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Unity 2022 by Example - A project-based guide to building 2D, 3D, augmented reality, and virtual reality games (Paperback)
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Unity 2022 by Example - A project-based guide to building 2D, 3D, augmented reality, and virtual reality games (Paperback)
Expected to ship within 10 - 15 working days
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Start building commercial and playable games in Unity with C#
through a series of practical projects ranging from a simple 2D
game to adding AR/VR experiences with this full-color guide Key
Features * Create game apps, including a 2D adventure game, a 3D
first-person shooter, and more * Explore Unity's component-based
approach to implementing features in Unity 2022 through a
GameObject hierarchy based on C# scripts * Follow steps for
publishing, marketing, and maintaining your games effectively Book
Description Unity 2022 by Example is a complete introduction to
building games in Unity following a project-based approach. You'll
be introduced to the Unity game engine and the tools available for
building and customizing a game exactly the way you want while
maintaining a good code foundation to build upon. Once you get
familiar with the fundamentals of Unity game development, you'll
start creating a 2D collection game and an adventure game followed
by a 3D first-person shooter game. You'll then explore advanced
topics such as machine learning by creating AI-based enemy
behavior, virtual reality by extending the first-person game, and
augmented reality by exploring a farming sim in a real-world
setting. These topics are completed in practice while building
projects using the latest game tool kits. Finally, you'll learn how
to commercialize your game by publishing it to a distribution
platform and maintain and support it throughout its lifespan. As
you progress, you'll gain real-world knowledge and experience by
taking a game from conceptual design to completion. By the end of
this Unity book, you'll have strong foundational knowledge of how
to structure a Unity project that is both maintainable and
extensible for commercially released games. What you will learn *
Navigate and use the primary windows of the editor, and the new
features introduced in Unity 2022 * Create new Unity game projects
and add functionality with C# code * Specify your game design and
break it down into systems and components for implementation *
Create beautiful playable environments quickly and use them for
both 2D and 3D games * Build player characters and use them to
develop complete game mechanics, the core game loop, and win/lose
conditions * Get up to speed with Unity Gaming Services available
for creating commercially viable games Who This Book Is For If you
find yourself struggling with completing game projects in Unity and
want to follow best practices while maintaining a good coding
structure, then this book is for you. Aspiring game developers, as
well as anyone with some experience in developing games who wants
to design basic playable and commercial games in Unity with a core
loop, player verbs, simple mechanics, and win/lose conditions will
find this book useful. Readers are expected to have experience with
the Unity Editor interface and implementing functionality by
creating C# scripts.
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