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Books > Computing & IT > Social & legal aspects of computing > Impact of computing & IT on society
This book constitutes the refereed proceedings of the 6th International Conference on E-Democracy, E-Democracy 2015, held in Athens, Greece, in December 2015. The 13 revised full papers presented together with 8 extended abstracts were carefully selected from 33 submissions. The papers are organized in topical sections on privacy in e-voting, e-polls and e-surveys; security and privacy in new computing paradigms; privacy in online social networks; e-government and e-participation; legal issues. The book also contains the extended abstracts describing progress within European research and development projects on security and privacy in the cloud; secure architectures and applications; enabling citizen-to-government communication.
The information infrastructure - comprising computers, embedded devices, networks and software systems - is vital to day-to-day operations in every sector: information and telecommunications, banking and finance, energy, chemicals and hazardous materials, agriculture, food, water, public health, emergency services, transportation, postal and shipping, government and defense. Global business and industry, governments, indeed society itself, cannot function effectively if major components of the critical information infrastructure are degraded, disabled or destroyed. Critical Infrastructure Protection VIII describes original research results and innovative applications in the interdisciplinary field of critical infrastructure protection. Also, it highlights the importance of weaving science, technology and policy in crafting sophisticated, yet practical, solutions that will help secure information, computer and network assets in the various critical infrastructure sectors. Areas of coverage include: control systems security, infrastructure security, infrastructure modeling and simulation, risk and impact assessment, and advanced techniques. This book is the eighth volume in the annual series produced by the International Federation for Information Processing (IFIP) Working Group 11.10 on Critical Infrastructure Protection, an international community of scientists, engineers, practitioners and policy makers dedicated to advancing research, development and implementation efforts focused on infrastructure protection. The book contains a selection of seventeen edited papers from the 8th Annual IFIP WG 11.10 International Conference on Critical Infrastructure Protection, held at SRI International, Arlington, Virginia, DC, USA in the spring of 2014. Critical Infrastructure Protection VIII is an important resource for researchers, faculty members and graduate students, as well as for policy makers, practitioners and other individuals with interests in homeland security.
This book constitutes the thoroughly refereed selected papers on the 4th Cyber Security and Privacy Innovation Forum, CSP Forum 2015, held in Brussels, Belgium, in April 2015. The 12 revised full papers presented were carefully reviewed and selected from various submissions. The papers are organized in topical sections such as security and privacy in the cloud; security and privacy technologies; risk and trust; research and innovation in cyber security and privacy.
Investigates theoretically and empirically what it means to design technological artefacts while embracing the large number of practices which practitioners engage with when handling technologies. The authors discusses the fields of design and sociomateriality through their shared interests towards the basic nature of work, collaboration, organization, technology, and human agency, striving to make the debates and concepts originating in each field accessible to each other, and thus moving sociomateriality closer to the practical concerns of design and providing a useful analytical toolbox to information system designers and field researchers alike. Sociomaterial-Design: Bounding Technologies in Practice takes on the challenge of redefining design practices through insights from the emerging debate on sociomateriality. It does so by bringing forward a comparative examination of two longitudinal ethnographic studies of the practices within two emergency departments - one in Canada and one in the United States of America. A particular focus is placed upon the use of current collaborative artefacts within the emergency departments and the transformation into digital artefacts through design.
This book constitutes the thoroughly refereed post-conference proceedings of the 6th International Conference on Serious Games, Interaction and Simulation, SGAMES 2016, held in Porto, Portugal, in June 2016. The 19 revised full papers presented together with 2 keynote papers and an editorial introduction were carefully reviewed and selected from all the submissions. The papers cover areas like cognition, psychology, technology-enhanced education, evaluation and assessment, multimedia and information technology and feature new scientific approaches and results from experiments and real-life applications.
