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With off-road running, the ability of knowing where you are going
is a fundamental skill. Unfortunately for many runners the secrets
of navigation are akin to the secrets of the dark arts of black
magic. Specifically with the runner in mind, this book presents in
an easy to understand manner all the skills and techniques that are
required for the beginner through to the advanced user. 'Navigation
for Off-Road Runners' will give you the confidence to go further.
A Hitchhiker's Guide to Virtual Reality brings together under one
cover all the aspects of graphics, video, audio, and haptics that
have to work together to make virtual reality a reality. Like any
good guide, it reveals the practical things you need to know, from
the viewpoint of authors who have been there. This two-part guide
covers the science, technology, and mathematics of virtual reality
and then details its practical implementation. The first part looks
at how the interface between human senses and technology works to
create virtual reality, with a focus on vision, the most important
sense in virtual reality. The second part of the book is tightly
integrated with an accompanying CD, which contains the programs for
more than 30 virtual reality projects, ranging in scope from a tool
that simulates virtual sculpting to a suite of software for the
control of a four-projector immersive virtual environment.
Practical Algorithms for 3D Computer Graphics, Second Edition
covers the fundamental algorithms that are the core of all 3D
computer graphics software packages. Using Core OpenGL and OpenGL
ES, the book enables you to create a complete suite of programs for
3D computer animation, modeling, and image synthesis. Since the
publication of the first edition, implementation aspects have
changed significantly, including advances in graphics technology
that are enhancing immersive experiences with virtual reality.
Reflecting these considerable developments, this second edition
presents up-to-date algorithms for each stage in the creative
process. It takes you from the construction of polygonal models of
real and imaginary objects to rigid body animation and hierarchical
character animation to the rendering pipeline for the synthesis of
realistic images. New to the Second Edition New chapter on the
modern approach to real-time 3D programming using OpenGL New
chapter that introduces 3D graphics for mobile devices New chapter
on OpenFX, a comprehensive open source 3D tools suite for modeling
and animation Discussions of new topics, such as particle modeling,
marching cubes, and techniques for rendering hair and fur More
web-only content, including source code for the algorithms, video
transformations, comprehensive examples, and documentation for
OpenFX The book is suitable for newcomers to graphics research and
3D computer games as well as more experienced software developers
who wish to write plug-in modules for any 3D application program or
shader code for a commercial games engine.
Practical Algorithms for 3D Computer Graphics, Second Edition
covers the fundamental algorithms that are the core of all 3D
computer graphics software packages. Using Core OpenGL and OpenGL
ES, the book enables you to create a complete suite of programs for
3D computer animation, modeling, and image synthesis. Since the
publication of the first edition, implementation aspects have
changed significantly, including advances in graphics technology
that are enhancing immersive experiences with virtual reality.
Reflecting these considerable developments, this second edition
presents up-to-date algorithms for each stage in the creative
process. It takes you from the construction of polygonal models of
real and imaginary objects to rigid body animation and hierarchical
character animation to the rendering pipeline for the synthesis of
realistic images. New to the Second Edition New chapter on the
modern approach to real-time 3D programming using OpenGL New
chapter that introduces 3D graphics for mobile devices New chapter
on OpenFX, a comprehensive open source 3D tools suite for modeling
and animation Discussions of new topics, such as particle modeling,
marching cubes, and techniques for rendering hair and fur More
web-only content, including source code for the algorithms, video
transformations, comprehensive examples, and documentation for
OpenFX The book is suitable for newcomers to graphics research and
3D computer games as well as more experienced software developers
who wish to write plug-in modules for any 3D application program or
shader code for a commercial games engine.
The mountain marathon is possibly the ultimate test of the
endurance runner's capabilities. Navigating your way across rugged
open country whilst carrying everything required for your survival
and still competing against the clock. From the more traditional
two-day events of the OMM, Saunders Lakeland Mountain Marathon and
Lowe Alpine Mountain Marathon to the newer one-day events of the
White and Dark Peak series, these events are gaining in popularity
each year as entrants pit themselves against both the physical and
mental challenges of these competitions. This is the first full
instructional book written for those people seeking to face this
challenge, the complexities and procedures that control and govern
these events are laid open. Everything from the different types of
courses and classes of event and how to enter them, through to the
equipment required and on to the necessary training both to compete
and improve performance in these gruelling events are included
here. Written by two experienced mountain marathon competitors who
are rapidly gaining the reputation for producing the most
comprehensive instructional books, this book is set to become the
bible of all those seeking to compete the mountain marathon.
All organisms require nitrogen to live and grow. The movement of
nitrogen between the atmosphere, biosphere, and geosphere in
different forms is described by the nitrogen cycle. This book is an
activity of the COST 856 Action on Denitrification. It covers all
aspects of the N-cycle: chemistry, biology (enzymology, molecular
biology), physics, applied aspects (greenhouse effect, N-pollution
problems, practices in farming, in waste-water treatment, and
more). In this book, leading editors offer the latest research
available on dentrification (reduction of nitrates or nitrites
commonly by bacteria- as in soil).
* Provides details on denitrification and its general role in the
environment
* Offers latest research in N-Cycle and its reactions
* Discusses impacts on various environments: agriculture, wetlands,
plants, waste-water treatment and more
* The only book available in the field since the last 20
years
* Contains 27 chapters written by internationally highly recognized
experts in the field
* Covers all modern aspects, emphasizes molecular biology and
ecology
* Written in an easily understandable way
The booklet shows you the necessary techniques and how to alter
your running style to contend with running on sand, running through
mud, running over heather, running through peat, running in snow,
running through deep vegetation, running along narrow tracks,
running along woodland trails and running on stony tracks. Also
covered is how to cope with obstacles such as rutted ground, stiles
and steps. In the final sections, the booklet shows you how to
construct training sessions to improve your techniques and increase
your confidence for running over rough ground along with some
sample training sessions.
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