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Books > Arts & Architecture > Music > Musical instruments & instrumental ensembles > Electronic musical instruments
Featuring 56 lessons by 49 music technology experts from around the world, The Music Technology Cookbook is an all-in-one guide to the world of music technology, covering topics like: composition (with digital audio workstations such as Ableton, Soundtrap, GarageBand); production skills such as recording, editing, and equalization; creating multimedia (ringtones, soundscapes, audio books, sonic brands, jingles); beatmaking; DJing; programming (Minecraft, Scratch, Sonic Pi, P5.js); and, designing instruments (MaKey MaKey). Each lesson tailored for easy use and provides a short description of the activity, keywords, materials needed, teaching context of the contributing author, time required, detailed instructions, modifications for learners, learning outcomes, assessment considerations, and recommendations for further reading. Music educators will appreciate the book's organization into five sections-Beatmaking and Performance; Composition; Multimedia and Interdisciplinary; Production; Programming-which are further organized by levels beginner, intermediate, and advanced. Written for all educational contexts from community organizations and online platforms to universities and colleges, The Music Technology Cookbook offers a recipe for success at any level.
Inside Computer Music is an investigation of how new technological developments have influenced the creative possibilities of composers of computer music in the last 50 years. This book combines detailed research into the development of computer music techniques with nine case studies that analyze key works in the musical and technical development of computer music. The book's companion website offers demonstration videos of the techniques used and downloadable software. There, readers can view interviews and test emulations of the software used by the composers for themselves. The software also presents musical analyses of each of the nine case studies to enable readers to engage with the musical structure aurally and interactively.
Creating Sounds from Scratch is a practical, in-depth resource on the most common forms of music synthesis. It includes historical context, an overview of concepts in sound and hearing, and practical training examples to help sound designers and electronic music producers to effectively manipulate presets and create new sounds from scratch. The book covers the all of the main main synthesis techniques including analog subtractive, FM, additive, physical modeling, wavetable, sample-based, and granular. While the book is grounded in theory, it relies on practical examples and contemporary production techniques to illustrate how the reader can utilize electronic sound design to maximize and improve his/her work. Creating Sounds from Scratch is ideal for all who work in sound creation, composition, editing, and contemporary commercial production.
Music Projects contains a collection of projects based on music applications. Components are widely available and the circuits form the basis for further experiments. Circuit diagrams are provided, as are photographs of the main circuits. Parts lists are also given. Robert Penfold's reputation for innovative circuit designs and
well-thought out projects is firmly established. His work has been
featured regularly in the popular 'Bob's Mini Circuits' section of
Electronics, the Maplin magazine. This is a collection of his best
ideas from the magazine. Projects include an accented metronome, a
tremolo unit, a guitar compressor, a bass fuzz, and a chorus
unit.
Electronic music evokes new sensations, feelings, and thoughts in both composers and listeners. Opening the door to an unlimited universe of sound, it engages spatialization as an integral aspect of composition and focuses on sound transformation as a core structural strategy. In this new domain, pitch occurs as a flowing and ephemeral substance that can be bent, modulated, or dissolved into noise. Similarly, time occurs not merely as a fixed duration subdivided by ratios, but as a plastic medium that can be generated, modulated, reversed, warped, scrambled, and granulated. Envelope and waveform undulations on all time scales interweave to generate form. The power of algorithmic methods amplify the capabilities of music technology. Taken together, these constitute game-changing possibilities. This convergence of technical and aesthetic trends prompts the need for a new text focused on the opportunities of a sound oriented, multiscale approach to composition of electronic music. Sound oriented means a practice that takes place in the presence of sound. Multiscale means an approach that takes into account the perceptual and physical reality of multiple, interacting time scales-each of which can be composed. After more than a century of research and development, now is an appropriate moment to step back and reevaluate all that has changed under the ground of artistic practice. Composing Electronic Music outlines a new theory of composition based on the toolkit of electronic music techniques. The theory consists of a framework of concepts and a vocabulary of terms describing musical materials, their transformation, and their organization. Central to this discourse is the notion of narrative structure in composition-how sounds are born, interact, transform, and die. It presents a guidebook: a tour of facts, history, commentary, opinions, and pointers to interesting ideas and new possibilities to consider and explore.
