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Books > Computing & IT > Applications of computing
The Ethics of Artificial Intelligence in Education identifies and confronts key ethical issues generated over years of AI research, development, and deployment in learning contexts. Adaptive, automated, and data-driven education systems are increasingly being implemented in universities, schools, and corporate training worldwide, but the ethical consequences of engaging with these technologies remain unexplored. Featuring expert perspectives from inside and outside the AIED scholarly community, this book provides AI researchers, learning scientists, educational technologists, and others with questions, frameworks, guidelines, policies, and regulations to ensure the positive impact of artificial intelligence in learning.
Monte-Carlo techniques have increasingly become a key method used in quantitative research. This book introduces engineers and scientists to the basics of using the Monte-Carlo simulation method which is used in Operations Research and other fields to understand the impact of risk and uncertainty in prediction and forecasting models. Monte-Carlo Simulation: An Introduction for Engineers and Scientists explores several specific applications in addition to illustrating the principles behind the methods. The question of accuracy and efficiency with using the method is addressed thoroughly within each chapter and all program listings are included in the discussion of each application to facilitate further research for the reader using Python programming language. Beginning engineers and scientists either already in or about to go into industry or commercial and government scientific laboratories will find this book essential. It could also be of interest to undergraduates in engineering science and mathematics, as well as instructors and lecturers who have no prior knowledge of Monte-Carlo simulations.
This book shows C# developers how to use C# 2008 and ADO.NET 3.5 to develop database applications the way the best professionals do. After an introductory section, section 2 shows how to use data sources and datasets for Rapid Application Development and prototyping of Windows Forms applications. Section 3 shows how to build professional 3-layer applications that consist of presentation, business, and database classes. Section 4 shows how to use the new LINQ feature to work with data structures like datasets, SQL Server databases, and XML documents. And section 5 shows how to build database applications by using the new Entity Framework to map business objects to database objects. To ensure mastery, this book presents 23 complete database applications that demonstrate best programming practices. And it's all done in the distinctive Murach style that has been training professional developers for 35 years.
Features Combines all topics into one comprehensive introduction. Explores practical applications of theory to healthcare. Can be used to accompany the NHS Modernising Scientific Careers syllabus.
Data engineering has grown rapidly in the past decade, leaving many software engineers, data scientists, and analysts looking for a comprehensive view of this practice. With this practical book, you will learn how to plan and build systems to serve the needs of your organization and customers by evaluating the best technologies available in the framework of the data engineering lifecycle. Authors Joe Reis and Matt Housley walk you through the data engineering lifecycle and show you how to stitch together a variety of cloud technologies to serve the needs of downstream data consumers. You will understand how to apply the concepts of data generation, ingestion, orchestration, transformation, storage, governance, and deployment that are critical in any data environment regardless of the underlying technology. This book will help you: Assess data engineering problems using an end-to-end data framework of best practices Cut through marketing hype when choosing data technologies, architecture, and processes Use the data engineering lifecycle to design and build a robust architecture Incorporate data governance and security across the data engineering lifecycle
Today, raw data on any industry is widely available. With the help of artificial intelligence (AI) and machine learning (ML), this data can be used to gain meaningful insights. In addition, as data is the new raw material for today's world, AI and ML will be applied in every industrial sector. Industry 4.0 mainly focuses on the automation of things. From that perspective, the oil and gas industry is one of the largest industries in terms of economy and energy. Applications of Artificial Intelligence (AI) and Machine Learning (ML) in the Petroleum Industry analyzes the use of AI and ML in the oil and gas industry across all three sectors, namely upstream, midstream, and downstream. It covers every aspect of the petroleum industry as related to the application of AI and ML, ranging from exploration, data management, extraction, processing, real-time data analysis, monitoring, cloud-based connectivity system, and conditions analysis, to the final delivery of the product to the end customer, while taking into account the incorporation of the safety measures for a better operation and the efficient and effective execution of operations. This book explores the variety of applications that can be integrated to support the existing petroleum and adjacent sectors to solve industry problems. It will serve as a useful guide for professionals working in the petroleum industry, industrial engineers, AI and ML experts and researchers, as well as students.
