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Books > Arts & Architecture
Combining the International Who's Who in Classical Music 2023 and
the International Who's Who in Popular Music 2023, this two-volume
set provides a complete view of the whole of the music world.
Within the International Who's Who in Classical Music, each
biographical entry comprises personal information, principal career
details, repertoire, recordings and compositions, and full contact
details where available. Appendices provide contact details for
national orchestras, opera companies, music festivals, music
organizations and major competitions and awards. The International
Who's Who in Popular Music boasts detailed entries, including full
biographical information, such as principal career details,
recordings and compositions, honours and contact information.
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Washington, Dc, Jazz
(Paperback)
Regennia N Williams, Sandra Butler-truesdale; Foreword by Willard Jenkins
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R561
R515
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Increasingly, guitar study is offered alongside band, orchestra,
and chorus in school music programs. This development has drawn a
new population of students into those programs but has left music
educators scrambling to developing meaningful, sequential courses
of study that both meet the needs of these new students and align
with state, county, and national curricula. Few available guitar
methods are designed with the classroom in mind, and fewer still
take a holistic approach to teaching and learning the instrument.
In short, teachers are left to navigate a vast array of method
books that cover a variety of styles and approaches, often without
the confidence and experience necessary to know 'what to teach
when.' The Guitar Workbook: A Fresh Approach to Exploration and
Mastery addresses the needs of these educators. Throughout the
book's 20 lessons, students are encouraged to explore the ways
various guitar styles and notation systems differ, as well as the
ways they support and complement each other. Lessons cover myriad
topics including pick-style playing, basic open position chords,
finger-style technique, and power chords. Suggested 'Mastery
Activities' at the end of each lesson support higher-order
thinking, contextualize the skills and concepts studied, and
provide a jumping off point for further exploration. Additionally,
suggestions for further study point teachers and students to
resources for extra practice.
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Nolensville
(Paperback)
Beth Lothers, Vicky Travis
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R561
R515
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Cape May began as Cape May Island, where families journeyed to
enjoy wide white beaches and gentle surf during the early
nineteenth century. With the advent of steamships and railroads,
the quiet village soon became America's first seaside resort town.
Despite its charm and elegance, visitors slowed in the 1880s, as a
series of mysterious fires claimed some of its most beloved
structures. As the twentieth century dawned, Cape May's failure to
modernize ultimately became its salvation. By the 1960s, visitors
were once again flocking to this seaside destination to enjoy its
quaint Victorian charm. Experience the elegant Chalfonte Hotel,
stately Congress Hall and the classic Cape May Boardwalk with local
historian Emil Salvini.
Playable Bodies investigates what happens when machines teach
humans to dance. Dance video games work as engines of humor, shame,
trust, and intimacy, urging players to dance like nobody's
watching-while being tracked by motion-sensing interfaces in their
living rooms. The chart-topping dance game franchises Just Dance
and Dance Central transform players' experiences of popular music,
invite experimentation with gendered and racialized movement
styles, and present new possibilities for teaching, learning, and
archiving choreography. Author Kiri Miller shows how these games
teach players to regard their own bodies as both interfaces and
avatars, and how a convergence of choreography and programming code
is driving a new wave of full-body virtual-reality media
experiences. Drawing on five years of ethnographic research with
players, game designers, and choreographers, Playable Bodies
situates dance games in a media ecology that includes the larger
game industry, viral music videos, reality TV competitions,
marketing campaigns, consumer reviews, social media discourse, and
emerging surveillance technologies. Miller tracks the circulation
of dance gameplay and related "body projects" across media
platforms to reveal how dance games function as "intimate media,"
configuring new relationships among humans, interfaces, music and
dance repertoires, and social media practices.
In the 1920s and 30s, musicians from Latin America and the
Caribbean were flocking to New York, lured by the burgeoning
recording studios and lucrative entertainment venues. In the late
1940s and 50s, the big-band mambo dance scene at the famed
Palladium Ballroom was the stuff of legend, while modern-day music
history was being made as the masters of Afro-Cuban and jazz idiom
conspired to create Cubop, the first incarnation of Latin jazz.
