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Books > Computing & IT > Applications of computing
Universally acclaimed as the book on garbage collection. A complete and up-to-date revision of the 2012 Garbage Collection Handbook. Thorough coverage of parallel, concurrent and real-time garbage collection algortithms including C4, Garbage First, LXR, Shenandoah, Transactional Sapphire and ZGC, and garbage collection on the GPU. Clear explanation of the trickier aspects of garbage collection, including the interface to the run-time system, handling of finalisation and weak references, and support for dynamic languages. New chapters on energy aware garbage collection, and persistence and garbage collection. The e-book includes more than 40,000 hyperlinks to algorithms, figures, glossary entries, indexed items, original research papers and much more. Backed by a comprehensive online database of over 3,400 garbage collection-related publications
* Draws on work across multiple disciplines, from astrobiology and physics to linguistics and the social sciences, making it appealing to graduates from a wide variety of fields. * The first accessible introduction into the important work of philosopher Howard Pattee. * Aims to equip readers with new approaches to simple and complex systems theory to take into any respective discipline.
Creating Q*bert and Other Classic Video Arcade Games takes you inside the video arcade game industry during the pivotal decades of the 1980s and 1990s. Warren Davis, the creator of the groundbreaking Q*bert, worked as a member of the creative teams who developed some of the most popular video games of all time, including Joust 2, Mortal Kombat, NBA Jam, and Revolution X. In a witty and entertaining narrative, Davis shares insightful stories that offer a behind-the-scenes look at what it was like to work as a designer and programmer at the most influential and dominant video arcade game manufacturers of the era, including Gottlieb, Williams/Bally/Midway, and Premiere. Likewise, the talented artists, designers, creators, and programmers Davis has collaborated with over the years reads like a who's who of video gaming history: Eugene Jarvis, Tim Skelly, Ed Boon, Jeff Lee, Dave Thiel, John Newcomer, George Petro, Jack Haeger, and Dennis Nordman, among many others. The impact Davis has had on the video arcade game industry is deep and varied. At Williams, Davis created and maintained the revolutionary digitizing system that allowed actors and other photo-realistic imagery to be utilized in such games as Mortal Kombat, T2, and NBA Jam. When Davis worked on the fabled Us vs. Them, it was the first time a video game integrated a live action story with arcade-style graphics. On the one-of-a-kind Exterminator, Davis developed a brand new video game hardware system, and created a unique joystick that sensed both omni-directional movement and rotation, a first at that time. For Revolution X, he created a display system that simulated a pseudo-3D environment on 2D hardware, as well as a tool for artists that facilitated the building of virtual worlds and the seamless integration of the artist's work into game code. Whether you're looking for insights into the Golden Age of Arcades, would like to learn how Davis first discovered his design and programming skills as a teenager working with a 1960's computer called a Monrobot XI, or want to get the inside scoop on what it was like to film the Rock and Roll Hall of Fame band Aerosmith for Revolution X, Davis' memoir provides a backstage tour of the arcade and video game industry during its most definitive and influential period.
Provides tools from different disciplines and shows how they can be used in the game design world. Offers practical tools for all the main aspects of game design from conception through to testing. Gives concrete examples of how to use each tool with practical applications.
Leverage the full power of Bayesian analysis for competitive advantage Bayesian methods can solve problems you can't reliably handle any other way. Building on your existing Excel analytics skills and experience, Microsoft Excel MVP Conrad Carlberg helps you make the most of Excel's Bayesian capabilities and move toward R to do even more. Step by step, with real-world examples, Carlberg shows you how to use Bayesian analytics to solve a wide array of real problems. Carlberg clarifies terminology that often bewilders analysts, and offers sample R code to take advantage of the rethinking package in R and its gateway to Stan. As you incorporate these Bayesian approaches into your analytical toolbox, you'll build a powerful competitive advantage for your organization-and yourself. Explore key ideas and strategies that underlie Bayesian analysis Distinguish prior, likelihood, and posterior distributions, and compare algorithms for driving sampling inputs Use grid approximation to solve simple univariate problems, and understand its limits as parameters increase Perform complex simulations and regressions with quadratic approximation and Richard McElreath's quap function Manage text values as if they were numeric Learn today's gold-standard Bayesian sampling technique: Markov Chain Monte Carlo (MCMC) Use MCMC to optimize execution speed in high-complexity problems Discover when frequentist methods fail and Bayesian methods are essential-and when to use both in tandem
Market Basket Analysis (MBA) provides the ability to continually monitor the affinities of a business and can help an organization achieve a key competitive advantage. Time Variant data enables data warehouses to directly associate events in the past with the participants in each individual event. In the past however, the use of these powerful tools in tandem led to performance degradation and resulted in unactionable and even damaging information. Data Warehouse Designs: Achieving ROI with Market Basket Analysis and Time Variance presents an innovative, soup-to-nuts approach that successfully combines what was previously incompatible, without degradation, and uses the relational architecture already in place. Built around two main chapters, Market Basket Solution Definition and Time Variant Solution Definition, it provides a tangible how-to design that can be used to facilitate MBA within the context of a data warehouse. Presents a solution for creating home-grown MBA data marts Includes database design solutions in the context of Oracle, DB2, SQL Server, and Teradata relational database management systems (RDBMS) Explains how to extract, transform, and load data used in MBA and Time Variant solutions The book uses standard RDBMS platforms, proven database structures, standard SQL and hardware, and software and practices already accepted and used in the data warehousing community to fill the gaps left by most conceptual discussions of MBA. It employs a form and language intended for a data warehousing audience to explain the practicality of how data is delivered, stored, and viewed. Offering a comprehensive explanation of the applications that provide, store, and use MBA data, Data Warehouse Designs provides you with the language and concepts needed to require and receive information that is relevant and actionable.