1. Provides a toolkit of templates for common VR interactions, as well as practical advice on when to use them and how to tailor them for specific use cases; 2. Includes case studies detailing the practical application of interaction theory discussed in each chapter; 3. Presents tables of guidelines for practicing VR developers, for reference during software development; 4. Covers procedures for Interface Evaluation - formulas and testing methodologies to ensure that VR interfaces are effective, efficient, engaging, error-tolerant, and easy to learn; 5. Non-linear organisation - chapters of the book on different concepts can be read to gain knowledge on a single topic, without requiring other chapters to be read beforehand; 6. Includes ancillaries - PowerPoint slides, 3D models, videos, and a teacher's guide
In both video games and animated films, worlds are constructed through a combination of animation, which defines what players see on the screen, and music and sound, which provide essential cues to action, emotion, and narrative. This book offers a rich exploration of the intersections between animation, video games, and music and sound, bringing together a range of multidisciplinary lenses. In fourteen chapters, the contributors consider similarities and differences in how music and sound structure video games and animation, as well as the animation within video games, and explore core topics of nostalgia, adaptation, gender and sexuality. Offering fresh insights into the aesthetic interplay of animation, video games, and sound, this volume provides a gateway into new areas of study that will be of interest to scholars and students across musicology, animation studies, game studies, and media studies more broadly.
Learn how to maximize the use of mobile devices, make the most of the latest online tools for collaboration and communications, and fully utilize today's Internet capabilities with DISCOVERING COMPUTERS ESSENTIALS (c)2016. This book clearly shows you how technology skills can assist you in gaining employment or advancing your career. Discover and practice using the most recent developments in computer tools and technology with this book's wide variety of practice and reinforcement opportunities. Each chapter begins with a self-assessment that enables you to target your study to learn more in less time! DISCOVERING COMPUTERS offers the content you need to succeed in a way that ensures your understanding and success.
This textbook intends to be a comprehensive and substantially self-contained two-volume book covering performance, reliability, and availability evaluation subjects. The volumes focus on computing systems, although the methods may also be applied to other systems. The first volume covers Chapter 1 to Chapter 14, whose subtitle is ``Performance Modeling and Background". The second volume encompasses Chapter 15 to Chapter 25 and has the subtitle ``Reliability and Availability Modeling, Measuring and Workload, and Lifetime Data Analysis". This text is helpful for computer performance professionals for supporting planning, design, configuring, and tuning the performance, reliability, and availability of computing systems. Such professionals may use these volumes to get acquainted with specific subjects by looking at the particular chapters. Many examples in the textbook on computing systems will help them understand the concepts covered in each chapter. The text may also be helpful for the instructor who teaches performance, reliability, and availability evaluation subjects. Many possible threads could be configured according to the interest of the audience and the duration of the course. Chapter 1 presents a good number of possible courses programs that could be organized using this text. Volume II is composed of the last two parts. Part III examines reliability and availability modeling by covering a set of fundamental notions, definitions, redundancy procedures, and modeling methods such as Reliability Block Diagrams (RBD) and Fault Trees (FT) with the respective evaluation methods, adopts Markov chains, Stochastic Petri nets and even hierarchical and heterogeneous modeling to represent more complex systems. Part IV discusses performance measurements and reliability data analysis. It first depicts some basic measuring mechanisms applied in computer systems, then discusses workload generation. After, we examine failure monitoring and fault injection, and finally, we discuss a set of techniques for reliability and maintainability data analysis.
This book covers computational statistics-based approaches for Artificial Intelligence. The aim of this book is to provide comprehensive coverage of the fundamentals through the applications of the different kinds of mathematical modelling and statistical techniques and describing their applications in different Artificial Intelligence systems. The primary users of this book will include researchers, academicians, postgraduate students, and specialists in the areas of data science, mathematical modelling, and Artificial Intelligence. It will also serve as a valuable resource for many others in the fields of electrical, computer, and optical engineering. The key features of this book are: Presents development of several real-world problem applications and experimental research in the field of computational statistics and mathematical modelling for Artificial Intelligence Examines the evolution of fundamental research into industrialized research and the transformation of applied investigation into real-time applications Examines the applications involving analytical and statistical solutions, and provides foundational and advanced concepts for beginners and industry professionals Provides a dynamic perspective to the concept of computational statistics for analysis of data and applications in intelligent systems with an objective of ensuring sustainability issues for ease of different stakeholders in various fields Integrates recent methodologies and challenges by employing mathematical modeling and statistical techniques for Artificial Intelligence
Digital Intermediation offers a new framework for understanding content creation and distribution across automated media platforms - a new mediatisation process. The book draws on empirical and theoretical research to carefully identify and describe a number of unseen digital infrastructures that contribute to a predictive media production process through technologies, institutions and automation. Field data is drawn from several international sites, including Los Angeles, San Francisco, Portland, London, Amsterdam, Munich, Berlin, Hamburg, Sydney and Cartagena. By highlighting an increasingly automated content production and distribution process, the book responds to a number of regulatory debates on the societal impact of social media platforms. It highlights emerging areas of key importance that shape the production and distribution of social media content, including micro-platformization and digital first personalities. The book explains how technologies, institutions and automation are used within agencies to increase exposure for the talent they manage, while providing inside access to the processes and requirements of producers who create content for platform algorithms. Finally, it outlines user agency as a strategy for those who seek diversity in the information they access on automated social media content distribution platforms. The findings in this book provide key recommendations for policymakers working within digital media platforms, and will be invaluable reading for students and academics interested in automated media environments.
