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Books > Computing & IT > Applications of computing
Adaptive control has been one of the main problems studied in control theory. The subject is well understood, yet it has a very active research frontier. This book focuses on a specific subclass of adaptive control, namely, learning-based adaptive control. As systems evolve during time or are exposed to unstructured environments, it is expected that some of their characteristics may change. This book offers a new perspective about how to deal with these variations. By merging together Model-Free and Model-Based learning algorithms, the author demonstrates, using a number of mechatronic examples, how the learning process can be shortened and optimal control performance can be reached and maintained.
Video games open portals into fantastical worlds where imaginative play prevails. The virtual medium seemingly provides us with ample opportunities to behave and act out with relative safety and impunity. Or does it? Sound Play explores the aesthetic, ethical, and sociopolitical stakes of our engagements with gaming's audio phenomena-from sonic violence to synthesized operas, from democratic music-making to vocal sexual harassment. Author William Cheng shows how the simulated environments of games empower designers, composers, players, and scholars to test and tinker with music, noise, speech, and silence in ways that might not be prudent or possible in the real world. In negotiating utopian and alarmist stereotypes of video games, Sound Play synthesizes insights from across musicology, sociology, anthropology, communications, literary theory, and philosophy. With case studies that span Final Fantasy VI, Silent Hill, Fallout 3, The Lord of the Rings Online, and Team Fortress 2, this book insists that what we do in there-in the safe, sound spaces of games-can ultimately teach us a great deal about who we are and what we value (musically, culturally, humanly) out here.
In Max/MSP/Jitter for Music, expert author and music technologist V. J. Manzo provides a user-friendly introduction to a powerful programming language that can be used to write custom software for musical interaction. Through clear, step-by-step instructions illustrated with numerous examples of working systems, the book equips readers with everything they need to know in order to design and complete meaningful music projects. The book also discusses ways to interact with software beyond the mouse and keyboard through use of camera tracking, pitch tracking, video game controllers, sensors, mobile devices, and more. The book does not require any prerequisite programming skills, but rather walks readers through a series of small projects through which they will immediately begin to develop software applications for practical musical projects. As the book progresses, and as the individual's knowledge of the language grows, the projects become more sophisticated. This new and expanded second edition brings the book fully up-to-date including additional applications in integrating Max with Ableton Live. It also includes a variety of additional projects as part of the final three project chapters. The book is of special value both to software programmers working in Max/MSP/Jitter and to music educators looking to supplement their lessons with interactive instructional tools, develop adaptive instruments to aid in student composition and performance activities, and create measurement tools with which to conduct music education research.
The originality of this book, which deals with such a new subject
matter, lies in the application of methods and concepts never used
before - such as ontologies and taxonomies, as well as thesauri -
to the ordering of knowledge based on primary information. Chapters
in the book also examine the study of ontologies, taxonomies and
thesauri from the perspective of systematics and general systems
theory. Ontologies, Taxonomies and Thesauri in Systems Science and
Systematics will be extremely useful to those operating within the
network of related fields, which includes documentation and
information science.
Electronic music instruments weren't called synthesizers until the
1950s, but their lineage began in 1919 with Russian inventor Lev
Sergeyevich Termen's development of the Etherphone, now known as
the Theremin. From that point, synthesizers have undergone a
remarkable evolution from prohibitively large mid-century models
confined to university laboratories to the development of musical
synthesis software that runs on tablet computers and portable media
devices.
This book provides a foundation for understanding the fundamentals
of biomedical informatics, which deals with the storage, retrieval,
and use of biomedical data for biological problem solving and
medical decision making. It covers the application of these
principles to the three main biomedical domains of basic biology,
clinical medicine, and public health. The author offers a coherent
summary, focusing on the three core concept areas of biomedical
data and knowledge representation, biomedical information access,
biomedical decision making, and information and technology use in
biomedical contexts.
The Future of Information Architecture examines issues surrounding why information is processed, stored and applied in the way that it has, since time immemorial. Contrary to the conventional wisdom held by many scholars in human history, the recurrent debate on the explanation of the most basic categories of information (eg space, time causation, quality, quantity) has been misconstrued, to the effect that there exists some deeper categories and principles behind these categories of information - with enormous implications for our understanding of reality in general. To understand this, the book is organised in to four main parts: Part I begins with the vital question concerning the role of information within the context of the larger theoretical debate in the literature. Part II provides a critical examination of the nature of data taxonomy from the main perspectives of culture, society, nature and the mind. Part III constructively invesitgates the world of information network from the main perspectives of culture, society, nature and the mind. Part IV proposes six main theses in the authors synthetic theory of information architecture, namely, (a) the first thesis on the simpleness-complicatedness principle, (b) the second thesis on the exactness-vagueness principle (c) the third thesis on the slowness-quickness principle (d) the fourth thesis on the order-chaos principle, (e) the fifth thesis on the symmetry-asymmetry principle, and (f) the sixth thesis on the post-human stage.