The end of the 20th century witnessed an information revolution that introduced a host of new economic efficiencies. This economic change was underpinned by rapidly growing networks of infrastructure that have become increasingly complex. In this new era of global security we are now forced to ask whether our private efficiencies have led to public vulnerabilities, and if so, how do we make ourselves secure without hampering the economy. In order to answer these questions, Sean Gorman provides a framework for how vulnerabilities are identified and cost-effectively mitigated, as well as how resiliency and continuity of infrastructures can be increased. Networks, Security and Complexity goes on to address specific concerns such as determining criticality and interdependency, the most effective means of allocating scarce resources for defense, and whether diversity is a viable strategy. The author provides the economic, policy, and physics background to the issues of infrastructure security, along with tools for taking first steps in tackling these security dilemmas. He includes case studies of infrastructure failures and vulnerabilities, an analysis of threats to US infrastructure, and a review of the economics and geography of agglomeration and efficiency. This critical and controversial book will garner much attention and spark an important dialogue. Policymakers, security professionals, infrastructure operators, academics, and readers following homeland security issues will find this volume of great interest.
What happens when a researcher and a practitioner spend hours crammed in a Fiat discussing data visualization? Beyond creating beautiful charts, they found greater richness in the craft as an integrated whole. Drawing from their unconventional backgrounds, these two women take readers through a journey around perception, semantics, and intent as the triad that influences visualization. This visually engaging book blends ideas from theory, academia, and practice to craft beautiful, yet meaningful visualizations and dashboards. How do you take your visualization skills to the next level? The book is perfect for analysts, research and data scientists, journalists, and business professionals. Functional Aesthetics for Data Visualization is also an indispensable resource for just about anyone curious about seeing and understanding data. Think of it as a coffee book for the data geek in you. https: //www.functionalaestheticsbook.com
This textbook takes a case study approach to media and audience analytics. Realizing the best way to understand analytics in the digital age is to practice it, the authors have created a collection of cases using data sets that present real and hypothetical scenarios for students to work through. Media Analytics introduces the key principles of media economics and management. It outlines how to interpret and present results, the principles of data visualization and storytelling and the basics of research design and sampling. Although shifting technology makes measurement and analytics a dynamic space, this book takes an evergreen, conceptual approach, reminding students to focus on the principles and foundations that will remain constant. Aimed at upper-level students in the fast-growing area of media analytics in a cross-platform world, students using this text will learn how to find the stories in the data and to present those stories in an engaging way to others. Instructor and Student Resources include an Instructor's Manual, discussion questions, short exercises and links to additional resources. They are available online at www.routledge.com/cw/hollifield.
Game Audio Fundamentals takes the reader on a journey through game audio design: from analog and digital audio basics, to the art and execution of sound effects, soundtracks, and voice production, as well as learning how to make sense of a truly effective soundscape. Presuming no pre-existing knowledge, this accessible guide is accompanied by online resources - including practical examples and incremental DAW exercises - and presents the theory and practice of game audio in detail, and in a format anyone can understand. This is essential reading for any aspiring game audio designer, as well as students and professionals from a range of backgrounds, including music, audio engineering, and game design.
