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Books > Arts & Architecture > Music > Musical instruments & instrumental ensembles > Electronic musical instruments
Push: Software Design and the Cultural Politics of Music Production shows how changes in the design of music software in the first decades of the twenty-first century shaped the production techniques and performance practices of artists working across media, from hip-hop and electronic dance music to video games and mobile apps. Emerging alongside developments in digital music distribution such as peer-to-peer file sharing and the MP3 format, digital audio workstations like FL Studio and Ableton Live introduced design affordances that encouraged rapid music creation workflows through flashy, "user-friendly" interfaces. Meanwhile, software such as Avid's Pro Tools attempted to protect its status as the "industry standard," "professional" DAW of choice by incorporating design elements from pre-digital music technologies. Other software, like Cycling 74's Max, asserted its alterity to "commercial" DAWs by presenting users with nothing but a blank screen. These are more than just aesthetic design choices. Push examines the social, cultural, and political values designed into music software, and how those values become embodied by musical communities through production and performance. It reveals ties between the maximalist design of FL Studio, skeuomorphic design in Pro Tools, and gender inequity in the music products industry. It connects the computational thinking required by Max, as well as iZotope's innovations in artificial intelligence, with the cultural politics of Silicon Valley's "design thinking." Finally, it thinks through what happens when software becomes hardware, and users externalize their screens through the use of MIDI controllers, mobile media, and video game controllers. Amidst the perpetual upgrade culture of music technology, Push provides a model for understanding software as a microcosm for the increasing convergence of globalization, neoliberal capitalism, and techno-utopianism that has come to define our digital lives.
In this new edition of the classic text on the history and evolution of electronic music, Peter Manning extends the definitive account of the medium from its birth to include key developments from the dawn of the 21st century to the present day. After explaining the antecedents of electronic music from the turn of the 20th century to the Second World War, Manning discusses the emergence of the early 'classical' studios of the 1950s, and the subsequent evolution of more advanced analogue technologies during the 1960s and '70s, leading in turn to the birth and development of the MIDI synthesizer. Attention then turns to the characteristics of the digital revolution, from the pioneering work of Max Mathews at Bell Telephone Laboratories in the 1950s to the wealth of resources available today, facilitated by the development of the personal computer and allied digital technologies. The scope and extent of the technical and creative developments that have taken place since the late 1990s are considered in an extended series of new and updated chapters. These include topics such as the development of the digital audio workstation, laptop music, the Internet, and the emergence of new performance interfaces. Manning offers a critical perspective of the medium in terms of the philosophical and technical features that have shaped its growth. Emphasizing the functional characteristics of emerging technologies and their influence on the creative development of the medium, Manning covers key developments in both commercial and the non-commercial sectors to provide readers with the most comprehensive resource available on the evolution of this ever-expanding area of creativity.
Though ubiquitous today, available as a single microchip and found in any electronic device requiring sound, the synthesizer when it first appeared was truly revolutionary. Something radically new--an extraordinary rarity in musical culture--it was an instrument that used a genuinely new source of sound: electronics. How this came to be--how an engineering student at Cornell and an avant-garde musician working out of a storefront in California set this revolution in motion--is the story told for the first time in "Analog Days," a book that explores the invention of the synthesizer and its impact on popular culture. The authors take us back to the heady days of the 1960s and early 1970s, when the technology was analog, the synthesizer was an experimental instrument, and synthesizer concerts could and did turn into happenings. Interviews with the pioneers who determined what the synthesizer would be and how it would be used--from inventors Robert Moog and Don Buchla to musicians like Brian Eno, Pete Townshend, and Keith Emerson--recapture their visions of the future of electronic music and a new world of sound. Tracing the development of the Moog synthesizer from its initial conception to its ascension to stardom in "Switched-On Bach," from its contribution to the San Francisco psychedelic sound, to its wholesale adoption by the worlds of film and advertising, "Analog Days" conveys the excitement, uncertainties, and unexpected consequences of a new technology that would provide the soundtrack for a critical chapter of our cultural history.
As the 1970s gave way to the 80s, New York's party scene entered a ferociously inventive period characterized by its creativity, intensity, and hybridity. Life and Death on the New York Dance Floor chronicles this tumultuous time, charting the sonic and social eruptions that took place in the city's subterranean party venues as well as the way they cultivated breakthrough movements in art, performance, video, and film. Interviewing DJs, party hosts, producers, musicians, artists, and dancers, Tim Lawrence illustrates how the relatively discrete post-disco, post-punk, and hip hop scenes became marked by their level of plurality, interaction, and convergence. He also explains how the shifting urban landscape of New York supported the cultural renaissance before gentrification, Reaganomics, corporate intrusion, and the spread of AIDS brought this gritty and protean time and place in American culture to a troubled denouement.
