Creating Q*bert and Other Classic Video Arcade Games takes you
inside the video arcade game industry during the pivotal decades of
the 1980s and 1990s. Warren Davis, the creator of the
groundbreaking Q*bert, worked as a member of the creative teams who
developed some of the most popular video games of all time,
including Joust 2, Mortal Kombat, NBA Jam, and Revolution X. In a
witty and entertaining narrative, Davis shares insightful stories
that offer a behind-the-scenes look at what it was like to work as
a designer and programmer at the most influential and dominant
video arcade game manufacturers of the era, including Gottlieb,
Williams/Bally/Midway, and Premiere. Likewise, the talented
artists, designers, creators, and programmers Davis has
collaborated with over the years reads like a who's who of video
gaming history: Eugene Jarvis, Tim Skelly, Ed Boon, Jeff Lee, Dave
Thiel, John Newcomer, George Petro, Jack Haeger, and Dennis
Nordman, among many others. The impact Davis has had on the video
arcade game industry is deep and varied. At Williams, Davis created
and maintained the revolutionary digitizing system that allowed
actors and other photo-realistic imagery to be utilized in such
games as Mortal Kombat, T2, and NBA Jam. When Davis worked on the
fabled Us vs. Them, it was the first time a video game integrated a
live action story with arcade-style graphics. On the one-of-a-kind
Exterminator, Davis developed a brand new video game hardware
system, and created a unique joystick that sensed both
omni-directional movement and rotation, a first at that time. For
Revolution X, he created a display system that simulated a
pseudo-3D environment on 2D hardware, as well as a tool for artists
that facilitated the building of virtual worlds and the seamless
integration of the artist's work into game code. Whether you're
looking for insights into the Golden Age of Arcades, would like to
learn how Davis first discovered his design and programming skills
as a teenager working with a 1960's computer called a Monrobot XI,
or want to get the inside scoop on what it was like to film the
Rock and Roll Hall of Fame band Aerosmith for Revolution X, Davis'
memoir provides a backstage tour of the arcade and video game
industry during its most definitive and influential period.
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