Includes several emerging required standardization and interoperability initiatives Offers various AI and Machine Learning algorithms Discusses how health technology can face the challenge of improving the quality of life regardless of social and financial consideration, gender, age, and residence Presents real-time applications and case studies in the field of engineering, computer science, IoT, Smart Cities with modern tools and technologies used in healthcare Focuses on many examples of successful IoT projects from various industries
Blockchain technology has been penetrating every aspect of Information and Communications Technology (ICT), and its use has been growing rapidly in recent years. The interest and development of this technology has primarily been driven by the enormous value growth of cryptocurrencies and large investments of venture capital in blockchain start-ups. Blockchain for Smart Systems: Computing Technologies and Applications is intended to clarify and define, in simple terms, the technology behind blockchain. It provides a deep dive into the core fundamentals of blockchain: hashing algorithm behind each block, distributed technology, smart contracts, and private vs. public blockchain. Features Discusses fundamental theories of practical and sophisticated applications of blockchain technology Includes case studies Discusses the concepts with illustrations, appropriate figures, tables, and simple language This book is primarily aimed at undergraduates, graduates, research scholars, academicians, and industry and technology enthusiasts working in various aspects of blockchain technology.
Unique selling point: Exploration of the societal and ethical issues surrounding the use and development of digital technology Core audience: IT managers and executives; academic researchers; students of IT Place in the market: Professional title with appeal to academics and students
- Centers artificial intelligence as a pathway for media studies students, scholars and practitioners to navigate the broad terrain of software practice. - Examines the impact of software on everyday life as it traces the industrial development and migrations of AI and the connectedness of play to broader cultural, social and economic forces. - Connects history and theory to practice through a number of illustrative, culturally relevant media objects and case studies that will be familiar and engaging to many students. - With its focus on applied artificial intelligence in popular and public culture, it bridges the fields of software studies, science and technology studies, and video game studies.
A continuation of 1994's groundbreaking Cartoons, Giannalberto Bendazzi's Animation: A World History is the largest, deepest, most comprehensive text of its kind, based on the idea that animation is an art form that deserves its own place in scholarship. Bendazzi delves beyond just Disney, offering readers glimpses into the animation of Russia, Africa, Latin America, and other often-neglected areas and introducing over fifty previously undiscovered artists. Full of first-hand, never before investigated, and elsewhere unavailable information, Animation: A World History encompasses the history of animation production on every continent over the span of three centuries. Volume I traces the roots and predecessors of modern animation, the history behind Emile Cohl's Fantasmagorie, and twenty years of silent animated films. Encompassing the formative years of the art form through its Golden Age, this book accounts for animation history through 1950 and covers everything from well-known classics like Steamboat Willie to animation in Egypt and Nazi Germany. With a wealth of new research, hundreds of photographs and film stills, and an easy-to-navigate organization, this book is essential reading for all serious students of animation history. Key Features Over 200 high quality head shots and film stills to add visual reference to your research Detailed information on hundreds of never-before researched animators and films Coverage of animation from more than 90 countries and every major region of the world Chronological and geographical organization for quick access to the information you're looking for
Go behind the scene of the behind the scenes to learn how the business of producing the dazzling visual effects we see in movies and on TV works. With decades of combined VFX production and supervisory experience in Hollywood, the authors share their experience with you, illuminating standard industry practices and tips on: * preproduction planning * scheduling * budgeting * evaluating vendors and the bidding process * effective data management * working on-set, off-set, or overseas * dealing with changes in post-production * legal issues (contracts, insurance, business ethics), and more Also included are interviews with established, successful Hollywood VFX Producers about their career paths and how they got to where they are now. From pre-production to final delivery, this is your complete guide to visual effects production, providing insight on VFX budgeting and scheduling (with actual forms for your own use) and common production techniques such as motion control, miniatures, and pre-visualization. Also included is a companion website (www.focalpress.com/cw/finance-9780240812632) with forms and documents for you to incorporate into your own VFX production workflows.
Audio Production Tips: Getting the Sound Right at the Source provides practical and accessible information detailing the production processes for recording today's bands. By demonstrating how to "get the sound right at the source," author Peter Dowsett lays the appropriate framework to discuss the technical requirements of optimizing the sound of a source. Through its coverage of critical listening, pre-production, arrangement, drum tuning, gain staging and many other areas of music production, Audio Production Tips allows you to build the wide array of skills that apply to the creative process of music production. Broken into two parts, the book first presents foundational concepts followed by more specific production advice on a range of instruments. Key features: Important in-depth coverage of music theory, arrangement and its applications. Real life examples with key references to the author's music production background. Presents concepts alongside the production of a track captured specifically for the book. A detailed companion website, including audio, video, Pro Tools session files of the track recording process, and videos including accompanying audio that can be examined in the reader's DAW. Please visit the accompanying companion website, available at www.audioproductiontips.com, for resources that further support the book's practical approach.
a balanced blend of theoretical and practical information that enables readers to develop 3D worlds quickly and efficiently.