Then, in the 1960s, as the Latino population came to exceed a
million strong, a new generation of New York Latinos, mostly Puerto
Ricans born and raised in the city, went on to create the music
that came to be called salsa, which continues to enjoy avid
popularity around the world. And now, the children of the mambo and
salsa generation are contributing to the making of hip hop and
reviving ancestral Afro-Caribbean forms like Cuban rumba, Puerto
Rican bomba, and Dominican palo. Salsa Rising provides the first
full-length historical account of Latin Music in this city guided
by close critical attention to issues of tradition and
experimentation, authenticity and dilution, and the often clashing
roles of cultural communities and the commercial recording industry
in the shaping of musical practices and tastes. It is a history not
only of the music, the changing styles and practices, the
innovators, venues and songs, but also of the music as part of the
larger social history, ranging from immigration and urban history,
to the formation of communities, to issues of colonialism, race and
class as they bear on and are revealed by the trajectory of the
music. Author Juan Flores brings a wide range of people in the New
York Latin music field into his work, including musicians,
producers, arrangers, collectors, journalists, and lay and academic
scholars, enriching Salsa Rising with a unique level of engagement
with and interest in Latin American communities and musicians
themselves.
Video games open portals into fantastical worlds where imaginative
play prevails. The virtual medium seemingly provides us with ample
opportunities to behave and act out with relative safety and
impunity. Or does it? Sound Play explores the aesthetic, ethical,
and sociopolitical stakes of our engagements with gaming's audio
phenomena-from sonic violence to synthesized operas, from
democratic music-making to vocal sexual harassment. Author William
Cheng shows how the simulated environments of games empower
designers, composers, players, and scholars to test and tinker with
music, noise, speech, and silence in ways that might not be prudent
or possible in the real world. In negotiating utopian and alarmist
stereotypes of video games, Sound Play synthesizes insights from
across musicology, sociology, anthropology, communications,
literary theory, and philosophy. With case studies that span Final
Fantasy VI, Silent Hill, Fallout 3, The Lord of the Rings Online,
and Team Fortress 2, this book insists that what we do in there-in
the safe, sound spaces of games-can ultimately teach us a great
deal about who we are and what we value (musically, culturally,
humanly) out here.
Making quality moving pictures has never been easier or more
affordable, and the proliferation and ease of access to digital
recording devices has prompted scores of amateurs to record and
post videos to YouTube and the like. Paradoxically, however,
scoring and arranging music for motion pictures is, in many ways,
more complicated now than ever before, requiring extensive
knowledge of notation, arranging, recording, and mixing software
and multi-component DAW workstations. In Composing for Moving
Pictures: The Essential Guide, author Jason Gaines offers practical
tools with which to navigate the increasingly complex environment
of movie music composition. He addresses both the principles of
composition for moving pictures and the technologies which drive
music composition, performance, and recording in an integrated and
comprehensive fashion. The guide takes readers from square one -
how technology can facilitate, rather than hinder, creativity in
scoring - and then moves into the basics of working with MIDI files
and on to more advanced concepts such as arranging, mixing, and
integrating surround sound. Gaines illustrates each step of the
process with screen shots and explanations in the form of program
tutorials. Later chapters offer tips on budgeting out studio
sessions, hiring music copyists, and presenting one's work to (and
negotiating contracts with) clients. A section of appendices
includes a glossary, a guide to keyboard shortcuts, and references
to official software program documentation, as well as interviews
with industry veterans. Composing for Moving Pictures fills a hole
in literature on film scoring in the digital age and will prove to
be an invaluable resource for music educators at the university and
secondary level. Amateur composers will also delight in this
easy-to-use guidebook.