Drawn to Life is a two-volume collection of the legendary lectures of long-time Disney animator Walt Stanchfield. For over 20 years, Walt mentored a new generation of animators at the Walt Disney Studios and influenced such talented artists such as Tim Burton, Brad Bird, Glen Keane, and Andreas Deja. His writing and drawings have become must-have lessons for fine artists, film professionals, animators, and students looking for inspiration and essential training in drawing and the art of animation. Written by Walt Stanchfield (1919–2000), who began work for the Walt Disney Studios in the 1950s. His work can be seen in films such as Sleeping Beauty, The Jungle Book, 101 Dalmatians, and Peter Pan. Edited by Disney Legend and Oscar®-nominated producer Don Hahn, whose credits include the classic Beauty and the Beast, The Lion King, and Hunchback of Notre Dame.
Drawn to Life is a two-volume collection of the legendary lectures of long-time Disney animator Walt Stanchfield. For over 20 years, Walt mentored a new generation of animators at the Walt Disney Studios and influenced such talented artists such as Tim Burton, Brad Bird, Glen Keane, and Andreas Deja. His writing and drawings have become must-have lessons for fine artists, film professionals, animators, and students looking for inspiration and essential training in drawing and the art of animation. Written by Walt Stanchfield (1919–2000), who began work for the Walt Disney Studios in the 1950s. His work can be seen in films such as Sleeping Beauty, The Jungle Book, 101 Dalmatians, and Peter Pan. Edited by Disney Legend and Oscar®-nominated producer Don Hahn, whose credits include the classic Beauty and the Beast, The Lion King, and Hunchback of Notre Dame.
Digital Intermediation offers a new framework for understanding content creation and distribution across automated media platforms - a new mediatisation process. The book draws on empirical and theoretical research to carefully identify and describe a number of unseen digital infrastructures that contribute to a predictive media production process through technologies, institutions and automation. Field data is drawn from several international sites, including Los Angeles, San Francisco, Portland, London, Amsterdam, Munich, Berlin, Hamburg, Sydney and Cartagena. By highlighting an increasingly automated content production and distribution process, the book responds to a number of regulatory debates on the societal impact of social media platforms. It highlights emerging areas of key importance that shape the production and distribution of social media content, including micro-platformization and digital first personalities. The book explains how technologies, institutions and automation are used within agencies to increase exposure for the talent they manage, while providing inside access to the processes and requirements of producers who create content for platform algorithms. Finally, it outlines user agency as a strategy for those who seek diversity in the information they access on automated social media content distribution platforms. The findings in this book provide key recommendations for policymakers working within digital media platforms, and will be invaluable reading for students and academics interested in automated media environments.
This book describes the lifecycle of media in the context of the media ecology, presenting a general theoretical framework and a series of methodological procedures to support the construction of an eco-evolutionary approach to media change. Focusing on a series of processes - emergence, competition, dominance, hybridization, adaptation, extinction - this book goes beyond a chronological approach to propose a reticulated and multi-layered conception of media evolution. If media evolution is a network, what are the relationships between "media species" like? What happens when a new media emerges into the media ecology? How do new media influence the old ones? Can media become extinct? How do media adapt when the social and economic context changes? How can media evolution be analysed? What kinds of quantitative and qualitative techniques can be applied in media evolution research? By presenting an innovative research approach and theoretical framework to media studies, this book will be of keen interest to scholars and graduate students of new media, media history and theory, philosophy of technology, mass communication, and organisational studies.
Discusses the digitalization of agriculture including telematics, precision farming, blockchain, and AI Looks at the impact of AI on sustainable agriculture Presents a multi-layered architecture relevant to security in precision agriculture Covers machine learning architectures for forecasting weather conditions
- Centers artificial intelligence as a pathway for media studies students, scholars and practitioners to navigate the broad terrain of software practice. - Examines the impact of software on everyday life as it traces the industrial development and migrations of AI and the connectedness of play to broader cultural, social and economic forces. - Connects history and theory to practice through a number of illustrative, culturally relevant media objects and case studies that will be familiar and engaging to many students. - With its focus on applied artificial intelligence in popular and public culture, it bridges the fields of software studies, science and technology studies, and video game studies.
This book is written in a clear and thorough way to cover both the traditional and modern uses of Artificial Intelligence and soft computing. It gives an in-depth look at mathematical models, algorithms, and real-world problems that are hard to solve in MATLAB. The book is intended to provide a broad and in-depth understanding of fuzzy logic controllers, genetic algorithms, neural networks, and hybrid techniques such as ANFIS and the GA-ANN model. Key Features: A detailed description of basic intelligent techniques(Fuzzy logic, Genetic algorithm & neural network using MATLAB) A detailed description of the hybrid intelligent technique: Adaptive fuzzy inference technique(ANFIS) Formulation of the nonlinear model like Analysis of ANOVA & Response Surface Methodology Variety of solved problem on ANOVA & RSM Case studies of above mentioned intelligent techniques on the different process control system This book can be used as a handbook and a guide for students of all engineering disciplines, operational research areas, computer applications, and for various professionals who work in the optimization area.
