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Books > Arts & Architecture > Music > Musical instruments & instrumental ensembles > Electronic musical instruments
Interactive Composition empowers readers with all of the practical skills and insights needed to compose and perform electronic popular music in a variety of popular styles. This book focuses on the implementation of compositional and production concepts with each chapter culminating in a newly composed piece created by the reader using these concepts. The book begins by introducing Ableton Live and Max for Live as the key tools involved in the creation of interactive composition. The following chapters describe particular musical styles ranging from ambient to chiptune to house to dubsteb and the ways one might compose and perform within these styles through the software. As readers progresses through the book, they will learn to use the software to facilitate their compositional objectives.
Innovations in music technology bring with them a new set of challenges for describing and understanding the electroacoustic repertoire. This edited collection presents a state-of-the-art overview of analysis methods for electroacoustic music in this rapidly developing field. The first part of the book explains the needs of differing electroacoustic genres and puts forward a template for the analysis of electroacoustic music. Part II discusses the latest ideas in the field and the challenges associated with new technologies, while Part III explores how analyses have harnessed the new forces of multimedia, and includes an introduction to new software programme EAnalysis, which was created by the editors as the result of an Arts and Humanities Research Council grant. The final part of the book demonstrates these new methods in action, with analyses of key electroacoustic works from a wide range of genres and sources.
From the swelling synths of Depeche Mode to the dance-friendly grooves of Thomas Dolby and from the power ballads of Journey to the New Power Generation of Prince the music of the '80s was infused with the sound of keyboards. You'll learn:THU How technological developments in keyboards helped artists such as Erasure Human League Peter Gabriel Kraftwerk Bruce Hornsby Frank Zappa and Jam and Lewis create entirely new sounds a and how their production tricks can help you make great music today.THU How to recreate the sounds of the '80s using the soft synths and recording software you already have on your computer.THU The breakdowns of the piano and keyboard parts for stadium rockers by Night Ranger Journey and Bon Jovi.
This is the first book to develop both the theory and the practice of synthesizing musical sounds using computers. Each chapter starts with a theoretical description of one technique or problem area and ends with a series of working examples (over 100 in all), covering a wide range of applications. A unifying approach is taken throughout; chapter two, for example, treats both sampling and wavetable synthesis as special cases of one underlying technique. Although the theory is presented quantitatively, the mathematics used goes no further than trigonometry and complex numbers. The examples and supported software -- along with a machine-readable version of the text -- are available on the web and maintained by a large online community. The Theory and Techniques of Electronic Music is valuable both as a textbook and as professional reading for electronic musicians and computer music researchers.
Vladimir Ussachevsky (1911-1990), a pioneer in electronic music, was also a composer, teacher and administrator of the Columbia-Princeton Electronic Music Center. His more than 44 works involving electroacoustics reflect the importance of his contribution to electronic music. Ussachevsky studied with Howard Hanson, Bernard Rogers and Otto Luening and his style varied from neoromantic and Russian Orthodox influences in choral music and other compositions before 1952 to electronic and computer music from 1952 to his death in 1990. This volume in the Greenwood series Bio-Bibliographies in Music includes a brief biography and detailed list of works and performances, discography, mediagraphy, and bibliography of writings about and by Ussachevsky. Music scholars, especially those with an interest in electronic music or those interested in learning more about Vladimir Ussachevsky, will appreciate the detailed information about his works and writings compiled in this one volume. The works and performances section is organized by type of music, including electronic, orchestral, chamber, keyboard, choral and vocal. Also included are both an alphabetical and chronological list of compositions, a list of Ussachevsky's collaborations, arrangements and sound effects, and an index.
The electronic medium allows any audible sound to be contextualized as music. This creates unique structural possibilities as spectrum, dynamics, space, and time become continuous dimensions of musical articulation. What we hear in electronic music ventures beyond what we traditionally characterize as musical sound and challenges our auditory perception, on the one hand, and our imagination, on the other. Based on an extensive listening study conducted over four years, this book offers a comprehensive analysis of the cognitive processes involved in the experience of electronic music. It pairs artistic practice with theories from a range of disciplines to communicate how this music operates on perceptual, conceptual, and affective levels. Looking at the common and divergent ways in which our minds respond to electronic sound, it investigates how we build narratives from our experience of electronic music and situate ourselves in them.
First Published in 1997. Routledge is an imprint of Taylor & Francis, an informa company.
