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MMOs from the Outside In - The Massively-Multiplayer Online Role-Playing Games of Psychology, Law, Government, and Real Life (Paperback, 1st ed.)
Loot Price: R3,173
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MMOs from the Outside In - The Massively-Multiplayer Online Role-Playing Games of Psychology, Law, Government, and Real Life (Paperback, 1st ed.)
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This follow-up volume to MMOs from the Inside Out is a further
collection of bold ideas, information, and instruction from one of
the true pioneers of Massively-Multiplayer Online Role-Playing
Games. Whereas its predecessor looked at how MMOs can change the
world, MMOs from the Outside In: How Psychology, Law, Culture and
Real Life see Massively-Multiplayer Role-playing Games looks at how
the world can change MMOs - and not always for the better. The aim
of this book is to inform an up-coming generation of designers, to
alert and educate players and designers-to-be, and to caution those
already working in the field who might be growing complacent about
society's acceptance of their chosen career. Playing and creating
MMOs does not happen in a bubble. MMOs are so packed with potential
that those who don't understand them can be afraid, and those who
do understand them can neglect their wider impact. Today's examples
are little more than small, pioneering colonies on the shore of a
vast, uncharted continent. What monsters lurk beyond the horizon?
What horrors will explorers bring back to torment us? MMOs from the
Outside In is for people with a spark of curiosity: it pours
gasoline on that spark. It:* Explains how MMOs are perceived, how
they could - and perhaps should - be perceived, and how the can
contribute to wider society.* Delves into what researchers think
about why players play.* Encourages, enthuses, enrages, engages,
enlightens, envisions, and enchants.* Doesn't tell you what to
think, it tells you to think. What You Will Learn:* The myriad
challenges facing MMOs - and to decide for yourself how to address
these challenges.* What MMOs bring to the world that it didn't have
before.* How MMOs are regarded, and what this means for how they
will be regarded in future.* That playing and designing MMOs has
implications for those who don't play or design them. Whom This
Book is For:MMOs from the Outside In is a book for those who wish
to know more about the wider influence of game design in general
and MMO design in particular. It's for people who play MMOs, for
people who design MMOs, and for people who study MMOs. It's for
people with a yearning to see beyond the worlds of their
imagination and to change the world around them.
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