Over the last century, developments in electronic music and art have enabled new possibilities for creating audio and audio-visual artworks. With this new potential has come the possibility for representing subjective internal conscious states, such as the experience of hallucinations, using digital technology. Combined with immersive technologies such as virtual reality goggles and high-quality loudspeakers, the potential for accurate simulations of conscious encounters such as Altered States of Consciousness (ASCs) is rapidly advancing. In Inner Sound, author Jonathan Weinel traverses the creative influence of ASCs, from Amazonian chicha festivals to the synaesthetic assaults of neon raves; and from an immersive outdoor electroacoustic performance on an Athenian hilltop to a mushroom trip on a tropical island in virtual reality. Beginning with a discussion of consciousness, the book explores how our subjective realities may change during states of dream, psychedelic experience, meditation, and trance. Taking a broad view across a wide range of genres, Inner Sound draws connections between shamanic art and music, and the modern technoshamanism of psychedelic rock, electronic dance music, and electroacoustic music. Going beyond the sonic into the visual, the book also examines the role of altered states in film, visual music, VJ performances, interactive video games, and virtual reality applications. Through the analysis of these examples, Weinel uncovers common mechanisms, and ultimately proposes a conceptual model for Altered States of Consciousness Simulations (ASCSs). This theoretical model describes how sound can be used to simulate various subjective states of consciousness from a first-person perspective, in an interactive context. Throughout the book, the ethical issues regarding altered states of consciousness in electronic music and audio-visual media are also examined, ultimately allowing the reader not only to consider the design of ASCSs, but also the implications of their use for digital society.
Dancing to the Drum Machine is a never-before-attempted history of what is perhaps the most controversial musical instrument ever invented: the drum machine. Here, author Dan LeRoy reveals the untold story of how their mechanical pulse became the new heartbeat of popular music. The pristine snap of the LinnDrum. The bottom-heavy beats of the Roland 808. The groundbreaking samples of the E-MUSP-1200. All these machines-and their weirder, wilder-sounding cousins-changed composition, recording, and performance habits forever. Their distinctive sounds and styles helped create new genres of music, like hip hop and EDM. But they altered every musical style, from mainstream pop to heavy metal to jazz. Dan LeRoy traces the drum machine from its low-tech beginnings in the Fifties and Sixties to its evolution in the Seventies and its ubiquity in the Eighties, when seemingly overnight, it infiltrated every genre of music. Drum machines put some drummers out of work, while keeping others on their toes. They anticipated virtually every musical trend of the last five decades: sequencing, looping, sampling, and all forms of digital music creation. But the personalities beneath those perfect beats make the story of drum machines a surprisingly human one-told here for the very first time.
Tristram Cary's remarkable encyclopedia is the first comprehensive book on the technology of music. Its 600 copiously illustrated main entries and 200 subsidiary ones cover an immense musical field. Included are entries on traditional and electronic instruments, and on such topics as computer music composition, microphone placement, and psychoacoustics. They are carefully cross-referenced so that readers can approach a topic from different angles and then be drawn into its complexities, both technical and musical, as far as they wish. This volume will be an essential reference work for music and audio professionals, students, and all music lovers wanting to know more about the techniques behind the music.
