|
Toys > Games > Dice Games
Classic games collection dice packed in an attractive gift box.
This 12-Pieces Number Dice Set from EDX Education is a great tool to teach number concepts and simple mathematics concepts such as counting, adding and subtracting.
Good for use in the classroom or at home.
This basic dot dice set in 4 colours is great for teaching probability and using for games.
|
Zombie Dice
|
R450
Discovery Miles 4 500
|
Ships in 6 - 7 working days
|
|
Zombie Dice
Eat brains. Don't get shotgunned.In Zombie Dice, you are a zombie. You want braaains – more brains than any of your zombie buddies. The 13 custom dice are your victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn! Whoever collects 13 brains first wins. Each game takes 10 to 20 minutes and can be taught in a single round.Each turn, you take three dice from the box and roll them. A brain symbol is worth one point at the end of the round, while footsteps allow you to reroll this particular dice. Shotgun blasts on the other hand are rather bad, cause if you collect three shotgun blasts during your turn, it is over for you and you get no points. After rolling three dice, you may decide if you want to score your current brain collection or if you want to push your luck by grabbing new dice so you have three again and roll once more.
Can you list the most words using the 7 letters?
Roll the mixer in the palm of your ahnd, place it on the table and list the words using the letters on the dice.
This great game is educational, challenging and fun!
Liberty London is known for its floral and graphic prints and the
offering of innovative and eclectic designs. The Liberty Aurora 2-in-1
Game Set from Galison is a portable box that opens out into a game
board for playing backgammon and ludo. The box and game board feature
Liberty's colorful Aurora patterns.
The set is perfect for playing on the go and makes a great gift.
Box Size: 10 x 5 x 2", 254 x 127 x 51mm
Hinged Double Drawer Construction *
Ludo + Backgammon
Wood Games Pieces
Includes Instruction Sheet
|
Bananagrams: Duel
|
R162
R152
Discovery Miles 1 520
Save R10 (6%)
|
Ships in 10 - 20 working days
|
|
Bananagrams: Duel
It’s a Head-to-Head Bananagrams snack for cozy spaces and on-the-go play. Includes specially-shaped THEMED cards to spice up every round of play! The (24) dice feature ALL (144) letters from the Classic game crafted to into a perfect date-night Bananagrams experience for two!
Easy and fun to play, this giant wooden Dice game is a 'must have'!
Toss one at a time or toss them all together depending on the game!
Made from excellent quality pine wood and sanded smoothly, the TookyToy Yard Dice Game can be enjoyed both inside and outside. When the game is finished, store the dice in the handy carry bag included.
Everyone gets ten dice. Someone says "Go." Then everyone rolls and rolls as fast as they can until someone gets all their dice on the same number! Sure there are a few more rules, but you get the idea! TENZI is The World's Fastest Dice Game! There are over 75 ways to play with 10 examples in your TENZI tube, 40 colourful dice for 2 - 4 players. It's a TENZI FRENZY!
Zombie Dice 2: Double Feature includes three new dice for Zombie Dice
and – true to its name – is two expansions in one package.
The first "movie" on the billing is Big Summer Action Movie with two
heroes: the Hunk and the Hottie. The Hunk has a double-shotgun icon,
but if you eat his brain, you score double. The Hottie is a hot-pink
die with two shotguns and three feet icons, making her fast AND
dangerous.
The other offering is Santa Claus Meets the Zombies, with a cheery
red-and-white Santa Claus die brimming with brains. The Santa die has
three special gift icons: a helmet, an energy drink, and a double brain!
You can also add all three dice to see whether Santa can rescue the
heroes in The Direct-to-Video Sequel.
With Dice Town Cowboy, the
second expansion for Dice Town, in
addition to watching your wealth,
you now have to watch your herds!
This mini-expansion - which
consists of a game board, three
cards, and fifteen cow miniatures -
gives players a new way to use the
Aces that they roll. Now you can
retrieve cows from the field and
score for your herd, but if you leave
them outdoors, you'll need to keep
an eye out for opponents who will
try to steal them from you!
Catan Dice Game
Like all the other games of the "Settlers of Catan" series, this game is about building settlements, roads, cities and hiring knights. This time, there is no board on which to place little figures: Every player has his own score card called the building sheet, which depicts a mini Catan (compare with Die Siedler von Catan: Paper & Pencil). You build by drawing the settlements and roads on your score card.To build you still require resources. These are collected by a Yahtzee-like mechanism that involves throwing six special dice (depicting the different resource symbols) up to three times. After each roll, the player can select which dice to keep and which to roll again. In the end, he may build using the thusly determined resources, and is awarded victory points for any finished buildings, which are recorded on the score card.The game lasts fifteen turns or about 15-30 minutes, after which the player with the most victory points wins.Note that the game has been designed for 1-4 players, meaning there is a solitaire version of the game, as well.Recent versions include double-sided map sheets and instructions for Catan Dice Game Plus.