This concise step-by-step guide includes the best practices and patterns that help readers of all levels to unearth the potential of Materialize. A responsive framework based on Google's innovative Material Design language, Materialize provides CSS and JavaScript features similar to other popular frameworks such as Bootstrap and Foundation. With the advent of Material Design, developers can no longer overlook its importance and resourcefulness in web design and development. However, incorporating this toolkit in the web application can be quite a juggle. Compared to other design languages available in the market today, Materialize is the only one that adds depth and motion to its application elements. Ideal for web designers and developers, Introducing Materialize is your comprehensive training guide to the newest design language you need to learn. What You'll Learn Learn why Materialize is so popular and resourceful Get up and Running with this awesome toolkit Quick start with Materialize and creating unique designs Downloading and Installing the framework Get a grip on the fundamentals of Material Design Gather comprehensive knowledge about the framework Unearth the potential of this framework for real time implementation Who This Book Is For Ideal for web developers and designers with good experience of UI technologies such as HTML, CSS, JavaScript and jQuery. This book does not require prior experience of any responsive framework. It caters to readers on all levels ranging from beginners to experienced professionals.
"These editors have the respect, visibility, and track-record to make this volume a contribution to the field of Internet studies. It will be adopted as an upper-division text and can also serve as a valuable reference work for doctoral students. Given its broad mix of qualitative and quantitative approaches, this work should have wide appeal across the Social Sciences and Information Studies." -- Sandra J. Ball-Rokeach, Annenberg School for Communication, University of Southern California Within the developed world, much of society experiences political, economic, and cultural life through a set of communication technologies barely older than many citizens. Society Online: The Internet in Context examines how new media technologies have not simply diffused across society, but how they have rapidly and deeply become embedded in our organizations and institutions. Society Online is not exclusively devoted to a particular technology, or specifically the Internet, but to a range of technologies and technological possibilities labeled "new media." Rather than trying to cover every possible topic relating to new communication technologies, this unique text is organized by how these new technologies mediate the community, political, economic, personal, and global spheres of our social lives. Editors Philip N. Howard and Steve Jones explore the multiple research methods that are required to understand the embeddedness of new media. Society Online discusses the findings of the Pew Internet and American Life Project and is the first book to bring together leading social scientists to provide the most comprehensive and far-reaching Internet research data sets and to contextualize Internet use in modern life. The book features contributions by leading scholars from across the social sciences using a range of research techniques including systematic content analysis; comparative methods; quasi-experimental methods; probit; ordinary least squares and logistic regression analysis; small focus groups; historical, archival, and survey methods; ethnographic and auto-ethnographic work; and comparative analyses of policy traditions to probe, analyze, and understand the Internet in the context of everyday life. Society Online is designed for undergraduate and graduate students taking media studies courses in the areas of Communication, Sociology, Political Science, Anthropology, Cultural Studies, Information Sciences, and American Studies.
Human interaction with technology is constantly evolving, with rapid developments in online interaction, gaming, and artificial intelligence all impacting upon and altering our behaviour. The speed of this change has led to an urgent need for a new field of study, cyberpsychology, in order to investigate the ways in which human behaviour is affected by the addition of technology, and the benefits and risks thereof. Cyberpsychology and Society does not offer a description of or justification for the field of study, but is rather a presentation of some of the most recent research in many key sub-topics within the area. Based on the work being done in the Institute of Art, Design and Technology (IADT) in Dublin, Ireland, Cyberpsychology and Society brings together a unique collection of writings by contributors on cyberpsychology in relation to health, education, gaming, consumer behaviour, and social change in an online world. The book focuses on the impact of societies' increasing interaction with technology, and is a presentation of some of the most recent research in the area. Describing cutting-edge research while employing a tone which is accessible to both students and academic staff, this book is an invaluable resource for students, researchers and academics of cyberpsychology and related areas.
This volume explores the role of territory in the creation, maintenance and extension of a new type of frontier, the electronic frontier, from a social and economic point of view. It departs from the earlier concepts of borders - state, social, economic, ethnic, religious, etc. - to investigate the fluidity of borders and their shift towards an axis-based paradigm within the free-movement European Union. Specifically, the authors will examine a) the metamorphoses of frontiers between the real and the virtual, b) the importance of space (territory) in the new information society and the Digital Single Market and c) the evolution of electronic frontiers in relation to globalization and the network society. What happens when the Internet collides with new social and economic borders? In the past borders have been perceived from only a national state point of view. Now new types of borders or frontiers, such as social, economic, ethnic, religious frontiers, can be discussed. The electronic frontier is the result of a socio-economic analysis of the relationship between the Internet and new frontiers in society and the economy. The European space best represents the fluidity of borders and frontiers within this transformation. Thus, the European Union is the best space to perform research on the electronic frontiers. Borders are permeable or impermeable, agents of inclusiveness or of exclusion. The relations between the real space and the virtual space, but also the influence of the Internet on society, lead us to two other important concepts for our research, namely digital divide and digital inclusion, which define connections or barriers even within the virtual space. This book attempts to answer questions such as: What types of borders have information and communication technologies created in Europe? Which is the foundation of these new frontiers? How does the network society function in Europe and which type of frontier prevails? This title aims to fill the gap in the literature in the relationship between frontiers and information and communication technologies.
