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The Pyramid of Game Design - Designing, Producing and Launching Service Games (Paperback)
Loot Price: R1,365
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The Pyramid of Game Design - Designing, Producing and Launching Service Games (Paperback)
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Game design is changing. The emergence of service games on PC,
mobile and console has created new expectations amongst consumers
and requires new techniques from game makers. In The Pyramid of
Game Design, Nicholas Lovell identifies and explains the frameworks
and techniques you need to deliver fun, profitable games. Using
examples of games ranging from modern free-to-play titles to the
earliest arcade games, via PC strategy and traditional boxed
titles, Lovell shows how game development has evolved, and provides
game makers with the tools to evolve with it. Harness the Base,
Retention and Superfan Layers to create a powerful Core Loop.
Design the player Session to keep players playing while being
respectful of their time. Accept that there are few fixed rules:
just trade-offs with consequences. Adopt Agile and Lean techniques
to "learn what you need you learn" quickly Use analytics, paired
with design skills and player feedback, to improve the fun,
engagement and profitability of your games. Adapt your marketing
techniques to the reality of the service game era Consider the
ethics of game design in a rapidly changing world. Lovell shows how
service games require all the skills of product game development,
and more. He provides a toolset for game makers of all varieties to
create fun, profitable games. Filled with practical advice,
memorable anecdotes and a wealth of game knowledge, the Pyramid of
Game Design is a must-read for all game developers. Key Features
Harness the Base, Retention and Superfan Layers to create a
powerful Core Loop. Design the player Session to keep players
playing while being respectful of their time. Accept that there are
few fixed rules: just trade-offs with consequences. Adopt Agile and
Lean techniques to "learn what you need you learn" quickly. Use
analytics, paired with design skills and player feedback, to
improve the fun, engagement and profitability of your games. Adapt
your marketing techniques to the reality of the service game era.
Consider the ethics of game design in a rapidly changing world.
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