Game designers today are expected to have an arsenal of
multi-disciplinary skills at their disposal in the fields of art
and design, computer programming, psychology, economics,
composition, education, mythology-and the list goes on. How do you
distill a vast universe down to a few salient points? Players
Making Decisions brings together the wide range of topics that are
most often taught in modern game design courses and focuses on the
core concepts that will be useful for students for years to come. A
common theme to many of these concepts is the art and craft of
creating games in which players are engaged by making meaningful
decisions. It is the decision to move right or left, to pass versus
shoot, or to develop one's own strategy that makes the game
enjoyable to the player. As a game designer, you are never entirely
certain of who your audience will be, but you can enter their world
and offer a state of focus and concentration on a task that is
intrinsically rewarding. This detailed and easy-to-follow guide to
game design is for both digital and analog game designers alike and
some of its features include: A clear introduction to the
discipline of game design, how game development teams work, and the
game development process Full details on prototyping and
playtesting, from paper prototypes to intellectual property
protection issues A detailed discussion of cognitive biases and
human decision making as it pertains to games Thorough coverage of
key game elements, with practical discussions of game mechanics,
dynamics, and aesthetics Practical coverage of using simulation
tools to decode the magic of game balance A full section on the
game design business, and how to create a sustainable lifestyle
within it
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