This edited volume provides an overview of the latest advancements
in adaptive training technology. Intelligent tutoring has been
deployed for well-defined and relatively static educational domains
such as algebra and geometry. However, this adaptive approach to
computer-based training has yet to come into wider usage for
domains that are less well defined or where student-system
interactions are less structured, such as during scenario-based
simulation and immersive serious games. In order to address how to
expand the reach of adaptive training technology to these domains,
leading experts in the field present their work in areas such as
student modeling, pedagogical strategy, knowledge assessment,
natural language processing and virtual human agents. Several
approaches to designing adaptive technology are discussed for both
traditional educational settings and professional training domains.
This book will appeal to anyone concerned with educational and
training technology at a professional level, including researchers,
training systems developers and designers.
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