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Toys > Games > Dice Games

Ambassador Classic Games Collection (10x Dice): Ambassador Classic Games Collection (10x Dice)
R69 R59 Discovery Miles 590 Save R10 (14%) Ships in 4 - 7 working days

Classic games collection dice packed in an attractive gift box.

EDX Education Dice Number (16mm)(12 Piece - Plastic Polybag): EDX Education Dice Number (16mm)(12 Piece - Plastic Polybag)
R199 R84 Discovery Miles 840 Save R115 (58%) Ships in 4 - 7 working days

This 12-Pieces Number Dice Set from EDX Education is a great tool to teach number concepts and simple mathematics concepts such as counting, adding and subtracting.

Good for use in the classroom or at home.

EDX Education Classroom Dot Dice - 16mm (72 Pieces - Container): EDX Education Classroom Dot Dice - 16mm (72 Pieces - Container)
R333 Discovery Miles 3 330 Ships in 4 - 7 working days

This basic dot dice set in 4 colours is great for teaching probability and using for games.

Zombie Dice: Zombie Dice
R450 Discovery Miles 4 500 Ships in 6 - 7 working days

Zombie Dice
Eat brains. Don't get shotgunned.In Zombie Dice, you are a zombie. You want braaains – more brains than any of your zombie buddies. The 13 custom dice are your victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn! Whoever collects 13 brains first wins. Each game takes 10 to 20 minutes and can be taught in a single round.Each turn, you take three dice from the box and roll them. A brain symbol is worth one point at the end of the round, while footsteps allow you to reroll this particular dice. Shotgun blasts on the other hand are rather bad, cause if you collect three shotgun blasts during your turn, it is over for you and you get no points. After rolling three dice, you may decide if you want to score your current brain collection or if you want to push your luck by grabbing new dice so you have three again and roll once more.

Small World Toys Word Magic Mixer (2 Pieces): Small World Toys Word Magic Mixer (2 Pieces)
R179 R152 Discovery Miles 1 520 Save R27 (15%) Ships in 4 - 7 working days

Can you list the most words using the 7 letters?

Roll the mixer in the palm of your ahnd, place it on the table and list the words using the letters on the dice.
This great game is educational, challenging and fun!

Galison Liberty Aurora 2-in-1 Game Set (Game): Galison Galison Liberty Aurora 2-in-1 Game Set (Game)
Galison; Artworks by Liberty
R427 Discovery Miles 4 270 Ships in 12 - 17 working days

Liberty London is known for its floral and graphic prints and the offering of innovative and eclectic designs. The Liberty Aurora 2-in-1 Game Set from Galison is a portable box that opens out into a game board for playing backgammon and ludo. The box and game board feature Liberty's colorful Aurora patterns.

The set is perfect for playing on the go and makes a great gift.

Box Size: 10 x 5 x 2", 254 x 127 x 51mm
Hinged Double Drawer Construction *
Ludo + Backgammon
Wood Games Pieces
Includes Instruction Sheet

Bananagrams: Duel: Bananagrams: Duel
R162 R152 Discovery Miles 1 520 Save R10 (6%) Ships in 10 - 20 working days

Bananagrams: Duel
It’s a Head-to-Head Bananagrams snack for cozy spaces and on-the-go play. Includes specially-shaped THEMED cards to spice up every round of play! The (24) dice feature ALL (144) letters from the Classic game crafted to into a perfect date-night Bananagrams experience for two!

TookyToy Yard Dice: TookyToy Yard Dice
R349 Discovery Miles 3 490 Ships in 4 - 7 working days

Easy and fun to play, this giant wooden Dice game is a 'must have'!

Toss one at a time or toss them all together depending on the game!

Made from excellent quality pine wood and sanded smoothly, the TookyToy Yard Dice Game can be enjoyed both inside and outside. When the game is finished, store the dice in the handy carry bag included.

Tenzi Dice Game (Supplied Colour May Vary): Tenzi Dice Game (Supplied Colour May Vary)
R325 R297 Discovery Miles 2 970 Save R28 (9%) Ships in 6 - 8 working days

Everyone gets ten dice. Someone says "Go." Then everyone rolls and rolls as fast as they can until someone gets all their dice on the same number! Sure there are a few more rules, but you get the idea! TENZI is The World's Fastest Dice Game! There are over 75 ways to play with 10 examples in your TENZI tube, 40 colourful dice for 2 - 4 players. It's a TENZI FRENZY!

Zombie Dice 2 Double Feature: Zombie Dice 2 Double Feature
R299 Discovery Miles 2 990 Ships in 6 - 7 working days

Zombie Dice 2: Double Feature includes three new dice for Zombie Dice and – true to its name – is two expansions in one package.

The first "movie" on the billing is Big Summer Action Movie with two heroes: the Hunk and the Hottie. The Hunk has a double-shotgun icon, but if you eat his brain, you score double. The Hottie is a hot-pink die with two shotguns and three feet icons, making her fast AND dangerous.

The other offering is Santa Claus Meets the Zombies, with a cheery red-and-white Santa Claus die brimming with brains. The Santa die has three special gift icons: a helmet, an energy drink, and a double brain!

You can also add all three dice to see whether Santa can rescue the heroes in The Direct-to-Video Sequel.

Dice Town - Cowboys: Dice Town - Cowboys
R575 Discovery Miles 5 750 Ships in 6 - 7 working days

With Dice Town Cowboy, the second expansion for Dice Town, in addition to watching your wealth, you now have to watch your herds! This mini-expansion - which consists of a game board, three cards, and fifteen cow miniatures - gives players a new way to use the Aces that they roll. Now you can retrieve cows from the field and score for your herd, but if you leave them outdoors, you'll need to keep an eye out for opponents who will try to steal them from you!

