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Postsecondary Play - The Role of Games and Social Media in Higher Education (Paperback)
Loot Price: R821
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Postsecondary Play - The Role of Games and Social Media in Higher Education (Paperback)
Series: Tech.edu: A Hopkins Series on Education and Technology
Expected to ship within 12 - 17 working days
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The college application process-which entails multiple forms,
essays, test scores, and deadlines-can be intimidating. For
students without substantial school and family support, the
complexity of this process can become a barrier to access. William
G. Tierney, Tracy Fullerton, and their teams at the University of
Southern California approach this challenge innovatively. Using the
tools of online games and social media, they have developed ways to
make applying for college much less intimidating. While the vast
majority of college students use social media and gaming in their
everyday lives, colleges and universities have been slow to
recognize and harness the power of either. Postsecondary Play
explores the significance of games and social media in higher
education, and particularly how they can be used to attract,
retain, educate, and socialize students. Tierney, a past president
of the American Educational Research Association, has gathered some
of the best research on the emerging role of games and social media
in the classroom and how these tools can boost student confidence
and increase college access. Scholars writing from a wide variety
of disciplines-college access, social media, game studies, and
learning sciences-provide concrete examples to illustrate the new
and complex ways in which students learn in response to social
media and games. Tierney and the contributors find that, although
games can be powerful tools for encouraging underserved students,
quality game design and mastering the concept of play-the ability
to develop skills while engaging in the game-are essential in the
effective use of serious games in teaching and learning.
Summarizing a decade of research in game design and learning,
Postsecondary Play will appeal to higher education scholars and
students of learning, online gaming, education, and the media.
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