Vladimir Ussachevsky (1911-1990), a pioneer in electronic music, was also a composer, teacher and administrator of the Columbia-Princeton Electronic Music Center. His more than 44 works involving electroacoustics reflect the importance of his contribution to electronic music. Ussachevsky studied with Howard Hanson, Bernard Rogers and Otto Luening and his style varied from neoromantic and Russian Orthodox influences in choral music and other compositions before 1952 to electronic and computer music from 1952 to his death in 1990. This volume in the Greenwood series Bio-Bibliographies in Music includes a brief biography and detailed list of works and performances, discography, mediagraphy, and bibliography of writings about and by Ussachevsky. Music scholars, especially those with an interest in electronic music or those interested in learning more about Vladimir Ussachevsky, will appreciate the detailed information about his works and writings compiled in this one volume. The works and performances section is organized by type of music, including electronic, orchestral, chamber, keyboard, choral and vocal. Also included are both an alphabetical and chronological list of compositions, a list of Ussachevsky's collaborations, arrangements and sound effects, and an index.
Music Engineering is a hands-on guide to the practical aspects of
electric and electronic music. It is both a compelling read and an
essential reference guide for anyone using, choosing, designing or
studying the technology of modern music. The technology and
underpinning science are introduced through the real life demands
of playing and recording, and illustrated with references to well
known classic recordings to show how a particular effect is
obtained thanks to the ingenuity of the engineer as well as the
musician. In addition, an accompanying companion website containing
over 50 specially chosen tracks for download, provides practical
demonstrations of the effects and techniques described in the book.
In this book, scholars and artists explore the relation between electronic music and bodily expression from perspectives including aesthetics, philosophy of mind, phenomenology, dance and interactive performance arts, sociology, computer music and sonic arts, and music theory, transgressing disciplinary boundaries and established beliefs. The historic decoupling of action and sound generation might be seen to have distorted or even effaced the expressive body, with the retention of performance qualities via recoupling not equally retaining bodily expressivity. When, where, and what is the body expressed in electronic music then? The authors of this book reveal composers, performers, improvisers and listeners bodies, as well as the works and technologies figurative bodies as a rich source of expressive articulation. Bringing together humanities scholarship and musical arts contingent upon new media, the contributors offer inspiring thought and critical reflection for all those seriously engaged with the aesthetics of electronic music, interactive performance, and the body 's role in aesthetic experience and expression. Performativity is not only seen as being reclaimed in live electronic music, interactive arts, and installations; it is also exposed as embodied in the music and the listeners themselves.
Push: Software Design and the Cultural Politics of Music Production shows how changes in the design of music software in the first decades of the twenty-first century shaped the production techniques and performance practices of artists working across media, from hip-hop and electronic dance music to video games and mobile apps. Emerging alongside developments in digital music distribution such as peer-to-peer file sharing and the MP3 format, digital audio workstations like FL Studio and Ableton Live introduced design affordances that encouraged rapid music creation workflows through flashy, "user-friendly" interfaces. Meanwhile, software such as Avid's Pro Tools attempted to protect its status as the "industry standard," "professional" DAW of choice by incorporating design elements from pre-digital music technologies. Other software, like Cycling 74's Max, asserted its alterity to "commercial" DAWs by presenting users with nothing but a blank screen. These are more than just aesthetic design choices. Push examines the social, cultural, and political values designed into music software, and how those values become embodied by musical communities through production and performance. It reveals ties between the maximalist design of FL Studio, skeuomorphic design in Pro Tools, and gender inequity in the music products industry. It connects the computational thinking required by Max, as well as iZotope's innovations in artificial intelligence, with the cultural politics of Silicon Valley's "design thinking." Finally, it thinks through what happens when software becomes hardware, and users externalize their screens through the use of MIDI controllers, mobile media, and video game controllers. Amidst the perpetual upgrade culture of music technology, Push provides a model for understanding software as a microcosm for the increasing convergence of globalization, neoliberal capitalism, and techno-utopianism that has come to define our digital lives.
