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Old Boston Taverns and Tavern Clubs (Hardcover): Samuel Adams Watkins Walter K Drake Old Boston Taverns and Tavern Clubs (Hardcover)
Samuel Adams Watkins Walter K Drake
R1,167 Discovery Miles 11 670 Ships in 10 - 15 working days
Creating Games with Unity, Substance Painter, & Maya - Models, Textures, Animation, & Code (Hardcover): Jingtian Li, Adam... Creating Games with Unity, Substance Painter, & Maya - Models, Textures, Animation, & Code (Hardcover)
Jingtian Li, Adam Watkins, Kassandra Arevalo, Matthew Tovar
R4,233 Discovery Miles 42 330 Ships in 12 - 17 working days

This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Unity, Substance Painter, and Maya. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. The book then covers rigging and animation solutions to create assets to be placed in the game, including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. * Written by industry professionals with real-world experience in building assets and games * Build a complete game from start to finish * Learn what the pros use: construct all assets using the tools used at game studios across the world * All software used are free to students * When complete, students will have a playable version of an FPS game Jingtian Li is a graduate of China's Central Academy of Fine Arts and New York's School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. Adam Watkins is a 20-year veteran of 3D education. He holds an MFA in 3D Animation and a BFA in Theatre Arts from Utah State University. He currently is the Coordinator and Professor of the 3D Animation & Game Department at the University of the Incarnate Word in San Antonio, Texas. Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games. Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel's Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas.

Creating Games with Unity, Substance Painter, & Maya - Models, Textures, Animation, & Code (Paperback): Jingtian Li, Adam... Creating Games with Unity, Substance Painter, & Maya - Models, Textures, Animation, & Code (Paperback)
Jingtian Li, Adam Watkins, Kassandra Arevalo, Matthew Tovar
R1,815 Discovery Miles 18 150 Ships in 12 - 17 working days

This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Unity, Substance Painter, and Maya. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. The book then covers rigging and animation solutions to create assets to be placed in the game, including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. * Written by industry professionals with real-world experience in building assets and games * Build a complete game from start to finish * Learn what the pros use: construct all assets using the tools used at game studios across the world * All software used are free to students * When complete, students will have a playable version of an FPS game Jingtian Li is a graduate of China's Central Academy of Fine Arts and New York's School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. Adam Watkins is a 20-year veteran of 3D education. He holds an MFA in 3D Animation and a BFA in Theatre Arts from Utah State University. He currently is the Coordinator and Professor of the 3D Animation & Game Department at the University of the Incarnate Word in San Antonio, Texas. Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games. Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel's Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas.

Getting Started in 3D with Maya - Create a Project from Start to Finish-Model, Texture, Rig, Animate, and Render in Maya... Getting Started in 3D with Maya - Create a Project from Start to Finish-Model, Texture, Rig, Animate, and Render in Maya (Hardcover)
Adam Watkins
R5,591 Discovery Miles 55 910 Ships in 12 - 17 working days

Deliver professional-level 3D content in no time with this comprehensive guide to 3D animation with Maya. With over 12 years of training experience, plus several award winning students under his belt, author Adam Watkins is the ideal mentor to get you up to speed with 3D in Maya. Using a structured and pragmatic approach Getting Started in 3D with Maya begins with basic theory of fundamental techniques, then builds on this knowledge using practical examples and projects to put your new skills to the test. Prepared so that you can learn in an organic fashion, each chapter builds on the knowledge gained in the previous chapter, showing you all the essentials of 3D in Maya, from modeling and UV layout, to texture creation, rigging animating and rendering. As you go from project to project you'll develop a strong arsenal of skills that combined will form a complete end to end process to creating complete projects in Maya. The accompanying website (http://watkins3d.com/GettingStartedIn3D/) provides all the tools you need to develop your skills. Project files to accompany the practical examples used throughout the text, so you can work along with the examples. Additional textures and models will give you all the resources you need to start making your own projects in no time at all.

Creating Games with Unity and Maya - How to Develop Fun and Marketable 3D Games (Hardcover): Adam Watkins Creating Games with Unity and Maya - How to Develop Fun and Marketable 3D Games (Hardcover)
Adam Watkins
R5,067 Discovery Miles 50 670 Ships in 12 - 17 working days

Unity brings you ever closer to the "author once, deploy anywhere" dream. With its multiplatform capabilities, you can target desktop, web, mobile devices, and consoles using a single development engine. Little wonder that Unity has quickly become the #1 game engine out there. Mastering Unity is absolutely essential in an increasingly competitive games market where agility is expected, yet until now practical tutorials were nearly impossible to find. Creating Games with Unity and Maya gives you with an end-to-end solution for Unity game development with Maya. Written by a twelve-year veteran of the 3D animation and games industry and professor of 3D animation, this book takes you step-by-step through the process of developing an entire game from scratch-including coding, art, production, and deployment. This accessible guide provides a "non-programmer" entry point to the world of game creation. Aspiring developers with little or no coding experience will learn character development in Maya, scripts, GUI interface, and first- and third-person interactions.

