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Books > Language & Literature > Literature: history & criticism > Literary theory

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Narrative as Virtual Reality 2 - Revisiting Immersion and Interactivity in Literature and Electronic Media (Paperback) Loot Price: R824
Discovery Miles 8 240
Narrative as Virtual Reality 2 - Revisiting Immersion and Interactivity in Literature and Electronic Media (Paperback):...

Narrative as Virtual Reality 2 - Revisiting Immersion and Interactivity in Literature and Electronic Media (Paperback)

Marie-Laure Ryan

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Loot Price R824 Discovery Miles 8 240 | Repayment Terms: R77 pm x 12*

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Is there a significant difference between engagement with a game and engagement with a movie or novel? Can interactivity contribute to immersion, or is there a trade-off between the immersive "world" aspect of texts and their interactive "game" dimension? As Marie-Laure Ryan demonstrates in Narrative as Virtual Reality 2, the questions raised by the new interactive technologies have their precursors and echoes in pre-electronic literary and artistic traditions. Approaching the idea of virtual reality as a metaphor for total art, Ryan applies the concepts of immersion and interactivity to develop a phenomenology of narrative experience that encompasses reading, watching, and playing. The book weighs traditional literary narratives against the new textual genres made possible by the electronic revolution of the past thirty years, including hypertext, electronic poetry, interactive drama, digital installation art, computer games, and multi-user online worlds like Second Life and World of Warcraft. In this completely revised edition, Ryan reflects on the developments that have taken place over the past fifteen years in terms of both theory and practice and focuses on the increase of narrativity in video games and its corresponding loss in experimental digital literature. Following the cognitive approaches that have rehabilitated immersion as the product of fundamental processes of world-construction and mental simulation, she details the many forms that interactivity has taken-or hopes to take-in digital texts, from determining the presentation of signs to affecting the level of story.

General

Imprint: Johns Hopkins University Press
Country of origin: United States
Release date: 2016
First published: 2015
Authors: Marie-Laure Ryan
Dimensions: 229 x 152 x 19mm (L x W x T)
Format: Paperback - Trade
Pages: 304
ISBN-13: 978-1-4214-1797-4
Categories: Books > Language & Literature > Literature: history & criticism > Literary theory
Books > Reference & Interdisciplinary > Interdisciplinary studies > Cultural studies > General
LSN: 1-4214-1797-9
Barcode: 9781421417974

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