In this book, scholars and artists explore the relation between electronic music and bodily expression from perspectives including aesthetics, philosophy of mind, phenomenology, dance and interactive performance arts, sociology, computer music and sonic arts, and music theory, transgressing disciplinary boundaries and established beliefs. The historic decoupling of action and sound generation might be seen to have distorted or even effaced the expressive body, with the retention of performance qualities via recoupling not equally retaining bodily expressivity. When, where, and what is the body expressed in electronic music then? The authors of this book reveal composers', performers', improvisers' and listeners' bodies, as well as the works' and technologies' figurative bodies as a rich source of expressive articulation. Bringing together humanities' scholarship and musical arts contingent upon new media, the contributors offer inspiring thought and critical reflection for all those seriously engaged with the aesthetics of electronic music, interactive performance, and the body's role in aesthetic experience and expression. Performativity is not only seen as being reclaimed in live electronic music, interactive arts, and installations; it is also exposed as embodied in the music and the listeners themselves.
FutureDJs: How to DJ is the ideal resource for anyone interested in the alchemy of mixing records. Perfect for the aspiring student with no prior knowledge as well as DJs looking to extend their skills and explore new genres. This complete guide covers all the technical foundations for DJ-ing in any genre or style, from fundamental skills such as beat-matching right through to using effects, scratching and beat-juggling. Featuring clear step-by-step instructions, stunning diagrams, at-a-glance guides to genres and packed with comments from professional DJs, this book will inspire and guide you through the creative and thrilling techniques required to become a FutureDJ. Every skill can be practised over and over in a range of genres from House, Techno and Trance to Grime, Trap, Hip-hop and Drum and Bass. "At last, a comprehensive and authentic book on the art of DJ-ing. The FutureDJs team have delivered a must-have book for anyone aspiring to become a DJ or enhance their existing skills." Mark Brown (Cr2 Records) "This brilliant handbook will help you to develop your skills, musical understanding and sense of what makes DJ-ing unique, exciting and important as a modern musical skill. Dig in and enjoy." Dr Pete Dale
Dive hands-on into the tools, techniques, and information for making your own analog synthesizer. If you're a musician or a hobbyist with experience in building electronic projects from kits or schematics, this do-it-yourself guide will walk you through the parts and schematics you need, and how to tailor them for your needs. Author Ray Wilson shares his decades of experience in synth-DIY, including the popular Music From Outer Space (MFOS) website and analog synth community. At the end of the book, you'll apply everything you've learned by building an analog synthesizer, using the MFOS Noise Toaster kit. You'll also learn what it takes to create synth-DIY electronic music studio. Get started in the fun and engaging hobby of synth-DIY without delay. With this book, you'll learn: The differences between analog and digital synthesizers Analog synthesizer building blocks, including VCOs, VCFs, VCAs, and LFOs How to tool up for synth-DIY, including electronic instruments and suggestions for home-made equipment Foundational circuits for amplification, biasing, and signal mixing How to work with the MFOS Noise Toaster kit Setting up a synth-DIY electronic music studio on a budget
Dancing to the Drum Machine is a never-before-attempted history of what is perhaps the most controversial musical instrument ever invented: the drum machine. Here, author Dan LeRoy reveals the untold story of how their mechanical pulse became the new heartbeat of popular music. The pristine snap of the LinnDrum. The bottom-heavy beats of the Roland 808. The groundbreaking samples of the E-MUSP-1200. All these machines-and their weirder, wilder-sounding cousins-changed composition, recording, and performance habits forever. Their distinctive sounds and styles helped create new genres of music, like hip hop and EDM. But they altered every musical style, from mainstream pop to heavy metal to jazz. Dan LeRoy traces the drum machine from its low-tech beginnings in the Fifties and Sixties to its evolution in the Seventies and its ubiquity in the Eighties, when seemingly overnight, it infiltrated every genre of music. Drum machines put some drummers out of work, while keeping others on their toes. They anticipated virtually every musical trend of the last five decades: sequencing, looping, sampling, and all forms of digital music creation. But the personalities beneath those perfect beats make the story of drum machines a surprisingly human one-told here for the very first time.
The guitar is one of the most evocative instruments in the world.
It features in music as diverse as heavy metal, blues, indie and
flamenco, as well as Indian classical music, village music making
in Papua New Guinea and carnival in Brazil. This cross-cultural
popularity makes it a unique starting point for understanding
social interaction and cultural identity. Guitar music can be sexy,
soothing, melancholy or manic, but it nearly always brings people
together and creates a common ground even if this common ground is
often the site of intense social, cultural, economic and political
negotiation and contest.This book explores how people use guitars
and guitar music in various nations across the world as a musical
and symbolic basis for creating identities. In a world where place
and space are challenged by the pace of globalization, the guitar
provides images, sounds and styles that help define new cultural
territories. Guitars play a crucial part in shaping the commercial
music industry, educational music programmes, and local community
atmosphere. Live or recorded, guitar music and performance,
collecting and manufacture sustains a network of varied social
exchanges that constitute a distinct cultural milieu.Representing
the first sustained analysis of what the guitar means to artists
and audiences world-wide, this book demonstrates that this
seemingly simple material artefact resonates with meaning as well
as music.
