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The Post-9/11 Video Game - A Critical Examination (Paperback)
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The Post-9/11 Video Game - A Critical Examination (Paperback)
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Total price: R845
Discovery Miles: 8 450
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The Post-9/11 Video Game: A Critical Examination demonstrates that
a new genre of video games arises from the American experience of
9/11. The representations reflect reshaped notions of the
(sub)urban spaces, identity and the role of the citizen as a
consumer and as a producer of culture. Ouellette and Thompson
combine semiotic and rhetorical analysis to bridge the gap between
the narratology and ludology strands of game studies in an original
interpretation of dominant game franchises Call of Duty,
Battlefield, Medal of Honor, Grand Theft Auto and Syphon Filter in
both pre- and post- 9/11 game titles. The comparisons reveal
striking changes in the iconography of cultural narratives that
mainstream audiences were interested in seeing and playing in this
period. New York transforms into a symbol of America itself, the
mall becomes a symbol of American values, and zombies offer a
symbol of foreign invasion. Since these narrative elements can
serve differing political purposes and social ends, the focus is
not on any particular game, character or narrative aspects but on
what those elements come to figure through the genre and what it
means to be able to manipulate and to participate in the conflict,
at least within the structures, conventions and algorithms of video
games. Indeed, these elements transcend traditional genre and
platform categories so that post-9/11 representation shapes video
games and is shaped by them. Taken together, post-9/11 video games
offer a new genre that, in revisiting a national trauma, offers a
therapeutic, apolitical solution to the geopolitical upheavals
occasioned by 9/11 so that mainstream games become the successor to
film and television in the ongoing redefinition American identity,
especially masculinity, in times of war and conflict.
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