Catan Dice Game: Catan Dice Game
R425 Discovery Miles 4 250 Ships in 6 - 7 working days

Catan Dice Game
Like all the other games of the "Settlers of Catan" series, this game is about building settlements, roads, cities and hiring knights. This time, there is no board on which to place little figures: Every player has his own score card called the building sheet, which depicts a mini Catan (compare with Die Siedler von Catan: Paper & Pencil). You build by drawing the settlements and roads on your score card.To build you still require resources. These are collected by a Yahtzee-like mechanism that involves throwing six special dice (depicting the different resource symbols) up to three times. After each roll, the player can select which dice to keep and which to roll again. In the end, he may build using the thusly determined resources, and is awarded victory points for any finished buildings, which are recorded on the score card.The game lasts fifteen turns or about 15-30 minutes, after which the player with the most victory points wins.Note that the game has been designed for 1-4 players, meaning there is a solitaire version of the game, as well.Recent versions include double-sided map sheets and instructions for Catan Dice Game Plus.

Favor of the Pharaoh: Favor of the Pharaoh
R1,450 Discovery Miles 14 500 Ships in 6 - 7 working days

Favor of the Pharaoh
In ancient Egypt, even a lowly peasant could seek an audience with the Pharaoh, and in Favor of the Pharaoh 2–4 players vie for the Pharaoh's favor by working their way up through Egyptian society, gathering influence (represented by dice and powers) to gain entry to the next level of society. Once any player gains the Queen's influence, a final contest occurs for the Pharaoh's favor.Favor of the Pharaoh tasks players with building a dice-rolling engine—not to mention adding and manipulating dice—in preparation for a final roll-off between all players to gain the Pharaoh's favor and win the game.Favor of the Pharaoh includes more than one hundred tiles, over twenty standard and custom dice, dozens of bonus tokens, level bars, locking pyramids, and more. With so many combinations of level bars and tiles, no two games will ever be set up the same!

Catan: Junior: Catan: Junior
R1,154 R1,055 Discovery Miles 10 550 Save R99 (9%) Ships in 9 - 15 working days

Explore the seas! Catan: Junior introduces a modified playing style of the classic Settlers of Catan, giving players as young as five a perfect introduction to the Catan series of games.

Catan: Junior takes place on a ring of islands where 2 to 4 players build hideouts and encounter the mysterious Spooky Island, where the Ghost Captain lives. Each island generates a specific resource: wood, goats, molasses or swords, and players can acquire gold. Each player starts with two pirate hideouts on different islands, and they can use the resources they acquire to build ships, hideouts or get help from Coco the Parrot. By building ships, they can expand their network; the more hideouts they build, the more resources they may receive. Just watch out for the dreaded Ghost Captain!

Be the first player to control seven pirate hideouts, and you win!

What sets this apart from the previous Die Siedler von Catan: Junior:

This game is playable with two as it comes with a two-player map.
The three- and four-player map is larger and is more symmetrical, so that two of the colors don't operate at a disadvantage.
The map now shows die faces rather than numbers for resource production.
Many of the event cards have been removed to make the game simpler.
There are no cards in the game only tiles for more durability.
There are no longer harbors in the game. In the original game you had to set up the board with random secret harbor tiles that allow for better trades with the bank. Now the trading to the bank is simpler and can be done from the beginning and doesn't require people to build to the harbors.
The resources are different.
There is a race for the Coco the Parrot tiles (rather than 'CoCo Helps' cards) and those that have the most get to put an extra piece on the board (one step closer to winning), tied players take their piece off the island and leave it vacated.
The market is now a part of the board, and can be traded into only once on your turn
By default, Trading with other players is excluded and only part of the "advanced game". In Die Siedler von Catan: Junior trading with other players could be excluded to simplify the game.




As in Die Siedler von Catan: Junior you can't chain ships, you must build a pirate lair before continuing on.

Dragonwood: A Game of Dice & Daring: Dragonwood: A Game of Dice & Daring
R475 R435 Discovery Miles 4 350 Save R40 (8%) Ships in 6 - 7 working days

Dare to enter Dragonwood! Deep in the heart of this mythical forest lurk angry ogres, giggling goblins, and even the famed and fearsome fire-breathers themselves!

In Dragonwood, you collect sets of adventurer cards to earn dice, which you then use to roll against your foes. Stomp on some fire ants, scream at a grumpy troll, or strike the menacing orange dragon with a magical silver sword. Choose your strategy carefully because the landscape of Dragonwood is ever-changing. Only the bravest will overcome the odds to emerge victorious!

Gameplay:

On their turn, players either draw a card or attempt to capture a creature or enhancement. Players draw from the Adventurer deck that contains cards of 5 different colors all numbered 1-12. With these cards players form combinations to attempt a Strike (cards in a row of any color), a Stomp (cards of the same number) or a Scream (cards of the same color). To capture, players roll a number of dice equal to the number of cards they have of the particular combination. Each creature has different minimum values of a Strike, Stomp or Scream needed to capture it, and a Victory Point amount.

The game includes six, six-sided dice with sides 1, 2, 2, 3, 3, and 4 to reduce extremely lucky outcomes. The Dragonwood deck has 42 cards, 5 of which are displayed in the landscape at any time. In addition to creatures, this deck also has enhancements that are captured in the same way as creatures which assist players in capturing creatures, and contains events that also impact play. When both dragons have been defeated, the game is over and the player with the most victory points wins!

Is the best strategy to go for several smaller creatures or save up for larger attacks? Should you grab some enhancements hoping they will pay off, or go immediately for creatures? Do you take chances on some rolls or go for sure things? Every time you play Dragonwood the deck is different, so no two games are the same!

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