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Developing Games on the Raspberry Pi - App Programming with Lua and LOEVE (Paperback, 1st ed.) Loot Price: R747
Discovery Miles 7 470
You Save: R112 (13%)
Developing Games on the Raspberry Pi - App Programming with Lua and LOEVE (Paperback, 1st ed.): Seth Kenlon

Developing Games on the Raspberry Pi - App Programming with Lua and LOEVE (Paperback, 1st ed.)

Seth Kenlon

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List price R859 Loot Price R747 Discovery Miles 7 470 | Repayment Terms: R70 pm x 12* You Save R112 (13%)

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Learn to set up a Pi-based game development environment, and then develop a game with Lua, a popular scripting language used in major game frameworks like Unreal Engine (BioShock Infinite), CryEngine (Far Cry series), Diesel (Payday: The Heist), Silent Storm Engine (Heroes of Might and Magic V) and many others. More importantly, learn how to dig deeper into programming languages to find and understand new functions, frameworks, and languages to utilize in your games. You'll start by learning your way around the Raspberry Pi. Then you'll quickly dive into learning game development with an industry-standard and scalable language. After reading this book, you'll have the ability to write your own games on a Raspberry Pi, and deliver those games to Linux, Mac, Windows, iOS, and Android. And you'll learn how to publish your games to popular marketplaces for those desktop and mobile platforms. Whether you're new to programming or whether you've already published to markets like Itch.io or Steam, this book showcases compelling reasons to use the Raspberry Pi for game development. Use Developing Games on the Raspberry Pi as your guide to ensure that your game plays on computers both old and new, desktop or mobile. What You'll Learn Confidently write programs in Lua and the LOVE game engine on the Raspberry Pi Research and learn new libraries, methods, and frameworks for more advanced programming Write, package, and sell apps for mobile platforms Deliver your games on multiple platforms Who This Book Is ForSoftware engineers, teachers, hobbyists, and development professionals looking to up-skill and develop games for mobile platforms, this book eases them into a parallel universe of lightweight, POSIX, ARM-based development.

General

Imprint: Apress
Country of origin: United States
Release date: December 2018
First published: 2019
Authors: Seth Kenlon
Dimensions: 235 x 155 x 19mm (L x W x T)
Format: Paperback
Pages: 319
Edition: 1st ed.
ISBN-13: 978-1-4842-4169-1
Categories: Books > Computing & IT > Computer hardware & operating systems > General
Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
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LSN: 1-4842-4169-X
Barcode: 9781484241691

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