|
Showing 1 - 9 of
9 matches in All Departments
|
Creating Games with Unity, Substance Painter, & Maya - Models, Textures, Animation, & Code (Hardcover)
Jingtian Li, Adam Watkins, Kassandra Arevalo, Matthew Tovar
|
R4,243
R3,963
Discovery Miles 39 630
Save R280 (7%)
|
Ships in 12 - 17 working days
|
This tutorial-based book allows readers to create a first-person
game from start to finish using industry-standard (and free to
student) tools of Unity, Substance Painter, and Maya. The first
half of the book lays out the basics of using Maya and Substance
Painter to create game-ready assets. This includes polygonal
modeling, UV layout, and custom texture painting. The book then
covers rigging and animation solutions to create assets to be
placed in the game, including animated first-person assets and
motion-captured NPC animations. Finally, readers can put it all
together and build interactivity that allows the player to create a
finished game using the assets built and animated earlier in the
book. * Written by industry professionals with real-world
experience in building assets and games * Build a complete game
from start to finish * Learn what the pros use: construct all
assets using the tools used at game studios across the world * All
software used are free to students * When complete, students will
have a playable version of an FPS game Jingtian Li is a graduate of
China's Central Academy of Fine Arts and New York's School of
Visual Arts, where he earned an MFA in Computer Art. He currently
is an Assistant Professor of 3D Animation & Game Design at the
University of the Incarnate Word in San Antonio, Texas. Adam
Watkins is a 20-year veteran of 3D education. He holds an MFA in 3D
Animation and a BFA in Theatre Arts from Utah State University. He
currently is the Coordinator and Professor of the 3D Animation
& Game Department at the University of the Incarnate Word in
San Antonio, Texas. Kassandra Arevalo is an instructor of 3D
Animation & Game Design at the University of the Incarnate Word
in San Antonio, Texas. She previously worked as an animator at
Immersed Games. Matt Tovar is an industry veteran animator. He has
worked at Naughty Dog, Infinity Ward, and Sony Interactive on such
games as The Last of Us, Call of Duty: Modern Warfare, and most
recently Marvel's Avengers with Crystal Dynamics. He is an
Assistant Professor of 3D Animation at the University of the
Incarnate Word in San Antonio, Texas.
This tutorial-based book allows readers to create a first-person
game from start to finish using industry-standard (and free to
student) tools of Unity, Substance Painter, and Maya. The first
half of the book lays out the basics of using Maya and Substance
Painter to create game-ready assets. This includes polygonal
modeling, UV layout, and custom texture painting. The book then
covers rigging and animation solutions to create assets to be
placed in the game, including animated first-person assets and
motion-captured NPC animations. Finally, readers can put it all
together and build interactivity that allows the player to create a
finished game using the assets built and animated earlier in the
book. * Written by industry professionals with real-world
experience in building assets and games * Build a complete game
from start to finish * Learn what the pros use: construct all
assets using the tools used at game studios across the world * All
software used are free to students * When complete, students will
have a playable version of an FPS game Jingtian Li is a graduate of
China's Central Academy of Fine Arts and New York's School of
Visual Arts, where he earned an MFA in Computer Art. He currently
is an Assistant Professor of 3D Animation & Game Design at the
University of the Incarnate Word in San Antonio, Texas. Adam
Watkins is a 20-year veteran of 3D education. He holds an MFA in 3D
Animation and a BFA in Theatre Arts from Utah State University. He
currently is the Coordinator and Professor of the 3D Animation
& Game Department at the University of the Incarnate Word in
San Antonio, Texas. Kassandra Arevalo is an instructor of 3D
Animation & Game Design at the University of the Incarnate Word
in San Antonio, Texas. She previously worked as an animator at
Immersed Games. Matt Tovar is an industry veteran animator. He has
worked at Naughty Dog, Infinity Ward, and Sony Interactive on such
games as The Last of Us, Call of Duty: Modern Warfare, and most
recently Marvel's Avengers with Crystal Dynamics. He is an
Assistant Professor of 3D Animation at the University of the
Incarnate Word in San Antonio, Texas.
Unity brings you ever closer to the "author once, deploy anywhere"
dream. With its multiplatform capabilities, you can target desktop,
web, mobile devices, and consoles using a single development
engine. Little wonder that Unity has quickly become the #1 game
engine out there. Mastering Unity is absolutely essential in an
increasingly competitive games market where agility is expected,
yet until now practical tutorials were nearly impossible to find.
Creating Games with Unity and Maya gives you with an end-to-end
solution for Unity game development with Maya. Written by a
twelve-year veteran of the 3D animation and games industry and
professor of 3D animation, this book takes you step-by-step through
the process of developing an entire game from scratch-including
coding, art, production, and deployment. This accessible guide
provides a "non-programmer" entry point to the world of game
creation. Aspiring developers with little or no coding experience
will learn character development in Maya, scripts, GUI interface,
and first- and third-person interactions.
This undergraduate textbook first introduces basic electronic
circuitry before explaining more advanced elements such as the
Arithmetic Logic Unit, sequential circuits, and finally
microprocessors. In keeping with this integrated and graduated
approach, the authors then explain the relationship to first
assembly programming, then higher-level languages, and finally
computer organisation. Authors use the Raspberry Pi and ARM
microprocessors for their explanations The material has been
extensively class tested at TU Eindhoven by an experienced team of
lecturers and researchers. This is a modern, holistic treatment of
well-established topics, valuable for undergraduate students of
computer science and electronics engineering and for self-study.
The authors use the Raspberry Pi and ARM microprocessors for their
explanations.
Deliver professional-level 3D content in no time with this
comprehensive guide to 3D animation with Maya. With over 12 years
of training experience, plus several award winning students under
his belt, author Adam Watkins is the ideal mentor to get you up to
speed with 3D in Maya. Using a structured and pragmatic approach
Getting Started in 3D with Maya begins with basic theory of
fundamental techniques, then builds on this knowledge using
practical examples and projects to put your new skills to the test.
Prepared so that you can learn in an organic fashion, each chapter
builds on the knowledge gained in the previous chapter, showing you
all the essentials of 3D in Maya, from modeling and UV layout, to
texture creation, rigging animating and rendering. As you go from
project to project you'll develop a strong arsenal of skills that
combined will form a complete end to end process to creating
complete projects in Maya.
Unity brings you ever closer to the "author once, deploy anywhere"
dream. With its multiplatform capabilities, you can target desktop,
web, mobile devices, and consoles using a single development
engine. Little wonder that Unity has quickly become the #1 game
engine out there. Mastering Unity is absolutely essential in an
increasingly competitive games market where agility is expected,
yet until now practical tutorials were nearly impossible to find.
Creating Games with Unity and Maya gives you with an end-to-end
solution for Unity game development with Maya. Written by a
twelve-year veteran of the 3D animation and games industry and
professor of 3D animation, this book takes you step-by-step through
the process of developing an entire game from scratch-including
coding, art, production, and deployment. This accessible guide
provides a "non-programmer" entry point to the world of game
creation. Aspiring developers with little or no coding experience
will learn character development in Maya, scripts, GUI interface,
and first- and third-person interactions.
|
|