0
Your cart

Your cart is empty

Books > Computing & IT > Computer programming

Buy Now

Creating Games with Unity, Substance Painter, & Maya - Models, Textures, Animation, & Code (Paperback) Loot Price: R1,793
Discovery Miles 17 930
Creating Games with Unity, Substance Painter, & Maya - Models, Textures, Animation, & Code (Paperback): Jingtian Li, Adam...

Creating Games with Unity, Substance Painter, & Maya - Models, Textures, Animation, & Code (Paperback)

Jingtian Li, Adam Watkins, Kassandra Arevalo, Matthew Tovar

 (sign in to rate)
Loot Price R1,793 Discovery Miles 17 930 | Repayment Terms: R168 pm x 12*

Bookmark and Share

Expected to ship within 12 - 17 working days

This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Unity, Substance Painter, and Maya. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. The book then covers rigging and animation solutions to create assets to be placed in the game, including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. * Written by industry professionals with real-world experience in building assets and games * Build a complete game from start to finish * Learn what the pros use: construct all assets using the tools used at game studios across the world * All software used are free to students * When complete, students will have a playable version of an FPS game Jingtian Li is a graduate of China's Central Academy of Fine Arts and New York's School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. Adam Watkins is a 20-year veteran of 3D education. He holds an MFA in 3D Animation and a BFA in Theatre Arts from Utah State University. He currently is the Coordinator and Professor of the 3D Animation & Game Department at the University of the Incarnate Word in San Antonio, Texas. Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games. Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel's Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas.

General

Imprint: Crc Press
Country of origin: United Kingdom
Release date: 2021
First published: 2021
Authors: Jingtian Li • Adam Watkins • Kassandra Arevalo • Matthew Tovar
Dimensions: 229 x 152 x 41mm (L x W x T)
Format: Paperback
Pages: 746
ISBN-13: 978-0-367-50601-8
Categories: Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
Books > Computing & IT > Applications of computing > Image processing > Computer animation
Promotions
LSN: 0-367-50601-7
Barcode: 9780367506018

Is the information for this product incomplete, wrong or inappropriate? Let us know about it.

Does this product have an incorrect or missing image? Send us a new image.

Is this product missing categories? Add more categories.

Review This Product

No reviews yet - be the first to create one!

You might also like..

Problem Solving with C++ - Global…
Walter Savitch Paperback R2,531 Discovery Miles 25 310
C++ Programming - Program Design…
D. Malik Paperback R1,660 R1,536 Discovery Miles 15 360
Program Construction - Calculating…
Roland Backhouse Paperback R2,732 Discovery Miles 27 320
Programming Logic & Design…
Joyce Farrell Paperback R1,253 R1,168 Discovery Miles 11 680
Sams Teach Yourself: Beginning…
Greg Perry, Dean Miller Paperback R762 R598 Discovery Miles 5 980
C++ How to Program: Horizon Edition
Harvey Deitel, Paul Deitel Paperback R1,881 Discovery Miles 18 810
Introduction to Computational Economics…
Hans Fehr, Fabian Kindermann Hardcover R4,436 Discovery Miles 44 360
Java How to Program, Late Objects…
Paul Deitel, Harvey Deitel Paperback R900 R750 Discovery Miles 7 500
Data Abstraction and Problem Solving…
Janet Prichard, Frank Carrano Paperback R2,283 Discovery Miles 22 830
Arduino for Musicians - A Complete Guide…
Brent Edstrom Hardcover R3,789 Discovery Miles 37 890
The Data Quality Blueprint - A Practical…
John Parkinson Hardcover R1,671 Discovery Miles 16 710
Using UML - Software Engineering with…
Perdita Stevens Paperback R2,294 Discovery Miles 22 940

See more

Partners