A laugh-out-loud 'best of' selection of TommyInnit's most weird and wonderful quotes - plus much more - carefully selected to BLOW YOUR MIND by him and best friend Wilbur Soot. 'Nah, I think I'd be a pretty bad shark' 'What if God was just legs?' 'We're really just chilling, fellas' Born sometime in the early 2000s, TommyInnit's first job was a YouTuber. No, really, we're not joking, the very first job he had was a YouTuber. For the last three years, he's been mouthing off on the internet to anyone who will listen. So far, that's over 40 million followers. Will there ever be an end to TommyInnit's rampant flurry of success? Probably. And Wilbur Soot has been right by his side. Wilbur first started his career as a young man staring at the wall until he also became a YouTuber. He also discovered a little activity some may call 'singing'. In The Quote Book, TommyInnit covers a wealth of topics from cars-that-grow-teeth to slime people, and from things that be crazy to octopi. Curated and edited by Wilbur Soot, TommyInnit is about to change your life one word at a time. Unless, dear reader, you read two words at a time, like he does. Featuring: A day in the life Inside TommyInnit's brain What TommyInnit would do if he was God Life advice from Wilbur Love poetry and history lessons, TommyInnit style Wilbur's attempts to reason with TommyInnit
Expert advice from several industrial professionals who have worked for some of the world's biggest tech and interactive companies. Best practices that not only prepare writers on how to apply their craft to new fields, but also prepare them for the common ambiguity they will find in corporate and start-up environments. Breakdown of platforms that shows how tech capabilities can fulfill content expectations and how content can fulfill tech expectations. Basic storytelling mechanics customized to today's popular technologies and traditional gaming platforms.
Auditory Interfaces explores how human-computer interactions can be significantly enhanced through the improved use of the audio channel. Providing historical, theoretical and practical perspectives, the book begins with an introductory overview, before presenting cutting-edge research with chapters on embodied music recognition, nonspeech audio, and user interfaces. This book will be of interest to advanced students, researchers and professionals working in a range of fields, from audio sound systems, to human-computer interaction and computer science.
This edited text draws together the insights of numerous worldwide eminent academics to evaluate the condition of predictive policing and artificial intelligence (AI) as interlocked policy areas. Predictive and AI technologies are growing in prominence and at an unprecedented rate. Powerful digital crime mapping tools are being used to identify crime hotspots in real-time, as pattern-matching and search algorithms are sorting through huge police databases populated by growing volumes of data in an eff ort to identify people liable to experience (or commit) crime, places likely to host it, and variables associated with its solvability. Facial and vehicle recognition cameras are locating criminals as they move, while police services develop strategies informed by machine learning and other kinds of predictive analytics. Many of these innovations are features of modern policing in the UK, the US and Australia, among other jurisdictions. AI promises to reduce unnecessary labour, speed up various forms of police work, encourage police forces to more efficiently apportion their resources, and enable police officers to prevent crime and protect people from a variety of future harms. However, the promises of predictive and AI technologies and innovations do not always match reality. They often have significant weaknesses, come at a considerable cost and require challenging trade- off s to be made. Focusing on the UK, the US and Australia, this book explores themes of choice architecture, decision- making, human rights, accountability and the rule of law, as well as future uses of AI and predictive technologies in various policing contexts. The text contributes to ongoing debates on the benefits and biases of predictive algorithms, big data sets, machine learning systems, and broader policing strategies and challenges. Written in a clear and direct style, this book will appeal to students and scholars of policing, criminology, crime science, sociology, computer science, cognitive psychology and all those interested in the emergence of AI as a feature of contemporary policing.
Looking to become more efficient using Unity? How to Cheat in Unity 5 takes a no-nonsense approach to help you achieve fast and effective results with Unity 5. Geared towards the intermediate user, HTC in Unity 5 provides content beyond what an introductory book offers, and allows you to work more quickly and powerfully in Unity. Packed full with easy-to-follow methods to get the most from Unity, this book explores time-saving features for interface customization and scene management, along with productivity-enhancing ways to work with rendering and optimization. In addition, this book features a companion website at www.alanthorn.net, where you can download the book's companion files and also watch bonus tutorial video content. Learn bite-sized tips and tricks for effective Unity workflows Become a more powerful Unity user through interface customization Enhance your productivity with rendering tricks, better scene organization and more Better understand Unity asset and import workflows Learn techniques to save you time and money during development |
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