Electroacoustic music, a flourishing medium for over half a century, remains today, in a wide array of technological forms, one of the major areas of creative activity in music. However, it has long been overlooked in theoretical studies--possibly in part because it does away with traditional scores and notation. In this landmark collection, a group of distinguished composers and theorists who have actively worked in the field present detailed analyses of important electroacoustic works while also demonstrating some recent approaches to the analysis of the music of this medium. Included here are discussions of such significant works as Karlheinz Stockhausen's "Gesang der Junglinge "(1955/56), Iannis Xenakis' "Diamorphoses" (1957), and Jean-Claude Risset's "Contours" (1982). Overall, the collection aims to elucidate the sonic design of each of the electroacoustic music works under investigation, using its best examples as a lens through which to examine an unduly neglected genre. Demonstrating recent techniques in the analysis of electroacoustic music, the volume also considers various compositional approaches as well as computer applications that have become an irreplaceable tool in the composing of this music. So little has been written about this 20th-century art form that Electroacoustic Music: Analytical Perspectives is at once a fresh, bold step forward in musicology and analysis.
In this practical, project-based book, music students, educators, and coders receive the necessary tools to engage with real-world experiences in computation and creativity using the programming language Scratch. Designed to teach students the fundamental concepts of computational thinking through interactive music, sound, and media, projects vary in complexity and encourage readers to make music through playing and creating music. This book introduces readers to concepts in computational thinking and coding alongside parallel concepts in music, creative sound, and interaction. The book begins with a gentle introduction to the Scratch 3.0 programming environment through hands-on projects using a computer keyboard and mouse to make music and control sounds, creating original sounds, and performing them as an instrument. The next chapters introduce programming musical sequences, melodies, and structures, and assembling them into a virtual band that can be performed live or automated through algorithms. The final chapters explore computational thinking and music in the contexts of making games with sound effects, teaching the computer to generate music using algorithms and rules, interacting with music using live video, finishing with a chapter on musical live coding, where readers will create and manipulate computer code to perform, improvise, and create original music live.
After decades of anticipation, Alfred is proud to release the
officially licensed, collectible sheet music companion folios to
The Legend of Zelda(tm) video game series. The 33 arrangements in
this Easy Piano edition contain the instantly recognizable melodies
beloved by generations of gamers around the globe. From Koji
Kondo's iconic "The Legend of Zelda(tm) Main Theme" to The Legend
of Zelda(tm): Spirit Tracks themes, the dozens of pieces in this
book represent two and a half decades of Nintendo(R) video game
favorites. Adding to the fun, graphics from the corresponding games
grace each page of the sheet music. Impress friends, family, and
audiences of all ages by playing from this magnificent collection,
which makes a great gift for every pianist.
The soundtrack to Nintendo's New Super Mario Bros.(tm) Wii is packed with melodic, syncopated themes that sound great on the piano With this officially licensed sheet music collection, pianists can dazzle friends and family by playing 17 familiar themes from the beloved video game. The arrangements in this Easy Piano edition are moderately streamlined compared to those in the separately published Intermediate-Advanced edition, yet they retain a full and impressive sound. Titles: Title Theme * Ground Theme * Underground Theme * Underwater Theme * Desert Theme * Castle Theme * Airship Theme * Koopa Battle * Castle Boss Battle * Toad House * Enemy Course * Invincible Theme * Staff Credit Roll * World 1 Map * Player Down * Game Over * Ending Demo.
Dance Music Spaces: Clubs, Clubbers, and DJs Navigating Authenticity, Branding, and Commercialism is about the production of social, cultural, physical, and digital spaces in dance music, spaces that share features of both rave authenticity and the commercialism of club culture. Using a concept she calls authenticity maneuvering to explain how clubs, clubbers, and DJs navigate authenticity, branding, and commercialism, Danielle Hidalgo argues that the strategic use of a rave ethos bolsters acceptance in dance music spaces while also making commercial practices less visible or problematic. She shows how the presence of both authenticity and commercialism enables and constrains three highly successful women DJs and their colleagues, requiring the ongoing performance of authenticity via branding. This book presents a compelling analysis of the complicated interplay between dancing bodies, digital practices, and spatial offerings in contemporary dance music.