A comprehensive text and reference that covers all aspects of computer music, including digital audio, synthesis techniques, signal processing, musical input devices, performance software, editing systems, algorithmic composition, MIDI, synthesizer architecture, system interconnection, and psychoacoustics. The Computer Music Tutorial is a comprehensive text and reference that covers all aspects of computer music, including digital audio, synthesis techniques, signal processing, musical input devices, performance software, editing systems, algorithmic composition, MIDI, synthesizer architecture, system interconnection, and psychoacoustics. A special effort has been made to impart an appreciation for the rich history behind current activities in the field. Profusely illustrated and exhaustively referenced and cross-referenced, The Computer Music Tutorial provides a step-by-step introduction to the entire field of computer music techniques. Written for nontechnical as well as technical readers, it uses hundreds of charts, diagrams, screen images, and photographs as well as clear explanations to present basic concepts and terms. Mathematical notation and program code examples are used only when absolutely necessary. Explanations are not tied to any specific software or hardware. The material in this book was compiled and refined over a period of several years of teaching in classes at Harvard University, Oberlin Conservatory, the University of Naples, IRCAM, Les Ateliers UPIC, and in seminars and workshops in North America, Europe, and Asia.
Inside Computer Music is an investigation of how new technological developments have influenced the creative possibilities of composers of computer music in the last 50 years. This book combines detailed research into the development of computer music techniques with nine case studies that analyze key works in the musical and technical development of computer music. The book's companion website offers demonstration videos of the techniques used and downloadable software. There, readers can view interviews and test emulations of the software used by the composers for themselves. The software also presents musical analyses of each of the nine case studies to enable readers to engage with the musical structure aurally and interactively.
Electronic music evokes new sensations, feelings, and thoughts in both composers and listeners. Opening the door to an unlimited universe of sound, it engages spatialization as an integral aspect of composition and focuses on sound transformation as a core structural strategy. In this new domain, pitch occurs as a flowing and ephemeral substance that can be bent, modulated, or dissolved into noise. Similarly, time occurs not merely as a fixed duration subdivided by ratios, but as a plastic medium that can be generated, modulated, reversed, warped, scrambled, and granulated. Envelope and waveform undulations on all time scales interweave to generate form. The power of algorithmic methods amplify the capabilities of music technology. Taken together, these constitute game-changing possibilities. This convergence of technical and aesthetic trends prompts the need for a new text focused on the opportunities of a sound oriented, multiscale approach to composition of electronic music. Sound oriented means a practice that takes place in the presence of sound. Multiscale means an approach that takes into account the perceptual and physical reality of multiple, interacting time scales-each of which can be composed. After more than a century of research and development, now is an appropriate moment to step back and reevaluate all that has changed under the ground of artistic practice. Composing Electronic Music outlines a new theory of composition based on the toolkit of electronic music techniques. The theory consists of a framework of concepts and a vocabulary of terms describing musical materials, their transformation, and their organization. Central to this discourse is the notion of narrative structure in composition-how sounds are born, interact, transform, and die. It presents a guidebook: a tour of facts, history, commentary, opinions, and pointers to interesting ideas and new possibilities to consider and explore.
Over the last century, developments in electronic music and art have enabled new possibilities for creating audio and audio-visual artworks. With this new potential has come the possibility for representing subjective internal conscious states, such as the experience of hallucinations, using digital technology. Combined with immersive technologies such as virtual reality goggles and high-quality loudspeakers, the potential for accurate simulations of conscious encounters such as Altered States of Consciousness (ASCs) is rapidly advancing. In Inner Sound, author Jonathan Weinel traverses the creative influence of ASCs, from Amazonian chicha festivals to the synaesthetic assaults of neon raves; and from an immersive outdoor electroacoustic performance on an Athenian hilltop to a mushroom trip on a tropical island in virtual reality. Beginning with a discussion of consciousness, the book explores how our subjective realities may change during states of dream, psychedelic experience, meditation, and trance. Taking a broad view across a wide range of genres, Inner Sound draws connections between shamanic art and music, and the modern technoshamanism of psychedelic rock, electronic dance music, and electroacoustic music. Going beyond the sonic into the visual, the book also examines the role of altered states in film, visual music, VJ performances, interactive video games, and virtual reality applications. Through the analysis of these examples, Weinel uncovers common mechanisms, and ultimately proposes a conceptual model for Altered States of Consciousness Simulations (ASCSs). This theoretical model describes how sound can be used to simulate various subjective states of consciousness from a first-person perspective, in an interactive context. Throughout the book, the ethical issues regarding altered states of consciousness in electronic music and audio-visual media are also examined, ultimately allowing the reader not only to consider the design of ASCSs, but also the implications of their use for digital society.
