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Structured Parallel Programming - Patterns for Efficient Computation (Paperback): Michael McCool, James Reinders, Arch Robison Structured Parallel Programming - Patterns for Efficient Computation (Paperback)
Michael McCool, James Reinders, Arch Robison
R1,300 Discovery Miles 13 000 Ships in 10 - 15 working days

Programming is now parallel programming. Much as structured programming revolutionized traditional serial programming decades ago, a new kind of structured programming, based on patterns, is relevant to parallel programming today. Parallel computing experts and industry insiders Michael McCool, Arch Robison, and James Reinders describe how to design and implement maintainable and efficient parallel algorithms using a pattern-based approach. They present both theory and practice, and give detailed concrete examples using multiple programming models. Examples are primarily given using two of the most popular and cutting edge programming models for parallel programming: Threading Building Blocks, and Cilk Plus. These architecture-independent models enable easy integration into existing applications, preserve investments in existing code, and speed the development of parallel applications. Examples from realistic contexts illustrate patterns and themes in parallel algorithm design that are widely applicable regardless of implementation technology.
The patterns-based approach offers structure and insight that developers can apply to a variety of parallel programming modelsDevelops a composable, structured, scalable, and machine-independent approach to parallel computingIncludes detailed examples in both Cilk Plus and the latest Threading Building Blocks, which support a wide variety of computers

Real-Time Shading (Hardcover): Marc Olano, John Hart, Wolfgang Heidrich, Michael McCool Real-Time Shading (Hardcover)
Marc Olano, John Hart, Wolfgang Heidrich, Michael McCool
R4,218 Discovery Miles 42 180 Ships in 10 - 15 working days

This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others.

The authors include examples of techniques for efficiently in achieving common effects in a real-time shading language ranging from full procedural shading on advanced specialized hardware to limited, yet surprisingly flexible shading on unextended OpenGL, to modern PC graphics accelerators.

Basis for a SIGGRAPH tutorial in 2002!

Metaprogramming GPUs with Sh (Hardcover): Michael McCool, Stefanus Du Toit Metaprogramming GPUs with Sh (Hardcover)
Michael McCool, Stefanus Du Toit
R3,379 Discovery Miles 33 790 Ships in 10 - 15 working days

This book is a high-level overview of Sh and its relationship to other realtime shading and Graphics processing unit programming languages. It is a reference manual and language specification and methodically and exhaustively presents details of the various features of Sh.

Metaprogramming GPUs with Sh (Paperback, illustrated edition): Michael McCool, Stefanus Du Toit Metaprogramming GPUs with Sh (Paperback, illustrated edition)
Michael McCool, Stefanus Du Toit
R1,555 R1,392 Discovery Miles 13 920 Save R163 (10%) Ships in 10 - 15 working days

Shading, as part of the creation of realistic computer-generated images, is currently bringing major advances to computer graphics, with important practical applications in computer game design and animation. Shaders are a more sophisticated way of making 3D objects look more realistic. While most shaders are created using proprietary shading languages, Sh, a new open-source system, simplifies the shader programming process by making it part of the C++ language. This book introduces Sh and describes how to program a GPU using C++ to implement both basic and advanced shading techniques. Readers of this book will be able to start writing advanced, modular shaders using Sh within a day

Real-Time Shading (Paperback): Marc Olano, John Hart, Wolfgang Heidrich, Michael McCool Real-Time Shading (Paperback)
Marc Olano, John Hart, Wolfgang Heidrich, Michael McCool
R1,882 Discovery Miles 18 820 Ships in 10 - 15 working days

This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors include examples of techniques for achieving common effects efficiently in a real-time shading language ranging from full procedural shading on advanced specialized hardware to limited, yet surprisingly flexible shading on unextended OpenGL, to modern PC graphics accelerators.

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