Electronic Dance Music: From Deviant Subculture to Culture Industry explores the subculture's emergence as a deviant subculture. This text analyzes how industry professionals, fans, and public officials helped usher in a new age of EDM, arguing that while the defining features of the subculture made it attractive, they also laid the foundations for outsiders to commodify the movement as a culture industry. Conner and Dickens explore the concept of "commodified resistance" as the mechanism by which the movement's politically dissident features were removed and its place as a multi-billion-dollar industry made possible. Ultimately, this text advocates the continued utility of the culture industry thesis through an empirical analysis of the EDM subculture.
Visual Perception of Music Notation: On-Line and Off Line Recognition addresses the computer recognition of music notation, its interpretation and use within various application contexts. It includes research in the field of image processing and pen-based computing, representation languages and web-based applications. This book consolidates the successes, challenges and questions raised by the computer perception of this music notation language.
The double bass - the preferred bass instrument in popular music during the 1960s - was challenged and subsequently superseded by the advent of a new electric bass instrument. From the mid-1960s and throughout the 1970s, a melismatic and inconsistent approach towards the bass role ensued, which contributed to a major change in how the electric bass was used in performance and perceived in the sonic landscape of mainstream popular music. Investigating the performance practice of the new, melodic role of the electric bass as it appeared (and disappeared) in the 1960s and 1970s, the book turns to the number one songs of the American Billboard Hot 100 charts between 1951 and 1982 as a prime source. Through interviews with players from this era, numerous transcriptions - elaborations of twenty bass related features - are presented. These are juxtaposed with a critical study of four key players, who provide the case-studies for examining the performance practice of the melodic electric bass. This highly original book will be of interest not only to bass players, but also to popular musicologists looking for a way to instigate methodological and theoretical discussions on how to develop popular music analysis.
Software mediates a great deal of human musical activity. The writing, running, and maintenance of code lies at the heart of such software. Code Musicology: From Hardwired to Software argues why it is time for a "code musicology," then outlines what that should entail. A code musicology opens a conduit between musicology and software studies, providing insights into both of these now interlinked fields along the way. It extends an ethnomusicology of technoculture from the world of hardware and the hardwired to software, code, and algorithms. For popular music studies, it helps direct attention to a newly relevant industrial focus-IT and software-centered transnational commerce-as a result of sectorial transformation. Denis Crowdy demonstrates how analysis from software studies, critical code studies, and the digital humanities offers insights into power relations, diversity, and commerce in music. Crowdy weaves readings of code and application programming interfaces (APIs) into the discussion, as well as ethnomusicological fieldwork exploring music and mobile phones from the Global South. Analysis of the author's own music apps and associated distribution infrastructure provides unique insights into the machinations of music "appification."
David Tudor is remembered today in two guises: as an extraordinary pianist of post-war avant-garde music who worked closely with composers like John Cage and Karlheinz Stockhausen and as a founding figure of live-electronic music. His early realization of indeterminate graphic scores and his later performances using homemade modular instruments both inspired a whole generation of musicians. But his reticence, his unorthodox approaches, and the diversity of his creative output - which began with the organ and ended with visual art - have kept Tudor a puzzle. Illustrated with more than 300 images of diagrams, schematics, and photographs of Tudor's instruments, Reminded by the Instruments sets out to solve the puzzle of David Tudor by applying Tudor's own methods for approaching the materials of others to the vast archive of materials that he himself left behind. You Nakai deftly patches together instruments, electronic circuits, sketches, diagrams, recordings, letters, receipts, customs declaration forms, and testimonies like modular pieces of a giant puzzle to reveal the long-hidden nature of Tudor's creative process. Rejecting the established narrative of Tudor as a performer-turned-composer, this book presents a lively portrait of an artist whose activity always merged both of these roles. In reading Tudor's electronic devices as musicological 'texts' and examining his idiosyncratic use of electronic circuits, Nakai undermines discourses on sound and illuminates our understanding of the instruments behind the sounds in post-war experimental music. |
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