Books > Computing & IT > Applications of computing > Image processing > Computer animation
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Hybrid Animation - Integrating 2D and 3D Assets (Hardcover, 2nd edition)
Loot Price: R3,498
Discovery Miles 34 980
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Hybrid Animation - Integrating 2D and 3D Assets (Hardcover, 2nd edition)
Expected to ship within 12 - 19 working days
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Expand your imagination by letting go of the limitations of
traditional animation mediums, software packages, or workflows and
integrating 2D and 3D assets. With the updated and expanded second
edition of Hybrid Animation you'll learn how to choose the
techniques that best express the artistic and narrative direction
of your project and get the technical support you need to bring
your ideas to life. Learn how different pipelines of hybrid
animation can be broken down and rethought in different packages.
Does the 3D character lead a 2D character? Or, does the 2D
character have 3D parts? Perhaps a 3D prop is interacting with a 2D
character? All of these hybrid patterns are explored from high end
to open source software. By the end of the book you'll be able to
see how to apply these techniques to the software you have now.
Insight and inspiration are at your fingertips with exercises,
step-by-step tutorials and featured interviews with Todd Render of
Floyd County Productions and Marty Altman, former CGI Technical
Director at Walt Disney Feature Animation. Features: Now with
updated software methodologies, new tricks, and expanded sections
on Toon Boom Animate Pro, Toon Boom Harmony and more. Produce
high-quality 2D and 3D narratives in a variety of software
workflows, including Photoshop, Corel, Flash, After Effects and
Maya, Nuke, Houdini, Smoke, and Toon Boom workflows. Think
critically about visual styles, the effects of 2D/3D overlaying and
the entire pipeline from start to finish. Explore additional
chapters and over 6 gigs of sample files available in the companion
data found at www.hybridanimation.com Tina O'Hailey is Dean of
Digital Media at the Savannah College of Art and Design with
locations in: Atlanta, Savannah and Hong Kong. Having worked for
Electronic Arts, Walt Disney Feature Animation, she has extensive
experience in feature animation and game development. O'Hailey has
served as an Artist Development Trainer for Brother Bear (2003),
Lilo and Stitch (2003), Mulan (1998) and Prince of Egypt (1998).
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