0
Your cart

Your cart is empty

Books > Computing & IT > Computer programming > Programming languages

Buy Now

Blueprints Visual Scripting for Unreal Engine 5 - Unleash the true power of Blueprints to create impressive games and applications in UE5, 3rd Edition (Paperback, 3rd Revised edition) Loot Price: R1,968
Discovery Miles 19 680
Blueprints Visual Scripting for Unreal Engine 5 - Unleash the true power of Blueprints to create impressive games and...

Blueprints Visual Scripting for Unreal Engine 5 - Unleash the true power of Blueprints to create impressive games and applications in UE5, 3rd Edition (Paperback, 3rd Revised edition)

Marcos Romero, Brenden Sewell; Foreword by Luis Cataldi

 (sign in to rate)
Loot Price R1,968 Discovery Miles 19 680 | Repayment Terms: R184 pm x 12*

Bookmark and Share

Expected to ship within 10 - 15 working days

Explore the faster way to build games using UE5 Blueprints using this practical guide with key images printed in color Key Features Design a fully functional game in UE5 without writing a single line of code Implement visual scripting to develop gameplay mechanics, UI, visual effects, VR, and artificial intelligence Deploy your game on multiple platforms and share it with the world Book DescriptionUnreal Engine's Blueprint visual scripting system enables designers to script their games and programmers to create base elements that can be extended by designers. With this book, you'll explore all the features of the Blueprint Editor, along with expert tips, shortcuts, and best practices. The book guides you through using variables, macros, and functions, and helps you learn about object-oriented programming (OOP). You'll discover the Gameplay Framework and advance to learning how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters focus on building a fully functional game step by step. You'll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems such as user interface elements and intelligent enemy behavior. The book demonstrates how to use arrays, maps, enums, and vector operations and introduces the elements needed for VR game development. In the final chapters, you'll learn how to implement procedural generation and create a product configurator. By the end of this book, you'll have learned how to build a fully functional game and have the skills required to develop an entertaining experience for your audience. What you will learn Understand programming concepts in Blueprints Create prototypes and iterate new game mechanics rapidly Build user interface elements and interactive menus Use advanced Blueprint nodes to manage the complexity of a game Explore all the features of the Blueprint editor, such as the Components tab, Viewport, and Event Graph Get to grips with OOP concepts and explore the Gameplay Framework Work with virtual reality development in UE Blueprint Implement procedural generation and create a product configurator Who this book is forThis book is for anyone interested in developing games or applications with UE5. Although basic knowledge of Windows OS is required, experience in programming or UE5 is not necessary.

General

Imprint: Packt Publishing Limited
Country of origin: United Kingdom
Release date: May 2022
Authors: Marcos Romero • Brenden Sewell
Foreword by: Luis Cataldi
Dimensions: 93 x 75 x 35mm (L x W x T)
Format: Paperback
Pages: 568
Edition: 3rd Revised edition
ISBN-13: 978-1-80181-158-3
Categories: Books > Computing & IT > General theory of computing > General
Books > Computing & IT > Computer software packages > Computer games
Books > Computing & IT > Computer programming > Programming languages > General
Promotions
LSN: 1-80181-158-X
Barcode: 9781801811583

Is the information for this product incomplete, wrong or inappropriate? Let us know about it.

Does this product have an incorrect or missing image? Send us a new image.

Is this product missing categories? Add more categories.

Review This Product

No reviews yet - be the first to create one!

You might also like..

Problem Solving with C++ - Global…
Walter Savitch Paperback R2,551 Discovery Miles 25 510
C++ Programming - Program Design…
D. Malik Paperback R1,751 R1,615 Discovery Miles 16 150
C++ How to Program: Horizon Edition
Harvey Deitel, Paul Deitel Paperback R1,917 Discovery Miles 19 170
Dark Silicon and Future On-chip Systems…
Suyel Namasudra, Hamid Sarbazi-Azad Hardcover R4,186 Discovery Miles 41 860
FORTRAN 90 for Scientists and Engineers
Brian Hahn Paperback R1,440 Discovery Miles 14 400
Java How to Program, Late Objects…
Paul Deitel, Harvey Deitel Paperback R900 R750 Discovery Miles 7 500
Advanced Visual Basic 6 - Power…
Matthew Curland, Gary Clarke Paperback R1,349 Discovery Miles 13 490
CSS and HTML for beginners - A Beginners…
Ethan Hall Hardcover R1,115 R950 Discovery Miles 9 500
CSS For Beginners - The Best CSS Guide…
Ethan Hall Hardcover R971 R833 Discovery Miles 8 330
Coding for Kids in Python - Python…
Bob Mather Hardcover R917 Discovery Miles 9 170
Machine Learning in Python - Hands on…
Bob Mather Hardcover R861 Discovery Miles 8 610
CICS Basic Training for Application…
Robert Wingate Hardcover R990 R852 Discovery Miles 8 520

See more

Partners