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Learn the core concepts of neural networks and discover the
different types of neural network, using Unity as your platform. In
this book you will start by exploring back propagation and
unsupervised neural networks with Unity and C#. You'll then move
onto activation functions, such as sigmoid functions, step
functions, and so on. The author also explains all the variations
of neural networks such as feed forward, recurrent, and radial.
Once you've gained the basics, you'll start programming Unity with
C#. In this section the author discusses constructing neural
networks for unsupervised learning, representing a neural network
in terms of data structures in C#, and replicating a neural network
in Unity as a simulation. Finally, you'll define back propagation
with Unity C#, before compiling your project. What You'll Learn
Discover the concepts behind neural networks Work with Unity and C#
See the difference between fully connected and convolutional neural
networks Master neural network processing for Windows 10 UWP Who
This Book Is For Gaming professionals, machine learning and deep
learning enthusiasts.
Learn how to build a game using Platino Studio. Follow step-by-step
basics to create an app, and then add different functionalities and
game logic. With Beginning Platino Game Engine you will be able to
develop UWP apps using the Processing JS language. You also will be
introduced to Temboo and extending the processing language to IoT.
What You'll Learn: Develop using the Platino game engine Build UWP
apps using the Processing JS language Extend the processing
language to IoT with Temboo Who Is this Book for: Indie game
developers, app developers interested in games, and students new to
the Platino game engine and perhaps new to game development.
Master reinforcement learning, a popular area of machine learning,
starting with the basics: discover how agents and the environment
evolve and then gain a clear picture of how they are inter-related.
You'll then work with theories related to reinforcement learning
and see the concepts that build up the reinforcement learning
process. Reinforcement Learning discusses algorithm implementations
important for reinforcement learning, including Markov's Decision
process and Semi Markov Decision process. The next section shows
you how to get started with Open AI before looking at Open AI Gym.
You'll then learn about Swarm Intelligence with Python in terms of
reinforcement learning. The last part of the book starts with the
TensorFlow environment and gives an outline of how reinforcement
learning can be applied to TensorFlow. There's also coverage of
Keras, a framework that can be used with reinforcement learning.
Finally, you'll delve into Google's Deep Mind and see scenarios
where reinforcement learning can be used. What You'll Learn Absorb
the core concepts of the reinforcement learning process Use
advanced topics of deep learning and AI Work with Open AI Gym, Open
AI, and Python Harness reinforcement learning with TensorFlow and
Keras using Python Who This Book Is For Data scientists, machine
learning and deep learning professionals, developers who want to
adapt and learn reinforcement learning.
Develop apps and games using the Leap Motion sensor. This book
starts with a brief introduction to Leap Motion, then covers
getting the Leap Motion working and setting up a Leap Motion
development environment. Leap Motion for Developers also covers the
life cycle of how you interact with Leap Motion and the workflow of
making a complete app. You'll see how to use different programming
languages for simple and steady development. The next part of the
book walks through the basics of Leap Motion with Python and Java.
We will then work on using Leap Motion with Unity, where we will
build an app using Unity and then add different functionality to
it. In the last part we cover Unreal 4, Processing, and JavaScript
for Leap Motion. What You Will Learn Look at the basics of Leap
Motion Develop apps for the Leap Motion sensor See how different
languages work with Leap Motion Discover the future of Leap Motion
Who This Book Is For Students, developers, game developers, and
tech enthusiasts.
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