Getting Started in 3D with Maya - Create a Project from Start to Finish-Model, Texture, Rig, Animate, and Render in Maya... Getting Started in 3D with Maya - Create a Project from Start to Finish-Model, Texture, Rig, Animate, and Render in Maya (Paperback)
Adam Watkins
R1,304 R1,064 Discovery Miles 10 640 Save R240 (18%) Ships in 9 - 15 working days

Deliver professional-level 3D content in no time with this comprehensive guide to 3D animation with Maya. With over 12 years of training experience, plus several award winning students under his belt, author Adam Watkins is the ideal mentor to get you up to speed with 3D in Maya. Using a structured and pragmatic approach Getting Started in 3D with Maya begins with basic theory of fundamental techniques, then builds on this knowledge using practical examples and projects to put your new skills to the test. Prepared so that you can learn in an organic fashion, each chapter builds on the knowledge gained in the previous chapter, showing you all the essentials of 3D in Maya, from modeling and UV layout, to texture creation, rigging animating and rendering. As you go from project to project you'll develop a strong arsenal of skills that combined will form a complete end to end process to creating complete projects in Maya.

Logic Gates, Circuits, Processors, Compilers and Computers (Paperback, 1st ed. 2021): Jan Friso Groote, Rolf Morel, Julien... Logic Gates, Circuits, Processors, Compilers and Computers (Paperback, 1st ed. 2021)
Jan Friso Groote, Rolf Morel, Julien Schmaltz, Adam Watkins
R1,096 Discovery Miles 10 960 Ships in 10 - 15 working days

This undergraduate textbook first introduces basic electronic circuitry before explaining more advanced elements such as the Arithmetic Logic Unit, sequential circuits, and finally microprocessors. In keeping with this integrated and graduated approach, the authors then explain the relationship to first assembly programming, then higher-level languages, and finally computer organisation. Authors use the Raspberry Pi and ARM microprocessors for their explanations The material has been extensively class tested at TU Eindhoven by an experienced team of lecturers and researchers. This is a modern, holistic treatment of well-established topics, valuable for undergraduate students of computer science and electronics engineering and for self-study. The authors use the Raspberry Pi and ARM microprocessors for their explanations.

Get Out of Debt - 5 Crucial Lessons to Eliminate Debt, Start Accumulating Cash and Building a Solid Financial Future for You... Get Out of Debt - 5 Crucial Lessons to Eliminate Debt, Start Accumulating Cash and Building a Solid Financial Future for You and Your Family (Paperback)
Adam Watkins
R201 Discovery Miles 2 010 Ships in 10 - 15 working days
Old Boston Taverns and Tavern Clubs (Paperback): Samuel Adams Watkins Walter K Drake Old Boston Taverns and Tavern Clubs (Paperback)
Samuel Adams Watkins Walter K Drake
R721 Discovery Miles 7 210 Ships in 10 - 15 working days
Creating Games with Unity and Maya - How to Develop Fun and Marketable 3D Games (Paperback): Adam Watkins Creating Games with Unity and Maya - How to Develop Fun and Marketable 3D Games (Paperback)
Adam Watkins
R1,607 Discovery Miles 16 070 Ships in 12 - 17 working days

Unity brings you ever closer to the "author once, deploy anywhere" dream. With its multiplatform capabilities, you can target desktop, web, mobile devices, and consoles using a single development engine. Little wonder that Unity has quickly become the #1 game engine out there. Mastering Unity is absolutely essential in an increasingly competitive games market where agility is expected, yet until now practical tutorials were nearly impossible to find. Creating Games with Unity and Maya gives you with an end-to-end solution for Unity game development with Maya. Written by a twelve-year veteran of the 3D animation and games industry and professor of 3D animation, this book takes you step-by-step through the process of developing an entire game from scratch-including coding, art, production, and deployment. This accessible guide provides a "non-programmer" entry point to the world of game creation. Aspiring developers with little or no coding experience will learn character development in Maya, scripts, GUI interface, and first- and third-person interactions.

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