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Unlike some other reproductions of classic texts (1) We have not
used OCR(Optical Character Recognition), as this leads to bad
quality books with introduced typos. (2) In books where there are
images such as portraits, maps, sketches etc We have endeavoured to
keep the quality of these images, so they represent accurately the
original artefact. Although occasionally there may be certain
imperfections with these old texts, we feel they deserve to be made
available for future generations to enjoy.
This book covers the process of creating digital characters for
videogames as well as for 3D print and collectibles. It looks at
character asset creation for high-end AAA console games as well as
asset creation for legacy devices and the ever-growing mobile
gaming industry. Lastly, it covers creation of figurines for 3D
printing and collectables. The book provides a step-by-step walk
through of creating these assets at an industry level standard. It
includes the necessary theory that you need to understand how to be
an effective character artist, but primarily focuses on the
practical skills needed for creating character assets in the modern
games and collectibles industries. This book will be of great
interest to all beginner and junior character artists currently
working in the gaming or collectable industry or looking to enter
these industries. There is also relevant content in the highly
detailed examples for people currently working in the industry and
looking to pick up a few new tips, tricks and knowledge.
This book covers the process of creating digital characters for
videogames as well as for 3D print and collectibles. It looks at
character asset creation for high-end AAA console games as well as
asset creation for legacy devices and the ever-growing mobile
gaming industry. Lastly, it covers creation of figurines for 3D
printing and collectables. The book provides a step-by-step walk
through of creating these assets at an industry level standard. It
includes the necessary theory that you need to understand how to be
an effective character artist, but primarily focuses on the
practical skills needed for creating character assets in the modern
games and collectibles industries. This book will be of great
interest to all beginner and junior character artists currently
working in the gaming or collectable industry or looking to enter
these industries. There is also relevant content in the highly
detailed examples for people currently working in the industry and
looking to pick up a few new tips, tricks and knowledge.
Publication date: 1854 Notes: This is an OCR reprint. There may be
typos or missing text. There are no illustrations or indexes. When
you buy the General Books edition of this book you get free trial
access to Million-Books.com where you can select from more than a
million books for free. You can also preview the book there.
This scarce antiquarian book is a selection from Kessinger
Publishing's Legacy Reprint Series. Due to its age, it may contain
imperfections such as marks, notations, marginalia and flawed
pages. Because we believe this work is culturally important, we
have made it available as part of our commitment to protecting,
preserving, and promoting the world's literature. Kessinger
Publishing is the place to find hundreds of thousands of rare and
hard-to-find books with something of interest for everyone!
This scarce antiquarian book is a selection from Kessinger
Publishing's Legacy Reprint Series. Due to its age, it may contain
imperfections such as marks, notations, marginalia and flawed
pages. Because we believe this work is culturally important, we
have made it available as part of our commitment to protecting,
preserving, and promoting the world's literature. Kessinger
Publishing is the place to find hundreds of thousands of rare and
hard-to-find books with something of interest for everyone!
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