See How to Unobtrusively Incorporate Good Teaching into Your Game's
Mechanics Learn to Play: Designing Tutorials for Video Games shows
how to embed a tutorial directly into your game design mechanics so
that your games naturally and comfortably teach players to have
fun. The author deciphers years of research in game studies,
education, psychology, human-computer interaction, and user
interface and experience that equip you to make dynamic tutorials
that help players enjoy your games. The book links game design
principles with psychology through the game tutorial. It offers
easy-to-implement changes that can make a huge difference in how
players receive your games. It explains how you can educate new
players and engage experienced players at the same time through a
combination of good design and basic understanding of human
educational, motivational, and cognitive psychologies. Transcending
disciplinary boundaries, this book improves your understanding of
the science of learning and the art of teaching. It helps you
design game mechanics, or tutorials, that teach people how to have
fun with your games without ever feeling as though they're being
instructed.
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