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3ds Max Basics for Modeling Video Game Assets - Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines (Paperback)
Loot Price: R1,737
Discovery Miles 17 370
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3ds Max Basics for Modeling Video Game Assets - Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines (Paperback)
Expected to ship within 12 - 17 working days
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As a textbook for learning the fundamentals of modeling, rigging
and animating 3D-modeled characters for use in video games, this
step-by-step lesson book builds on the reader's modeling skills
acquired from reading Volume I. The reader will model characters
for the Castle Environment created in Volume I, which will be
rigged using the Character Animation Toolkit (CAT) in 3ds Max and
animated with game moves. The Skin Modifier is used for associating
the meshes to the rigs and the characters are then exported to the
Unity game engine and integrated into the Castle Scene with a Third
Person Character camera. As the text introduces new modeling
skills, it additionally calls on the reader to perform repetitive
tasks, reinforcing skills learned in the process. The content is
presented as if the reader is in a working video game studio, being
responsible for researching asset design and providing the team
with placeholder assets and final model assets that are unwrapped
and custom textured using both box mapping and the 3ds Max Quick
Peel tool. Although the text uses Autodesk 3ds Max for the modeling
program, the principles are transferable to other major modeling
programs. Key Features: The goal of this book is to teach the
fundamentals of 3D modeling video game characters in a simplified,
logical progression optimized for learning at a beginner level.
Rigging principles (Linking, Inverse Kinematics [IK], Forward
Kinematics [FK], Skin Deformation, Weighting Vertices and more) are
introduced in a gradual progression to allow maximum comprehension
and retention. This series of modeling exercises is the result of
having successfully taught over 1000 video game students the
fundamentals of 3D modeling. This complete, clearly written and
concise text is written for self-paced learning, helping those
instructors who might not be fully trained in 3D modeling and those
interested in self-teaching. Includes instructions and project
files for exporting the finished project environment into the 3D
game engine, Unity. A companion site (www.3dsMaxBasics.com)
includes working 3ds Max project files for chapters, notes and
corrections, a 3ds Max user interface, 3ds Max shortcut keys and
more.
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