Socioinformatics is a new scientific approach to study the interactions between humans and IT. These proceedings are a collection of the contributions during a workshop of the Gesellschaft fur Informatik (GI). Researchers in this emerging field discuss the main aspects of interactions between IT and humans with respect to; social connections, social changes, acceptance of IT and the social conditions affecting this acceptance, effects of IT on humans and in response changes of IT, structures of the society and the influence of IT on these structures, changes of metaphysics influenced by IT and the social context of a knowledge society.
This book introduces the Internet through a systematic geographical interpretation, thus shedding light on the Internet as a spatial entity. The book's approach is to extend basic concepts developed for terrestrial geography to cyberspace, most notably those relating to space, structure, place, distance, mobility, and presence. It further considers the Internet by its constitution of information space, communications space, and screen space. By using well-known concepts from traditional human geography, this book proposes a combination of terrestrial and virtual geographies, which may in turn help in coping with Internet structures and contents. The book appeals to human and economic geographers, especially those interested in information and Internet geographies. It may also be of special interest and importance to sociologists and media scholars and students dealing with communication technology and the Internet.
This book constitutes the refereed proceedings of the 8th International Conference on Social Computing, Behavioral-Cultural Modeling, and Prediction, SBP 2015, held in Washington, DC, USA, in March/April 2015. The 24 full papers presented together with 36 poster papers were carefully reviewed and selected from 118 submissions. The goal of the conference was to advance our understanding of human behavior through the development and application of mathematical, computational, statistical, simulation, predictive and other models that provide fundamental insights into factors contributing to human socio-cultural dynamics. The topical areas addressed by the papers are social and behavioral sciences, health sciences, engineering, computer and information science.
In our modern information societies, we not only use and welcome computers; we are highly dependent upon them. There is a downside of this kind of progress, however. Computers are not 100% reliable. They are insecure. They are vulnerable to attackers. They can either be attacked directly, to disrupt their services, or they can be abused in clever ways to do the bidding of an attacker as a dysfunctional user. Decision-makers and experts alike always struggle with the amount of interdisciplinary knowledge needed to understand the nuts and bolts of modern information societies and their relation to security, the implications of technological or political progress or the lack thereof. This holds in particular for new challenges to come. These are harder to understand and to categorize; their development is difficult to predict. To mitigate this problem and to enable more foresight, The Secure Information Society provides an interdisciplinary spotlight onto some new and unfolding aspects of the uneasy relationship between information technology and information society, to aid the dialogue not only in its current and ongoing struggle, but to anticipate the future in time and prepare perspectives for the challenges ahead.
Collaborative Networks for a Sustainable World Aiming to reach a sustainable world calls for a wider collaboration among multiple stakeholders from different origins, as the changes needed for sustainability exceed the capacity and capability of any individual actor. In recent years there has been a growing awareness both in the political sphere and in civil society including the bu- ness sectors, on the importance of sustainability. Therefore, this is an important and timely research issue, not only in terms of systems design but also as an effort to b- row and integrate contributions from different disciplines when designing and/or g- erning those systems. The discipline of collaborative networks especially, which has already emerged in many application sectors, shall play a key role in the implemen- tion of effective sustainability strategies. PRO-VE 2010 focused on sharing knowledge and experiences as well as identi- ing directions for further research and development in this area. The conference - dressed models, infrastructures, support tools, and governance principles developed for collaborative networks, as important resources to support multi-stakeholder s- tainable developments. Furthermore, the challenges of this theme open new research directions for CNs. PRO-VE 2010 held in St.
