0
Your cart

Your cart is empty

Books > Professional & Technical > Electronics & communications engineering > Electronics engineering > Electronic devices & materials

Buy Now

Virtual Reality Headsets - A Theoretical and Pragmatic Approach (Hardcover) Loot Price: R3,982
Discovery Miles 39 820
Virtual Reality Headsets - A Theoretical and Pragmatic Approach (Hardcover): Philippe Fuchs

Virtual Reality Headsets - A Theoretical and Pragmatic Approach (Hardcover)

Philippe Fuchs

 (sign in to rate)
Loot Price R3,982 Discovery Miles 39 820 | Repayment Terms: R373 pm x 12*

Bookmark and Share

Expected to ship within 12 - 17 working days

The purpose of virtual reality is to make possible a sensorimotor and cognitive activity for a user in a digitally created artificial world. Recent advances in computer technology have led to a new generation of VR devices such as VR headsets. Accordingly, virtual reality poses many new scientific challenges for researchers and professionals. The aim of this book, a manual meant for both designers and users of virtual reality, is to present the current state of knowledge on the use of VR headsets in the most complete way possible. The book is divided into 13 chapters. The objective of the first chapter is to give an introduction to VR and clarify its scope. The next chapter presents a theoretical approach to virtual reality through our Immersion and Interaction methodology also known as "3I(2) model''. Then, a chapter about human senses is necessary to understand the sensorimotor immersion, especially vision. These chapters are followed by several chapters which present the different visual interfaces and the VR headsets currently available on the market. These devices can impart comfort and health problems due to sensorimotor discrepancies. A chapter is devoted to these problems, followed by a chapter that gives a detailed discussion of methods and 32 solutions to dispel, or at least to decrease, VR sickness. The following three chapters present different VR applications that use VR headsets (behavioural sciences, industrial uses and Digital Art) and the final chapter provides conclusions and discusses future VR challenges.

General

Imprint: Crc Press
Country of origin: United Kingdom
Release date: February 2017
First published: 2017
Authors: Philippe Fuchs
Dimensions: 246 x 174 x 17mm (L x W x T)
Format: Hardcover
Pages: 200
ISBN-13: 978-1-138-63235-6
Categories: Books > Computing & IT > Applications of computing > Virtual reality
Books > Professional & Technical > Electronics & communications engineering > Electronics engineering > Electronic devices & materials > General
Promotions
LSN: 1-138-63235-X
Barcode: 9781138632356

Is the information for this product incomplete, wrong or inappropriate? Let us know about it.

Does this product have an incorrect or missing image? Send us a new image.

Is this product missing categories? Add more categories.

Review This Product

No reviews yet - be the first to create one!

Partners