0
Your cart

Your cart is empty

Books > Computing & IT > Computer programming

Buy Now

Creating Games with Unity and Maya - How to Develop Fun and Marketable 3D Games (Paperback) Loot Price: R1,521
Discovery Miles 15 210
Creating Games with Unity and Maya - How to Develop Fun and Marketable 3D Games (Paperback): Adam Watkins

Creating Games with Unity and Maya - How to Develop Fun and Marketable 3D Games (Paperback)

Adam Watkins

 (sign in to rate)
Loot Price R1,521 Discovery Miles 15 210 | Repayment Terms: R143 pm x 12*

Bookmark and Share

Expected to ship within 12 - 17 working days

Unity brings you ever closer to the "author once, deploy anywhere" dream. With its multiplatform capabilities, you can target desktop, web, mobile devices, and consoles using a single development engine. Little wonder that Unity has quickly become the #1 game engine out there. Mastering Unity is absolutely essential in an increasingly competitive games market where agility is expected, yet until now practical tutorials were nearly impossible to find. Creating Games with Unity and Maya gives you with an end-to-end solution for Unity game development with Maya. Written by a twelve-year veteran of the 3D animation and games industry and professor of 3D animation, this book takes you step-by-step through the process of developing an entire game from scratch-including coding, art, production, and deployment. This accessible guide provides a "non-programmer" entry point to the world of game creation. Aspiring developers with little or no coding experience will learn character development in Maya, scripts, GUI interface, and first- and third-person interactions.

General

Imprint: Focal Press
Country of origin: United Kingdom
Release date: July 2011
First published: 2011
Authors: Adam Watkins
Dimensions: 246 x 189 x 26mm (L x W x T)
Format: Paperback
Pages: 528
ISBN-13: 978-0-240-81881-8
Categories: Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
Books > Computing & IT > Applications of computing > Computer modelling & simulation
Books > Computing & IT > Computer software packages > Computer graphics software > General
LSN: 0-240-81881-4
Barcode: 9780240818818

Is the information for this product incomplete, wrong or inappropriate? Let us know about it.

Does this product have an incorrect or missing image? Send us a new image.

Is this product missing categories? Add more categories.

Review This Product

No reviews yet - be the first to create one!

You might also like..

Problem Solving with C++ - Global…
Walter Savitch Paperback R2,400 Discovery Miles 24 000
C++ Programming - Program Design…
D. Malik Paperback R1,660 R1,485 Discovery Miles 14 850
Program Construction - Calculating…
Roland Backhouse Paperback R1,358 Discovery Miles 13 580
Programming Logic & Design…
Joyce Farrell Paperback R1,253 R1,123 Discovery Miles 11 230
C++ How to Program: Horizon Edition
Harvey Deitel, Paul Deitel Paperback R1,779 Discovery Miles 17 790
Starting Out with Python, Global Edition
Tony Gaddis Paperback R2,272 R2,114 Discovery Miles 21 140
Java How to Program, Late Objects…
Paul Deitel, Harvey Deitel Paperback R900 R750 Discovery Miles 7 500
Data Abstraction and Problem Solving…
Janet Prichard, Frank Carrano Paperback R2,163 Discovery Miles 21 630
The Data Quality Blueprint - A Practical…
John Parkinson Hardcover R1,581 Discovery Miles 15 810
Using UML - Software Engineering with…
Perdita Stevens Paperback R2,169 Discovery Miles 21 690
Object-Oriented Game Development
Julian Gold Paperback R2,202 R1,648 Discovery Miles 16 480
Software Engineering for Real-Time…
Jim Cooling Paperback R2,301 R2,036 Discovery Miles 20 360

See more

Partners