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User-Driven Applications for Research and Science - Building Programs for Fields with Open Scenarios and Unpredictable User Actions (Paperback, 1st ed.)
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User-Driven Applications for Research and Science - Building Programs for Fields with Open Scenarios and Unpredictable User Actions (Paperback, 1st ed.)
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Build programs that give users full control of their applications
in order to meet end users' unique needs and scenarios. Over the
last couple of decades, there has been an ongoing quandary in the
developer world. Developers are enlisted to build applications to
meet users' demands; users get applications that meet the criteria
from the developers' point of view, but they are far from what the
users envisioned. The difference is often wide and nearly
catastrophic in fields where users' actions are nearly impossible
to predict, such as science, research work, financial analysis, and
others. End users get frustrated with the applications because they
were not built with their use cases in mind. For a long time, it
was assumed that the developers who created the code should drive
their programs and be responsible for all scenarios. While
generally not an issue in simple programs, this view is wrong for
complex applications in the field of science. These end users are
the best specialists in their respective fields and need
applications to work beyond the scenarios prepared and allowed for
by developers. This book teaches you methods to manage your
applications in a way that gives control to your target end users.
You will learn proven methods using an easy and predictable
instrument, the all-powerful algorithm, to create objects that are
movable and re-sizable by users. Get ready to learn by example,
using an algorithm of total movability and experience, implemented
in different situations. You will begin with the simplest code
examples and work your way up to real, complicated programs
applicable in STEM fields. What You Will Learn Pass the control of
your programs from developers to end users Understand that the most
valuable result is not the algorithm itself, but the consequence of
using it Build user-driven applications that include total
movability of screen elements See concepts applied in real
situations and scenarios Be exposed to well-known programs and
tasks for developing user-driven applications Access accompanying
code written in C# and available on GitHub Who This Book Is For
Developers who want to write or design programs that give their
target end users full control over their application
General
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