th I3E 2010 marked the 10 anniversary of the IFIP Conference on e-Business, e- Services, and e-Society, continuing a tradition that was invented in 1998 during the International Conference on Trends in Electronic Commerce, TrEC 1998, in Hamburg (Germany). Three years later the inaugural I3E 2001 conference was held in Zurich (Switzerland). Since then I3E has made its journey through the world: 2002 Lisbon (Portugal), 2003 Sao Paulo (Brazil), 2004 Toulouse (France), 2005 Poznan (Poland), 2006 Turku (Finland), 2007 Wuhan (China), 2008 Tokyo (Japan), and 2009 Nancy (France). I3E 2010 took place in Buenos Aires (Argentina) November 3-5, 2010. Known as "The Pearl" of South America, Buenos Aires is a cosmopolitan, colorful, and vibrant city, surprising its visitors with a vast variety of cultural and artistic performances, European architecture, and the passion for tango, coffee places, and football disc- sions. A cultural reference in Latin America, the city hosts 140 museums, 300 theaters, and 27 public libraries including the National Library. It is also the main educational center in Argentina and home of renowned universities including the U- versity of Buenos Aires, created in 1821. Besides location, the timing of I3E 2010 is th also significant--it coincided with the 200 anniversary celebration of the first local government in Argentina.
Imagine, at a terrifyingly aggressive rate, everything you regularly use is being equipped with computer technology. Think about your phone, cameras, cars-everything-being automated and programmed by people who in their rush to accept the many benefits of the silicon chip, have abdicated their responsibility to make these products easy to use. The Inmates Are Running the Asylum argues that the business executives who make the decisions to develop these products are not the ones in control of the technology used to create them. Insightful and entertaining, The Inmates Are Running the Asylum uses the author's experiences in corporate America to illustrate how talented people continuously design bad software-based products and why we need technology to work the way average people think. Somewhere out there is a happy medium that makes these types of products both user and bottom-line friendly; this book discusses why we need to quickly find that medium.
History of Computing: Learning from the Past Why is the history of computing important? Given that the computer, as we now know it, came into existence less than 70 years ago it might seem a little odd to some people that we are concerned with its history. Isn't history about 'old things'? Computing, of course, goes back much further than 70 years with many earlier - vices rightly being known as computers, and their history is, of course, important. It is only the history of electronic digital computers that is relatively recent. History is often justified by use of a quote from George Santayana who famously said that: 'Those who cannot remember the past are condemned to repeat it'. It is arguable whether there are particular mistakes in the history of computing that we should avoid in the future, but there is some circularity in this question, as the only way we will know the answer to this is to study our history. This book contains papers on a wide range of topics relating to the history of c- puting, written both by historians and also by those who were involved in creating this history. The papers are the result of an international conference on the History of Computing that was held as a part of the IFIP World Computer Congress in Brisbane in September 2010.
Advances in Digital Forensics VI describes original research results and innovative applications in the discipline of digital forensics. In addition, it highlights some of the major technical and legal issues related to digital evidence and electronic crime investigations. The areas of coverage include: Themes and Issues, Forensic Techniques, Internet Crime Investigations, Live Forensics, Advanced Forensic Techniques, and Forensic Tools. This book is the sixth volume in the annual series produced by the International Federation for Information Processing (IFIP) Working Group 11.9 on Digital Forensics, an international community of scientists, engineers and practitioners dedicated to advancing the state of the art of research and practice in digital forensics. The book contains a selection of twenty-one edited papers from the Sixth Annual IFIP WG 11.9 International Conference on Digital Forensics, held at the University of Hong Kong, Hong Kong, China, in January 2010.
This book constitutes the proceedings of the 14th International Conference on Transport Systems Telematics, TST 2014, held in Katowice/Krakow and Ustron, Poland, in October 2014. The 49 papers included in this volume were carefully reviewed and selected from 125 submissions. The papers provide an overview of solutions being developed in the fields of transport telematics and intelligent transport systems.
This book constitutes the thoroughly refereed proceedings of the International Conference on Communication Technologies for Ageing Well and e-Health, ICT4AgeingWell 2015, held in Lisbon, Portugal, in May 2015. The 11 full papers and two invited papers presented were carefully reviewed and selected from 45 submissions. The papers cover five main topic areas, covering different aspects, including Ambient Assisted Living, Telemedicine and E-Health, Monitoring, Accessibility and User Interfaces, Robotics and Devices for Independent Living and HCI for Ageing Populations.
