0
Your cart

Your cart is empty

Books > Computing & IT > Computer programming

Buy Now

Creating Games with Unity and Maya - How to Develop Fun and Marketable 3D Games (Paperback) Loot Price: R1,607
Discovery Miles 16 070
Creating Games with Unity and Maya - How to Develop Fun and Marketable 3D Games (Paperback): Adam Watkins

Creating Games with Unity and Maya - How to Develop Fun and Marketable 3D Games (Paperback)

Adam Watkins

 (sign in to rate)
Loot Price R1,607 Discovery Miles 16 070 | Repayment Terms: R151 pm x 12*

Bookmark and Share

Expected to ship within 12 - 17 working days

Unity brings you ever closer to the "author once, deploy anywhere" dream. With its multiplatform capabilities, you can target desktop, web, mobile devices, and consoles using a single development engine. Little wonder that Unity has quickly become the #1 game engine out there. Mastering Unity is absolutely essential in an increasingly competitive games market where agility is expected, yet until now practical tutorials were nearly impossible to find. Creating Games with Unity and Maya gives you with an end-to-end solution for Unity game development with Maya. Written by a twelve-year veteran of the 3D animation and games industry and professor of 3D animation, this book takes you step-by-step through the process of developing an entire game from scratch-including coding, art, production, and deployment. This accessible guide provides a "non-programmer" entry point to the world of game creation. Aspiring developers with little or no coding experience will learn character development in Maya, scripts, GUI interface, and first- and third-person interactions.

General

Imprint: Focal Press
Country of origin: United Kingdom
Release date: July 2011
First published: 2011
Authors: Adam Watkins
Dimensions: 246 x 189 x 26mm (L x W x T)
Format: Paperback
Pages: 528
ISBN-13: 978-0-240-81881-8
Categories: Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
Books > Computing & IT > Applications of computing > Computer modelling & simulation
Books > Computing & IT > Computer software packages > Computer graphics software > General
Promotions
LSN: 0-240-81881-4
Barcode: 9780240818818

Is the information for this product incomplete, wrong or inappropriate? Let us know about it.

Does this product have an incorrect or missing image? Send us a new image.

Is this product missing categories? Add more categories.

Review This Product

No reviews yet - be the first to create one!

You might also like..

Problem Solving with C++ - Global…
Walter Savitch Paperback R2,481 Discovery Miles 24 810
Introducing Delphi Programming - Theory…
John Barrow, Linda Miller, … Paperback  (1)
R863 Discovery Miles 8 630
C++ Programming - Program Design…
D. Malik Paperback R1,626 R1,507 Discovery Miles 15 070
Program Construction - Calculating…
Roland Backhouse Paperback R2,664 Discovery Miles 26 640
Programming Logic & Design…
Joyce Farrell Paperback R1,227 R1,146 Discovery Miles 11 460
C++ How to Program: Horizon Edition
Harvey Deitel, Paul Deitel Paperback R1,844 Discovery Miles 18 440
Sams Teach Yourself: Beginning…
Greg Perry, Dean Miller Paperback R599 R244 Discovery Miles 2 440
Java How to Program, Late Objects…
Paul Deitel, Harvey Deitel Paperback R900 R750 Discovery Miles 7 500
Data Abstraction and Problem Solving…
Janet Prichard, Frank Carrano Paperback R2,238 Discovery Miles 22 380
The Data Quality Blueprint - A Practical…
John Parkinson Hardcover R1,638 Discovery Miles 16 380
Using UML - Software Engineering with…
Perdita Stevens Paperback R2,248 Discovery Miles 22 480
Object-Oriented Game Development
Julian Gold Paperback R2,157 R1,710 Discovery Miles 17 100

See more

Partners