During the twentieth century, electronic technology enabled the explosive development of new tools for the production, performance, dissemination and conservation of music. The era of the mechanical reproduction of music has, rather ironically, opened up new perspectives, which have contributed to the revitalisation of the performer's role and the concept of music as performance. This book examines questions related to music that cannot be set in conventional notation, reporting and reflecting on current research and creative practice primarily in live electronic music. It studies compositions for which the musical text is problematic, that is, non-existent, incomplete, insufficiently precise or transmitted in a nontraditional format. Thus, at the core of this project is an absence. The objects of study lack a reliably precise graphical representation of the work as the composer or the composer/performer conceived or imagined it. How do we compose, perform and study music that cannot be set in conventional notation? The authors of this book examine this problem from the complementary perspectives of the composer, the performer, the musical assistant, the audio engineer, the computer scientist and the musicologist.
Push: Software Design and the Cultural Politics of Music Production shows how changes in the design of music software in the first decades of the twenty-first century shaped the production techniques and performance practices of artists working across media, from hip-hop and electronic dance music to video games and mobile apps. Emerging alongside developments in digital music distribution such as peer-to-peer file sharing and the MP3 format, digital audio workstations like FL Studio and Ableton Live introduced design affordances that encouraged rapid music creation workflows through flashy, "user-friendly" interfaces. Meanwhile, software such as Avid's Pro Tools attempted to protect its status as the "industry standard," "professional" DAW of choice by incorporating design elements from pre-digital music technologies. Other software, like Cycling 74's Max, asserted its alterity to "commercial" DAWs by presenting users with nothing but a blank screen. These are more than just aesthetic design choices. Push examines the social, cultural, and political values designed into music software, and how those values become embodied by musical communities through production and performance. It reveals ties between the maximalist design of FL Studio, skeuomorphic design in Pro Tools, and gender inequity in the music products industry. It connects the computational thinking required by Max, as well as iZotope's innovations in artificial intelligence, with the cultural politics of Silicon Valley's "design thinking." Finally, it thinks through what happens when software becomes hardware, and users externalize their screens through the use of MIDI controllers, mobile media, and video game controllers. Amidst the perpetual upgrade culture of music technology, Push provides a model for understanding software as a microcosm for the increasing convergence of globalization, neoliberal capitalism, and techno-utopianism that has come to define our digital lives.
The soundtrack to Nintendo's New Super Mario Bros.(tm) Wii is packed with melodic, syncopated themes that sound great on the piano With this officially licensed sheet music collection, pianists can dazzle friends and family by playing 17 familiar themes from the beloved video game. The arrangements in this Easy Piano edition are moderately streamlined compared to those in the separately published Intermediate-Advanced edition, yet they retain a full and impressive sound. Titles: Title Theme * Ground Theme * Underground Theme * Underwater Theme * Desert Theme * Castle Theme * Airship Theme * Koopa Battle * Castle Boss Battle * Toad House * Enemy Course * Invincible Theme * Staff Credit Roll * World 1 Map * Player Down * Game Over * Ending Demo.
Featuring 56 lessons by 49 music technology experts from around the world, The Music Technology Cookbook is an all-in-one guide to the world of music technology, covering topics like: composition (with digital audio workstations such as Ableton, Soundtrap, GarageBand); production skills such as recording, editing, and equalization; creating multimedia (ringtones, soundscapes, audio books, sonic brands, jingles); beatmaking; DJing; programming (Minecraft, Scratch, Sonic Pi, P5.js); and, designing instruments (MaKey MaKey). Each lesson tailored for easy use and provides a short description of the activity, keywords, materials needed, teaching context of the contributing author, time required, detailed instructions, modifications for learners, learning outcomes, assessment considerations, and recommendations for further reading. Music educators will appreciate the book's organization into five sections-Beatmaking and Performance; Composition; Multimedia and Interdisciplinary; Production; Programming-which are further organized by levels beginner, intermediate, and advanced. Written for all educational contexts from community organizations and online platforms to universities and colleges, The Music Technology Cookbook offers a recipe for success at any level.