Unruly Media argues that we're on the crest of a new international,
intermedial style in which sonic and visual parameters become
heightened and accelerated. This audiovisual turn, driven by
digital technologies and socioeconomic changes, calls for new forms
of attention. Post-classical cinema, with its multi-plot narratives
and flashy style, fragments under the influence of audiovisual
numbers and music-video-like sync. Music video, after migrating to
the web, becomes more than a way of selling songs. YouTube's brief
and low-res clips encompass many forms, and foreground reiteration,
graphic values and affective intensity. All three of these media
are riven by one another: a trajectory from YouTube through music
video to the new digital cinema reveals structural commonalities,
especially in the realms of rhythm, texture and form. Music video,
YouTube, and postclassical cinema remain undertheorized. This is
the first book to account for the current audiovisual landscape
across medium and platform-to try to characterize the audiovisual
swirl. Unruly Media includes both new theoretical models and
readings of numerous current multimedia works. It also includes
several chapters devoted to the oeuvre of highly popular directors,
their films, commercials and music videos. Unruly Media argues that
attending equally to soundtrack and image can show how these media
work, and the ways they both mirror and shape our modern
experience.
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Hudson River State Hospital
(Paperback)
Joseph Galante, Lynn Rightmyer, Hudson River State Hospital Nurses Alumni Association
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R541
R500
Discovery Miles 5 000
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During the heyday of Cold War cultural politics, state-sponsored
performances of classical and popular music were central to the
diplomatic agendas of the United States and the Soviet Union, while
states on the periphery of the conflict often used state-funded
performances to articulate their position in the polarized global
network. In Albania in particular, the postwar government invested
heavily in public performances, effectively creating a new genre of
popular music: the wildly popular light music. In Audible States:
Socialist Politics and Popular Music in Albania, author Nicholas
Tochka traces an aural history of Albania's government through a
close examination of the development and reception of light music
as it has long been broadcast at an annual song competition,
Radio-Television Albania's Festival of Song. Drawing on a wide
range of archival resources and over forty interviews with
composers, lyricists, singers, and bureaucrats, Tochka describes
how popular music became integral to governmental projects to
improve society-and a major concern for both state-socialist and
post-socialist regimes between 1945 and the present. Tochka's
narrative begins in the immediate postwar period, arguing that
state officials saw light music as a modernizing agent that would
cultivate a cosmopolitan, rational populace. Interweaving archival
research with ethnographic interviews, author Nicholas Tochka
argues that modern political orders do not simply render social
life visible, but also audible. As the Cold War thawed and
communist states fell, the post-socialist government turned again
to light music, now hoping that these musicians could help shape
Albania into a capitalist, "European" state. Incorporating insights
from ethnomusicology, governmental studies, and post-socialist
studies, Audible States presents an original perspective on music
and government that reveals the fluid, pervasive, but ultimately
limited nature of state power in the modern world. Tochka's project
represents a nascent entry in a growing area of study in music
scholarship that focuses on post-soviet Europe and popular musics.
A remarkably researched and engagingly written study, Audible
States is a foundational text in this area and will be of great
interest for music scholars and graduate students interested in
popular music, sound studies, and politics of the Cold War.
Wonder Woman, Amazon Princess; Asterix, indefatigable Gaul;
Ozymandias, like Alexander looking for new worlds to conquer.
Comics use classical sources, narrative patterns, and references to
enrich their imaginative worlds and deepen the stories they
present. Son of Classics and Comics explores that rich interaction.
This volume presents thirteen original studies of representations
of the ancient world in the medium of comics. Building on the
foundation established by their groundbreaking Classics and Comics
(OUP, 2011), Kovacs and Marshall have gathered a wide range of
studies with a new, global perspective. Chapters are helpfully
grouped to facilitate classroom use, with sections on receptions of
Homer, on manga, on Asterix, and on the sense of a 'classic' in the
modern world. All Greek and Latin are translated. Lavishly
illustrated, the volume widens the range of available studies on
the reception of the Greek and Roman worlds in comics
significantly, and deepens our understanding of comics as a
literary medium. Son of Classics and Comics will appeal to students
and scholars of classical reception as well as comics fans.
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