The Process That Is the World grapples with John Cage not just as a composer, but as a philosopher advocating for an ontology of difference in keeping with the kind posited by Gilles Deleuze. Cage's philosophy is not simply a novel method for composition, but an extensive argument about the nature of reality itself, the construction of subjects within that reality, and the manner in which subjectivity and a self-creative world exist in productive tension with one another. Over the course of the study, these themes are developed in the realms of the ontology of a musical work, performance practices, ethics, and eventually a study of Cagean politics and the connection between aesthetic experience and the generation of new forms of collective becoming-together. The vision of Cage that emerges through this study is not simply that of the maverick composer or the "inventor of genius," but of a thinker and artist responding to insights about the world-as-process as it extends through the philosophical, artistic, and ethical registers: the world as potential for variance, reinvention, and permanent revolution.
The music industry is a rapidly evolving field, with new creative approaches and technological advances combining to catalyse and inspire innovations. Innovation in Music 2015 (InMusic'15) was an international conference organised by KES International and hosted by Anglia Ruskin University over the 7th to 9th June 2015 in Cambridge, UK. Innovation in Music broadly represents all aspects of innovation in the field of music, particularly encompassing music performance, audio technology, music production and the commercial music industries. The conference acted as a forum for industry experts and professionals to mix with researchers and academics to report on the latest advances and exchange ideas. Award-winning industry experts including David Wrench, Tim Exile, Peter Jenner, Mandy Parnell, Gary Bromham, Bryan Martin and Simon Gogerly contributed to the conference keynote presentations. This volume includes articles developed from presentations delivered
The book is divided into three major sections, Part I deals with basic information about the nature of sound and of hearing-acoustics and psychoacoustics. In Part II, the equipment and methods of synthesis are discussed in terms of the three primary techniques-studio work, integrated synthesizers, and computer generation. Part III examines some of the fundamental concepts of computer music in a manner designed to introduce the reader to the "state of the art" at the present time. Possibilities for the future are explored as well. Electronic Music Synthesis is the first book to explain all these techniques fully, and it will be the indispensable handbook for everyone working in this exciting field.
How To Make A Noise-perhaps the most widely read book about synthesizer programming-is a comprehensive, practical guide to sound design and synthesizer programming techniques using subtractive (analog) synthesis, frequency modulation synthesis, additive synthesis, wave-sequencing, and sample-based synthesis. The book looks at programming using examples from six software synthesizers: Cameleon 5000 from Camel Audio, Rhino 2 from BigTick, Surge from Vember Audio, Vanguard from reFX, Wusikstation from Wusik dot com, and Z3TA+ from Cakewalk. Simon Cann is a musician and writer based in London. He is author of Cakewalk Synthesizers: From Presets to Power User, Building a Successful 21st Century Music Career, and Sample This (with Klaus P Rausch). You can contact Simon through his website: www.noisesculpture.com.
In the mid-1960s, Steve Reich radically renewed the musical
landscape with a back-to-basics sound that came to be called
Minimalism. These early works, characterized by a relentless pulse
and static harmony, focused single-mindedly on the process of
gradual rhythmic change. Throughout his career, Reich has continued
to reinvigorate the music world, drawing from a wide array of
classical, popular, sacred, and non-western idioms. His works
reflect the steady evolution of an original musical mind.
Sound Synthesis and Sampling' provides a comprehensive introduction
to the underlying principles and practical techniques applied to
both commercial and research sound synthesizers. This new edition
has been updated throughout to reflect current needs and practices-
revised and placed in a modern context, providing a guide to the
theory of sound and sampling in the context of software and
hardware that enables sound making. For the revised edition
emphasis is on expanding explanations of software and computers,
new sections include techniques for making sound physically,
sections within analog and digital electronics. Martin Russ is well
known and the book praised for its highly readable and
non-mathematical approach making the subject accessible to readers
starting out on computer music courses or those working in a
studio.