In this practical, project-based book, music students, educators, and coders receive the necessary tools to engage with real-world experiences in computation and creativity using the programming language Scratch. Designed to teach students the fundamental concepts of computational thinking through interactive music, sound, and media, projects vary in complexity and encourage readers to make music through playing and creating music. This book introduces readers to concepts in computational thinking and coding alongside parallel concepts in music, creative sound, and interaction. The book begins with a gentle introduction to the Scratch 3.0 programming environment through hands-on projects using a computer keyboard and mouse to make music and control sounds, creating original sounds, and performing them as an instrument. The next chapters introduce programming musical sequences, melodies, and structures, and assembling them into a virtual band that can be performed live or automated through algorithms. The final chapters explore computational thinking and music in the contexts of making games with sound effects, teaching the computer to generate music using algorithms and rules, interacting with music using live video, finishing with a chapter on musical live coding, where readers will create and manipulate computer code to perform, improvise, and create original music live.
(Book). This new edition is the ultimate exploration of the upstart instruments and their unique analog growls and screams that paved the way over the last four decades for today's fast-paced electronic music world. Explores the development of the modern synthesizer from 1962 on, with in-depth interviews with pioneering designers Bob Moog and Alan R. Pearlman of Moog Music and ARP Instruments fame. These and other designers reveal their initial ideas, reflect on their hits and misses, and discuss how star performers have used their creations. Histories of groundbreaking instruments examine modular, analog & digital synths and samplers, plus more unusual instruments like the Mellotron. Noted synthesist Keith Emerson and composer Wendy Carlos ("Switched-On Bach") offer musical insights and performance techniques. Includes fully updated pricing and production info, and more than 200 photos and a stunning color section.
Interactive Composition empowers readers with all of the practical skills and insights needed to compose and perform electronic popular music in a variety of popular styles. This book focuses on the implementation of compositional and production concepts with each chapter culminating in a newly composed piece created by the reader using these concepts. The book begins by introducing Ableton Live and Max for Live as the key tools involved in the creation of interactive composition. The following chapters describe particular musical styles ranging from ambient to chiptune to house to dubsteb and the ways one might compose and perform within these styles through the software. As readers progresses through the book, they will learn to use the software to facilitate their compositional objectives.
Innovations in music technology bring with them a new set of challenges for describing and understanding the electroacoustic repertoire. This edited collection presents a state-of-the-art overview of analysis methods for electroacoustic music in this rapidly developing field. The first part of the book explains the needs of differing electroacoustic genres and puts forward a template for the analysis of electroacoustic music. Part II discusses the latest ideas in the field and the challenges associated with new technologies, while Part III explores how analyses have harnessed the new forces of multimedia, and includes an introduction to new software programme EAnalysis, which was created by the editors as the result of an Arts and Humanities Research Council grant. The final part of the book demonstrates these new methods in action, with analyses of key electroacoustic works from a wide range of genres and sources.
The guitar is one of the most evocative instruments in the world.
It features in music as diverse as heavy metal, blues, indie and
flamenco, as well as Indian classical music, village music making
in Papua New Guinea and carnival in Brazil. This cross-cultural
popularity makes it a unique starting point for understanding
social interaction and cultural identity. Guitar music can be sexy,
soothing, melancholy or manic, but it nearly always brings people
together and creates a common ground even if this common ground is
often the site of intense social, cultural, economic and political
negotiation and contest.This book explores how people use guitars
and guitar music in various nations across the world as a musical
and symbolic basis for creating identities. In a world where place
and space are challenged by the pace of globalization, the guitar
provides images, sounds and styles that help define new cultural
territories. Guitars play a crucial part in shaping the commercial
music industry, educational music programmes, and local community
atmosphere. Live or recorded, guitar music and performance,
collecting and manufacture sustains a network of varied social
exchanges that constitute a distinct cultural milieu.Representing
the first sustained analysis of what the guitar means to artists
and audiences world-wide, this book demonstrates that this
seemingly simple material artefact resonates with meaning as well
as music.
During the twentieth century, electronic technology enabled the explosive development of new tools for the production, performance, dissemination and conservation of music. The era of the mechanical reproduction of music has, rather ironically, opened up new perspectives, which have contributed to the revitalisation of the performer's role and the concept of music as performance. This book examines questions related to music that cannot be set in conventional notation, reporting and reflecting on current research and creative practice primarily in live electronic music. It studies compositions for which the musical text is problematic, that is, non-existent, incomplete, insufficiently precise or transmitted in a nontraditional format. Thus, at the core of this project is an absence. The objects of study lack a reliably precise graphical representation of the work as the composer or the composer/performer conceived or imagined it. How do we compose, perform and study music that cannot be set in conventional notation? The authors of this book examine this problem from the complementary perspectives of the composer, the performer, the musical assistant, the audio engineer, the computer scientist and the musicologist. |
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