Data mining is often referred to by real-time users and software
solutions providers as knowledge discovery in databases (KDD). Good
data mining practice for business intelligence (the art of turning
raw software into meaningful information) is demonstrated by the
many new techniques and developments in the conversion of fresh
scientific discovery into widely accessible software solutions.
This book has been written as an introduction to the main issues
associated with the basics of machine learning and the algorithms
used in data mining.
Modelling and Control in Biomedical Systems (including Biological
Systems) was held in Reims, France, 20-22 August 2006. This
Symposium was organised by the University of Reims Champagne
Ardenne and the Societe de l Electricite, de l Electronique et des
TIC (SEE).
Almost every organization seeks a simple means of managing,
publishing and/or providing searchable web access to information.
Written by a knowledgeable web developer, this book demonstrates
the simplicity, cost-effectiveness, and versatility of designing
database driven web applications with Open Source resources. Case
studies of real world implementations address both theoretical
aspects and practical considerations of developing applications
with the easy-to-use PHP scripting language and powerful MySQL
relational database. Project organization and design issues are
considered along with basic coding examples, accessibility
standards and implementation advice.
This unique books looks at a cost-efficient, fast and accurate
means of facial reconstruction--from segmented, decomposed, or
skeletal remains--using computer-graphic and computational means.
A uniquely practical DSP text, this book gives a thorough
understanding of the principles and applications of DSP with a
minimum of mathematics, and provides the reader with an
introduction to DSP applications in telecoms, control engineering
and measurement and data analysis systems.
Infinite Words is an important theory in both Mathematics and
Computer Sciences. Many new developments have been made in the
field, encouraged by its application to problems in computer
science. Infinite Words is the first manual devoted to this topic.
Readers will use this knowledge to develop the required techniques
for design, installation and maintenance of their own fiber optic
systems.
Artificial intelligence (AI) is often discussed as something extraordinary, a dream-or a nightmare-that awakens metaphysical questions on human life. Yet far from a distant technology of the future, the true power of AI lies in its subtle revolution of ordinary life. From voice assistants like Siri to natural language processors, AI technologies use cultural biases and modern psychology to fit specific characteristics of how users perceive and navigate the external world, thereby projecting the illusion of intelligence. Integrating media studies, science and technology studies, and social psychology, Deceitful Media examines the rise of artificial intelligence throughout history and exposes the very human fallacies behind this technology. Focusing specifically on communicative AIs, Natale argues that what we call "AI" is not a form of intelligence but rather a reflection of the human user. Using the term "banal deception," he reveals that deception forms the basis of all human-computer interactions rooted in AI technologies, as technologies like voice assistants utilize the dynamics of projection and stereotyping as a means for aligning with our existing habits and social conventions. By exploiting the human instinct to connect, AI reveals our collective vulnerabilities to deception, showing that what machines are primarily changing is not other technology but ourselves as humans. Deceitful Media illustrates how AI has continued a tradition of technologies that mobilize our liability to deception and shows that only by better understanding our vulnerabilities to deception can we become more sophisticated consumers of interactive media.
New, updated and expanded topics in the fourth edition include:
EBCDIC, Grey code, practical applications of flip-flops, linear and
shaft encoders, memory elements and FPGAs. The section on
fault-finding has been expanded. A new chapter is dedicated to the
interface between digital components and analog voltages.
Because this is a book for engineers the practical coverage is
reinforced by use of the latest interanational standards, in
particular BICSI standards (USA and international) and EU
requirements. This will make the book ideal for the large number of
industry-based training courses. Coverage has also been matched to
the requirements of the revised City & Guilds 3466-04 course.
This book offers a thorough review of research on intelligent
communication systems, focusing on the applications of artificial
intelligence to telecommunications that help realize user-friendly
interfaces.
Signal Processing for Active Control sets out the signal processing
and automatic control techniques that are used in the analysis and
implementation of active systems for the control of sound and
vibration. After reviewing the performance limitations introduced
by physical aspects of active control, Stephen Elliott presents the
calculation of the optimal performance and the implementation of
adaptive real time controllers for a wide variety of active control
systems.
'Introduction to Digital Signal Processing' covers the basic theory
and practice of digital signal processing (DSP) at an introductory
level. As with all volumes in the Essential Electronics Series,
this book retains the unique formula of minimal mathematics and
straightforward explanations. The author has included examples
throughout of the standard software design package, MATLAB and
screen dumps are used widely throughout to illustrate the text.
Computer access is the only way to retrieve up-to-date sequences
and this book shows researchers puzzled by the maze of URLs, sites,
and searches how to use internet technology to find and analyze
genetic data. The book describes the different types of databases,
how to use a specific database to find a sequence that you need,
and how to analyze the data to compare it with your own work.
The objective of this publication is to comprehensively discuss the possibilities of producing steels with pre-determined attributes, demanded by the customer to fit exacting specifications. The information presented in the book has been designed to indicate the reasons for the expenses and to aid in the process of overcoming the difficulties and reducing the costs.
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