COOP 2010 is the 9th edition of the International Conference on Designing Cooperative Systems, being the second European conference in the field of Computer Supported Cooperative Work after ECSCW. The conference brings together researchers who contribute to the analysis and design of cooperative systems and their integration in organizational community, public and other settings, and their implications for policy and decision making. Cooperative systems design requires a deep understanding of collective activities, involving both artifacts and social practices. Contributions are solicited from a wide range of domains contributing to the fields of cooperative systems design and evaluation: CSCW, HCI, Information Systems, Knowledge Engineering, Multi-agents, organizational and management sciences, sociology, psychology, anthropology, ergonomics, linguistics.
President Barack Obama, in his 2011 State of the Union Address, called America "the nation of Edison and the Wright brothers" and "of Google and Facebook." U.S. Chief Information Officer, Steven VanRoekel, said that America has become a "Facebook nation" that demands increased transparency and interactivity from the federal government. Facebook as a nation in 2012 would be the third largest country in the world with over 900 million citizens, after China and India. This book portrays the social media ecosystem as a world of increasing Total Information Awareness, which is essentially a civilian version of the controversial Total Information Awareness program unveiled in 2002 by the Defense Advanced Research Projects Agency (DARPA) at the U.S. Department of Defense. Back in the 60's, DARPA initiated and funded the research and development of Advanced Research Projects Agency Network (ARPANET) that went online in 1969. The success of ARPANET gave rise to the global commercial Internet in the 90's and the new generation of Fortune 500 companies today including Amazon.com, Google, eBay, and Yahoo!. As if life comes full circle in the 21st century, private businesses and the ubiquity of social networks such as Facebook, Google+, Twitter, and YouTube are creating the technologies and infrastructures necessary for the DARPA-proposed Total Information Awareness program. WikiLeaks founder Julian Assange called Facebook "the most appalling spying machine that has ever been invented." Indeed, military and civilian technologies have interwoven into every fabric of our society, as Facebook co-founder and CEO Mark Zuckerberg said, "We exist at the intersection of technology and social issues." This book offers discourse and practical advice on the privacy issue in the age of big data, the rise of Facebook nation, and Total Information Awareness. Opening with President Ronald Reagan's 1984 National Security Decision Directive and ending with George Orwell's novel 1984, the author takes us on a roller-coaster ride through Facebook's botched IPO, Carrier IQ, Kony 2012, SOPA/PIPA blackout, cyber bullying, crime fighting, and a host of other timely issues facing our Facebook nation. Social media strategists, information architects, social scientists, policymakers, and academic scholars in the Program in Science, Technology, and Society (STS) will find this book a valuable asset.
From Snapshots to Social Media describes the history and future of domestic photography as mediated by technological change. Domestic photography refers to the culture of ordinary people capturing, sharing and using photographs, and is in a particular state of flux today as photos go digital. The book argues that this digital era is the third major chapter in the 170 year history of the area; following the portrait and Kodak eras of the past. History shows that despite huge changes in photographic technology and the way it has been sold, people continue to use photographs to improve memory, support communication and reinforce identity. The future will involve a shift in the balance of these core activities and a replacement of the family album with various multimedia archives for individuals, families and communities. This raises a number of issues that should be taken into account when designing new technologies and business services in this area, including: the ownership and privacy of content, multimedia standards, home ICT infrastructure, and younger and older users of images. The book is a must for designers and engineers of imaging technology and social media who want a better understanding of the history of domestic photography in order to shape its future. It will also be of value to students and researchers in science and technology studies and visual culture, as a fascinating case study of the evolving use of photographs and photographic technology in Western society.
This timely interdisciplinary work on current developments in ICT and privacy/data protection, coincides as it does with the rethinking of the Data Protection Directive, the contentious debates on data sharing with the USA (SWIFT, PNR) and the judicial and political resistance against data retention. The authors of the contributions focus on particular and pertinent issues from the perspective of their different disciplines which range from the legal through sociology, surveillance studies and technology assessment, to computer sciences. Such issues include cutting-edge developments in the field of cloud computing, ambient intelligence and PETs; data retention, PNR-agreements, property in personal data and the right to personal identity; electronic road tolling, HIV-related information, criminal records and teenager's online conduct, to name but a few. |
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