In this practical, project-based book, music students, educators, and coders receive the necessary tools to engage with real-world experiences in computation and creativity using the programming language Scratch. Designed to teach students the fundamental concepts of computational thinking through interactive music, sound, and media, projects vary in complexity and encourage readers to make music through playing and creating music. This book introduces readers to concepts in computational thinking and coding alongside parallel concepts in music, creative sound, and interaction. The book begins with a gentle introduction to the Scratch 3.0 programming environment through hands-on projects using a computer keyboard and mouse to make music and control sounds, creating original sounds, and performing them as an instrument. The next chapters introduce programming musical sequences, melodies, and structures, and assembling them into a virtual band that can be performed live or automated through algorithms. The final chapters explore computational thinking and music in the contexts of making games with sound effects, teaching the computer to generate music using algorithms and rules, interacting with music using live video, finishing with a chapter on musical live coding, where readers will create and manipulate computer code to perform, improvise, and create original music live.
David Tudor is remembered today in two guises: as an extraordinary pianist of post-war avant-garde music who worked closely with composers like John Cage and Karlheinz Stockhausen and as a founding figure of live-electronic music. His early realization of indeterminate graphic scores and his later performances using homemade modular instruments both inspired a whole generation of musicians. But his reticence, his unorthodox approaches, and the diversity of his creative output - which began with the organ and ended with visual art - have kept Tudor a puzzle. Illustrated with more than 300 images of diagrams, schematics, and photographs of Tudor's instruments, Reminded by the Instruments sets out to solve the puzzle of David Tudor by applying Tudor's own methods for approaching the materials of others to the vast archive of materials that he himself left behind. You Nakai deftly patches together instruments, electronic circuits, sketches, diagrams, recordings, letters, receipts, customs declaration forms, and testimonies like modular pieces of a giant puzzle to reveal the long-hidden nature of Tudor's creative process. Rejecting the established narrative of Tudor as a performer-turned-composer, this book presents a lively portrait of an artist whose activity always merged both of these roles. In reading Tudor's electronic devices as musicological 'texts' and examining his idiosyncratic use of electronic circuits, Nakai undermines discourses on sound and illuminates our understanding of the instruments behind the sounds in post-war experimental music.
A History of Rock Music: The Rock & Roll Era is a celebration of the roots of rock & roll and its emergence as the soundtrack to teenage rebellion and a liberatingly raucous, joyous and rebellious music for one especially fortunate generation. The book is a lovingly detailed examination of the pre-Beatles 1950's era of classic rock & roll, with special attention devoted to the music's varied musical influences, most notably the Blues, Country & Western, Gospel Music, Boogie-Woogie and Rhythm & Blues. It is both a detailed history and a musical appreciation of America's greatest artistic gift to the world.
Whether you're a musician with no previous experience in computer programming, or a computer hobbyist interested in learning about music, Automated Music Composition has something to offer. The book contains BASIC language tutorials for beginning programmers; an overview of computer music applications; a systematic exposition of the principles and techniques of automated music composition; insights into contemporary trends in music and computerized sound; principles of MIDI-interfaced computer/synthesizers; a beginning course in music composition, showing in detail how to create a variety of sounds with the computer; step-by-step instructions for using plug-in-and-play programs; interactive MIDI programs listings ready for immediate use; over 50 BASIC routines for automated composition adapted for MIDI sequencers and synthesizers; numerous examples and programming ideas.
The electronic medium allows any audible sound to be contextualized as music. This creates unique structural possibilities as spectrum, dynamics, space, and time become continuous dimensions of musical articulation. What we hear in electronic music ventures beyond what we traditionally characterize as musical sound and challenges our auditory perception, on the one hand, and our imagination, on the other. Based on an extensive listening study conducted over four years, this book offers a comprehensive analysis of the cognitive processes involved in the experience of electronic music. It pairs artistic practice with theories from a range of disciplines to communicate how this music operates on perceptual, conceptual, and affective levels. Looking at the common and divergent ways in which our minds respond to electronic sound, it investigates how we build narratives from our experience of electronic music and situate ourselves in them.
The Stage Lighting Handbook is well established as the classic practical lighting guide. The book explains the process of designing lighting for all forms of stage production and describes the equipment used. This new edition includes up-to-date information on new equipment and discusses its impact on working methods.
Since electric guitars were first introduced in the 1920s, no other guitar manufacturer has been more prolific in producing professional quality models than Gibson. Gibson Electrics - The Classic Years documents the release of instruments from the 1930s to the mid-60s - a highly creative period in which the electric guitar "came of age". The book describes in detail all the models that have made history and furthered Gibson's great reputation, and features over 500 illustrations (100 in color) and much previously-unpublished material. |
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