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Introduction to Video Game Engine Development - Learn to Design, Implement, and Use a Cross-Platform 2D Game Engine (Paperback, 1st ed.)
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Introduction to Video Game Engine Development - Learn to Design, Implement, and Use a Cross-Platform 2D Game Engine (Paperback, 1st ed.)
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Start your video game development journey by learning how to build
a 2D game engine from scratch. Using Java (with NetBeans as your
IDE and using Java's graphics framework) or by following along in
C# (with Visual Studio as your IDE and using the MonoGame
framework), you'll cover the design and implementation of a 2D game
engine in detail. Each class will be reviewed with demonstration
code. You'll gain experience using the engine by building a game
from the ground up. Introduction to Video Game Engine Development
reviews the design and implementation of a 2D game engine in three
parts. Part 1 covers the low-level API class by class. You'll see
how to abstract lower-level functionality and design a set of
classes that interact seamlessly with each other. You'll learn how
to draw objects, play sounds, render text, and more. In Part 2,
you'll review the mid-level API that is responsible for drawing the
game, loading resources, and managing user input. Lastly, in Part
3, you'll build a game from the ground up following a step-by-step
process using the 2D game engine you just reviewed. On completing
this book, you'll have a solid foundation in video game engine
design and implementation. You'll also get exposure to building
games from scratch, creating the solid foundation you'll need to
work with more advanced game engines, and industry tools, that
require learning complex software, APIs, and IDEs. What You Will
Learn Gain experience with lower-level game engine APIs and
abstracting framework functionality Write application-level APIs:
launching the game, loading resources, settings, processing input,
and more Discover cross-platform APIs in the game engine projects
written in both Java and C#/MonoGame Develop games with an
SDK-based game engine and simplified tool chain focused on direct
control of the game through code Master creating games by using the
game engine to build a game from the ground up with only code and
an IDE Who This Book Is For Those of you out there with some
programming experience, moderate to advanced, who want to learn how
to write video games using modern game engine designs.
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