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Neural Networks in Unity - C# Programming for Windows 10 (Paperback, 1st ed.): Abhishek Nandy, Manisha Biswas Neural Networks in Unity - C# Programming for Windows 10 (Paperback, 1st ed.)
Abhishek Nandy, Manisha Biswas
R1,362 R1,234 Discovery Miles 12 340 Save R128 (9%) Ships in 10 - 15 working days

Learn the core concepts of neural networks and discover the different types of neural network, using Unity as your platform. In this book you will start by exploring back propagation and unsupervised neural networks with Unity and C#. You'll then move onto activation functions, such as sigmoid functions, step functions, and so on. The author also explains all the variations of neural networks such as feed forward, recurrent, and radial. Once you've gained the basics, you'll start programming Unity with C#. In this section the author discusses constructing neural networks for unsupervised learning, representing a neural network in terms of data structures in C#, and replicating a neural network in Unity as a simulation. Finally, you'll define back propagation with Unity C#, before compiling your project. What You'll Learn Discover the concepts behind neural networks Work with Unity and C# See the difference between fully connected and convolutional neural networks Master neural network processing for Windows 10 UWP Who This Book Is For Gaming professionals, machine learning and deep learning enthusiasts.

Beginning Platino Game Engine (Paperback, 1st ed.): Abhishek Nandy, Debashree Chanda Beginning Platino Game Engine (Paperback, 1st ed.)
Abhishek Nandy, Debashree Chanda
R1,571 Discovery Miles 15 710 Ships in 10 - 15 working days

Learn how to build a game using Platino Studio. Follow step-by-step basics to create an app, and then add different functionalities and game logic. With Beginning Platino Game Engine you will be able to develop UWP apps using the Processing JS language. You also will be introduced to Temboo and extending the processing language to IoT. What You'll Learn: Develop using the Platino game engine Build UWP apps using the Processing JS language Extend the processing language to IoT with Temboo Who Is this Book for: Indie game developers, app developers interested in games, and students new to the Platino game engine and perhaps new to game development.

Reinforcement Learning - With Open AI, TensorFlow and Keras Using Python (Paperback, 1st ed.): Abhishek Nandy, Manisha Biswas Reinforcement Learning - With Open AI, TensorFlow and Keras Using Python (Paperback, 1st ed.)
Abhishek Nandy, Manisha Biswas
R1,761 Discovery Miles 17 610 Ships in 9 - 17 working days

Master reinforcement learning, a popular area of machine learning, starting with the basics: discover how agents and the environment evolve and then gain a clear picture of how they are inter-related. You'll then work with theories related to reinforcement learning and see the concepts that build up the reinforcement learning process. Reinforcement Learning discusses algorithm implementations important for reinforcement learning, including Markov's Decision process and Semi Markov Decision process. The next section shows you how to get started with Open AI before looking at Open AI Gym. You'll then learn about Swarm Intelligence with Python in terms of reinforcement learning. The last part of the book starts with the TensorFlow environment and gives an outline of how reinforcement learning can be applied to TensorFlow. There's also coverage of Keras, a framework that can be used with reinforcement learning. Finally, you'll delve into Google's Deep Mind and see scenarios where reinforcement learning can be used. What You'll Learn Absorb the core concepts of the reinforcement learning process Use advanced topics of deep learning and AI Work with Open AI Gym, Open AI, and Python Harness reinforcement learning with TensorFlow and Keras using Python Who This Book Is For Data scientists, machine learning and deep learning professionals, developers who want to adapt and learn reinforcement learning.

Leap Motion for Developers (Paperback, 1st ed.): Abhishek Nandy Leap Motion for Developers (Paperback, 1st ed.)
Abhishek Nandy
R1,909 Discovery Miles 19 090 Ships in 10 - 15 working days

Develop apps and games using the Leap Motion sensor. This book starts with a brief introduction to Leap Motion, then covers getting the Leap Motion working and setting up a Leap Motion development environment. Leap Motion for Developers also covers the life cycle of how you interact with Leap Motion and the workflow of making a complete app. You'll see how to use different programming languages for simple and steady development. The next part of the book walks through the basics of Leap Motion with Python and Java. We will then work on using Leap Motion with Unity, where we will build an app using Unity and then add different functionality to it. In the last part we cover Unreal 4, Processing, and JavaScript for Leap Motion. What You Will Learn Look at the basics of Leap Motion Develop apps for the Leap Motion sensor See how different languages work with Leap Motion Discover the future of Leap Motion Who This Book Is For Students, developers, game developers, and tech enthusiasts.

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