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Cocos2d Cross-Platform Game Development Cookbook - (Paperback, 2nd Revised edition)
Loot Price: R1,374
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Cocos2d Cross-Platform Game Development Cookbook - (Paperback, 2nd Revised edition)
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Develop games for iOS and Android using Cocos2d with the aid of
over 70 step-by-step recipes About This Book * Learn to efficiently
use Cocos2d to develop cross-platform games, and have them work on
iOS as well as Android * Get acquainted with industry-wide
professional tools such as Glyph Designer, Texture Packer, and
Physics Editor, as well as using the Swift/ Sprite builder
implementation of Cocos2d * Use the easy-to-follow recipes to
develop as well as deploy games to the Playstore and the App Store
Who This Book Is For This book is for intermediate game developers
and especially the ones who are generally curious to find out
what's new in Cocos2d v 3.3. What You Will Learn * Build custom
sprites with custom animations for the game * Build interactivity
into your game by adding gestures and touch interactions *
Understand AI enemy programming and path finding to make games more
exciting * Add physics to your game to make it more lively and
interactive * Get familiar with the Swift and Sprite builder
implementations along with Objective-C programming * Perform
hassle-free deployment of games built in iOS onto Android * Add
effects and particle systems to make the game more colorful In
Detail Cocos2d is the world's leading game development framework
for developing iOS games. With the introduction of Swift and
Spritebuilder, it has become easier than ever to develop the games
of your dreams without much effort. With Cocos2d, you can also
deploy the game on Android, thereby maximizing profit and reducing
development and porting costs. The book starts off with a detailed
look at how to implement sprites and animations into your game to
make it livelier. You will then learn to add scenes to the game
such as the gameplay scene and options scene and create menus and
buttons in these scenes, as well as creating transitions between
them. From there on, you will get an understanding of how to
program user interactions such as tapping, holding, and swiping.
You'll then add accelerometer inputs and physics to the scene, and
make objects respond back to the inputs. A game is practically
incomplete without audio being added, so this will be covered next.
The next section will include ways to add Artificial Intelligence
to enemies in the game, allowing them to patrol, chase, and shoot
in a projectile manner. You will then learn to use NSUserDefault to
save and load game progress, and create and access files using
JSON, Plist, and XML files for custom storage and retrieval of
data. Then you will learn to add dynamic lighting to your game and
will use industry-wide tools such as Texture Packer, Glyph
Designer, Physics Editor, Particle Designer, and Sprite Illuminator
to create more visually appealing and performance-optimized games.
Towards the end of the book, we dive into Apple's latest
programming language-Swift, highlighting the major differences
between Objective C and Swift. The book culminates with taking your
existing game developed for iOS and porting it to Android, showing
you how to install the Android Xcode plugin as well. Style and
approach The book is written in an extremely lucid and step-by-step
manner; it can be understood easily by anyone. The topics included
are broken down into individual chapters so you can refer to the
specific chapter to get answers on the subject you are interested
in.
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