in seeing and playing in this period. New York transforms into a symbol of America itself, the mall becomes a symbol of American values, and zombies offer a symbol of foreign invasion. Since these narrative elements can serve differing political purposes and social ends, the focus is not on any particular game, character or narrative aspects but on what those elements come to figure through the genre and what it means to be able to manipulate and to participate in the conflict, at least within the structures, conventions and algorithms of video games. Indeed, these elements transcend traditional genre and platform categories so that post-9/11 representation shapes video games and is shaped by them. Taken together, post-9/11 video games offer a new genre that, in revisiting a national trauma, offers a therapeutic, apolitical solution to the geopolitical upheavals occasioned by 9/11 so that mainstream games become the successor to film and television in the ongoing redefinition American identity, especially masculinity, in times of war and conflict.

General

Imprint: McFarland & Company
Country of origin: United States
Release date: February 2017
Authors: Marc A. Ouellette • Jason Thompson
Dimensions: 229 x 152 x 15mm (L x W x T)
Format: Paperback
Pages: 200
ISBN-13: 978-0-7864-9902-1
Categories: Books > Computing & IT > Computer software packages > Computer games
Books > Reference & Interdisciplinary > Interdisciplinary studies > Cultural studies > Popular culture
LSN: 0-7864-9902-8
Barcode: 9780786499021

Is the information for this product incomplete, wrong or inappropriate? Let us know about it.

Does this product have an incorrect or missing image? Send us a new image.

Is this product missing categories? Add more categories.

Review This Product

No reviews yet - be the first to create one!

Partners