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Unity Networking Fundamentals - Creating Multiplayer Games with Unity (Paperback, 1st ed.)
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Unity Networking Fundamentals - Creating Multiplayer Games with Unity (Paperback, 1st ed.)
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Learn the fundamentals of networking with Unity and C#. This book
covers a variety of topics, including accessing data using RESTful
APIs, local networked games, and creating multiplayer online games
using client-server architecture. The book provides the basics of
networking, sockets, TCP vs. UDP, client-server architecture,
serialization, RESTful APIs, network latency, and client-side
prediction. Projects are presented to illustrate the concepts,
including a chat client/server overlay for your game, and a 3D maze
game that allows up to four players to connect over the network. By
the end of the book, you will be familiar with low-level networking
concepts such as protocols and architecture as well as high-level
knowledge on how to create applications that use a client/server
architecture for multiplayer games. What You Will Learn Know the
difference between TCP and UDP, and the pros and cons of these
protocols Create client-server multiplayer games in Unity using C#
Receive and process data from a remote server using RESTful APIs
Understand latency and how to mitigate its impact Who This Book Is
For Readers familiar with Unity and C# development who want to
create multiplayer games
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