Favor of the Pharaoh
In ancient Egypt, even a lowly peasant could seek an audience with the Pharaoh, and in Favor of the Pharaoh 2–4 players vie for the Pharaoh's favor by working their way up through Egyptian society, gathering influence (represented by dice and powers) to gain entry to the next level of society. Once any player gains the Queen's influence, a final contest occurs for the Pharaoh's favor.Favor of the Pharaoh tasks players with building a dice-rolling engine—not to mention adding and manipulating dice—in preparation for a final roll-off between all players to gain the Pharaoh's favor and win the game.Favor of the Pharaoh includes more than one hundred tiles, over twenty standard and custom dice, dozens of bonus tokens, level bars, locking pyramids, and more. With so many combinations of level bars and tiles, no two games will ever be set up the same!
|
Catan: Junior
|
R1,154
R1,055
Discovery Miles 10 550
Save R99 (9%)
|
Ships in 9 - 15 working days
|
|
Explore the seas! Catan: Junior introduces a modified playing style
of the classic Settlers of Catan, giving players as young as five a
perfect introduction to the Catan series of games.
Catan: Junior takes place on a ring of islands where 2 to 4 players
build hideouts and encounter the mysterious Spooky Island, where
the Ghost Captain lives. Each island generates a specific resource:
wood, goats, molasses or swords, and players can acquire gold. Each
player starts with two pirate hideouts on different islands, and
they can use the resources they acquire to build ships, hideouts or
get help from Coco the Parrot. By building ships, they can expand
their network; the more hideouts they build, the more resources
they may receive. Just watch out for the dreaded Ghost
Captain!
Be the first player to control seven pirate hideouts, and you
win!
What sets this apart from the previous Die Siedler von Catan:
Junior:
This game is playable with two as it comes with a two-player
map.
The three- and four-player map is larger and is more symmetrical,
so that two of the colors don't operate at a disadvantage.
The map now shows die faces rather than numbers for resource
production.
Many of the event cards have been removed to make the game
simpler.
There are no cards in the game only tiles for more
durability.
There are no longer harbors in the game. In the original game you
had to set up the board with random secret harbor tiles that allow
for better trades with the bank. Now the trading to the bank is
simpler and can be done from the beginning and doesn't require
people to build to the harbors.
The resources are different.
There is a race for the Coco the Parrot tiles (rather than 'CoCo
Helps' cards) and those that have the most get to put an extra
piece on the board (one step closer to winning), tied players take
their piece off the island and leave it vacated.
The market is now a part of the board, and can be traded into only
once on your turn
By default, Trading with other players is excluded and only part
of the "advanced game". In Die Siedler von Catan: Junior trading
with other players could be excluded to simplify the game.
As in Die Siedler von Catan: Junior you can't chain ships, you must
build a pirate lair before continuing on.
Dare to enter Dragonwood! Deep in the heart of this mythical forest lurk angry ogres, giggling goblins, and even the famed and fearsome fire-breathers themselves!
In Dragonwood, you collect sets of adventurer cards to earn dice, which you then use to roll against your foes. Stomp on some fire ants, scream at a grumpy troll, or strike the menacing orange dragon with a magical silver sword. Choose your strategy carefully because the landscape of
Dragonwood is ever-changing. Only the bravest will overcome the odds to emerge victorious!
Gameplay:
On their turn, players either draw a card or attempt to capture a creature or enhancement. Players draw from the Adventurer deck that contains cards of 5 different colors all numbered 1-12. With these cards players form combinations to attempt a Strike (cards in a row of any color), a Stomp (cards of the same number) or a Scream (cards of the same color). To capture, players roll a number of dice equal to the number of cards they have of the particular combination. Each creature has different minimum values of a Strike, Stomp or Scream needed to capture it, and a Victory Point amount.
The game includes six, six-sided dice with sides 1, 2, 2, 3, 3, and 4 to reduce extremely lucky outcomes. The Dragonwood deck has 42 cards, 5 of which are displayed in the landscape at any time. In addition to creatures, this deck also has enhancements that are captured in the same way as creatures which assist players in capturing creatures, and contains events that also impact play. When both dragons have been defeated, the game is over and the player with the most victory points wins!
Is the best strategy to go for several smaller creatures or save up for larger attacks? Should you grab some enhancements hoping they will pay off, or go immediately for creatures? Do you take chances on some rolls or go for sure things? Every time you play Dragonwood the deck is
different, so no two games are the same!
|
You may like...
Fuse
R665
R494
Discovery Miles 4 940
Nada
R350
Discovery Miles 3 500
|