This new volume explores a plethora of blockchain-based solutions for big data and IoT applications, looking at advances in real-world applications in several sectors, including higher education, cybersecurity, agriculture, business and management, healthcare and biomedical science, construction and project management, smart city development, and others. Chapters explore emerging technology to combat the ever-increasing threat of security to computer systems and offer new architectural solutions for problems encountered in data management and security. The chapters help to provide a high level of understanding of various blockchain algorithms along with the necessary tools and techniques. The novel architectural solutions in the deployment of blockchain presented here are the core of the book.
How could Finance benefit from AI? How can AI techniques provide an edge? Moving well beyond simply speeding up computation, this book tackles AI for Finance from a range of perspectives including business, technology, research, and students. Covering aspects like algorithms, big data, and machine learning, this book answers these and many other questions.
Learn how to program JavaScript while creating interactive audio applications with JavaScript for Sound Artists: Learn to Code With the Web Audio API! William Turner and Steve Leonard showcase the basics of JavaScript language programing so that readers can learn how to build browser based audio applications, such as music synthesizers and drum machines. The companion website offers further opportunity for growth. Web Audio API instruction includes oscillators, audio file loading and playback, basic audio manipulation, panning and time. This book encompasses all of the basic features of JavaScript with aspects of the Web Audio API to heighten the capability of any browser. Key Features Uses the readers existing knowledge of audio technology to facilitate learning how to program using JavaScript. The teaching will be done through a series of annotated examples and explanations. Downloadable code examples and links to additional reference material included on the books companion website. This book makes learning programming more approachable to nonprofessional programmers The context of teaching JavaScript for the creative audio community in this manner does not exist anywhere else in the market and uses example-based teaching
While most discoverability evaluation studies in the Library and Information Science field discuss the intersection of discovery layers and library systems, this book looks specifically at digital repositories, examining discoverability from the lenses of system structure, user searches, and external discovery avenues. Discoverability, the ease with which information can be found by a user, is the cornerstone of all successful digital information platforms. Yet, most digital repository practitioners and researchers lack a holistic and comprehensive understanding of how and where discoverability happens. This book brings together current understandings of user needs and behaviors and poses them alongside a deeper examination of digital repositories around the theme of discoverability. It examines discoverability in digital repositories from both user and system perspectives by exploring how users access content (including their search patterns and habits, need for digital content, effects of outreach, or integration with Wikipedia and other web-based tools) and how systems support or prevent discoverability through the structure or quality of metadata, system interfaces, exposure to search engines or lack thereof, and integration with library discovery tools. Discoverability in Digital Repositories will be particularly useful to digital repository managers, practitioners, and researchers, metadata librarians, systems librarians, and user studies, usability and user experience librarians. Additionally, and perhaps most prominently, this book is composed with the emerging practitioner in mind. Instructors and students in Library and Information Science and Information Management programs will benefit from this book that specifically addresses discoverability in digital repository systems and services.
The Game Music Toolbox provides readers with the tools, models and techniques to create and expand a compositional toolbox, through a collection of 20 iconic case studies taken from different eras of game music. Discover many of the composition and production techniques behind popular music themes from games such as Cyberpunk 2077, Mario Kart 8, The Legend of Zelda, Street Fighter II, Diablo, Shadow of the Tomb Raider, The Last of Us, and many others. The Game Music Toolbox features: Exclusive interviews from industry experts Transcriptions and harmonic analyses 101 music theory introductions for beginners Career development ideas and strategies Copyright and business fundamentals An introduction to audio implementation for composers Practical takeaway tasks to equip readers with techniques for their own game music The Game Music Toolbox is crucial reading for game music composers and audio professionals of all backgrounds, as well as undergraduates looking to forge a career in the video game industry.
Working with Sound is an exploration of the ever-changing working practices of audio development in the era of hybrid collaboration in the games industry. Through learnings from the pre-pandemic remote and isolated worlds of audio work, sound designers, composers and dialogue designers find themselves equipped uniquely to thrive in the hybrid, remote, and studio-based realms of today's fast-evolving working landscapes. With unique insights into navigating the worlds of isolation and collaboration, this book explores ways of thinking and working in this world, equipping the reader with inspiration to sustainably tackle the many stages of the development process. Working with Sound is an essential guide for professionals working in dynamic audio teams of all sizes, as well as the designers, producers, artists, animators and programmers who collaborate closely with their colleagues working on game audio and sound. |
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